
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Most likely between $11.4M and $32.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 93% | approximately $19.1M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $39.99 | 90% | — |
| GOG | $9.99 | 90% | #223 |
| Nintendo | $39.99 |
Reviews
Themes across 2979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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| Epic | $39.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[b] 🏆 10/10 [/b] 这款游戏世界观背景比较宏大,政治派系复杂,但我也没有很强的哲学思维,对这部分不做评价。只说游戏本身。 首先游戏画面是油画写实风格,我本身比较喜欢写实画风,这款游戏画面我非常喜欢,加上音乐,整体氛围极佳。 游戏玩法上没有真正意义上的战斗,全程靠对话,看文字推进。但24种技能加上“思维阁”内化系统,我个人觉得非常有意思。技能不仅是数值,更像是主角脑海里的24种人格,会随时插话、争吵、给你建议,这套游戏机制看似简单,实则充满策略和角色扮演深度。 最后游戏整个剧本非常出彩,故事层层剥茧,跌宕起伏,反转不断,始终处在一种紧张的高潮状态,让人完全猜不到下一步会发生什么。游戏文本刻画非常到位,文学性很强,每个人物、每段心理都刻画得入木三分,沉浸感极强。但该说不说,文字非常多,而且有很多抽象的描述,但瑕不掩瑜。 一款非常优秀的CRPG游戏,我非常喜欢。
[h2][b]Simply put, it's an interactive novel with TONS of reading/listening! Skip this if you can't tolerate this for 30+ hours. [/b][/h2] [quote][b] Rating: 7/10 [/b][/quote] I won't be spoiling anything. [b]The highlight of the game has to be the voiceovers IMO. One of the best I have ever encountered.[/b] How good? Listen to a few dialogues yourself: https://youtu.be/WKpE2H3bf-E There are dozens of characters and almost all of them have such a distinct personality, thanks to their voice actors and narration. Genuinely loved this aspect of the game. [h3]What kind of gameplay does it have?[/h3] Complete RPG. You gonna be investigating a mysterious crime. The protagonist has no memory of himself and your choices will shape the person he becomes. [b]In entire game you just gonna walk around and talk to people.[/b] You are given plenty of choices from insane ones to sherlock type! Few dialogue choices are locked behind particular skills. It uses a probability system; the more points you have in a skill, the more chance you will successfully pull it off... if you fail, you might embarrass yourself in front of people! (or you might as well reload your quick save for another try.. but don't do that -_-). Probability is also affected by few other factors like what your character knows and don't. You can change the stats of these 24 skill sets with certain items like clothes or skill points as you level up. [b]I find it incredibly stupid when I need to pass a dialogue check but I am being forced to change cloth mid-conversation lol[/b]. But don't worry, game is overall easy. [h3]Example of skill sets?[/h3] There are 24. I'll only mention a few to give an idea. Drama allows you to tell lies and detect lies. Logic allows you to connect dots. Perception allows you to see things that generally go unnoticed, etc. From Empathy to Endurance.. there are manyy. Don't worry you will understand them gradually as the protagonist keeps talking with his skills a lot. [h3]Is the investigation story any good?[/h3] It was good and engaging but I didn't find it the masterpiece people were hyping as. It kept me engaged, but the side activities made the game such a drag I almost gave up. Luckily, I pulled it through.. and went through the best ending! My eyes & especially ears almost gave up, because it was too much when 95% of this lengthy experience is all about listening to dialogues on and on. [h3]Repayable?[/h3] Very. If you want, you can probably spend 100s of hour and still miss content. There are multiple endings, and multiple way you can react to the world of Disco Elysium. [h3]I will conclude... if you love reading novels, this is definitely FOR YOU. Excellent VA & narration. If you need juicy action visuals and thrill, not for you.[/h3]
Знаете, после всех этих привычных экшенов и ролевок, где надо бегать, стрелять и качаться, Disco Elysium — это просто какой-то культурный шок. Я вообще не помню, когда в последний раз игра так сильно выбивала меня из колеи. Тут ведь, по сути, геймплея в обычном понимании нет. Ты не машешь мечом, не прячешься в укрытиях. Ты просто ходишь по какому-то серому, забытому богом портовому городку и бесконечно читаешь. Но, блин, как же это написано! Это буквально огромный интерактивный роман, где ты играешь за копа, который ушел в такой дикий запой, что забыл вообще всё — свое имя, лицо, и то, что он приехал расследовать убийство. Самая дичь и одновременно гениальность игры — это прокачка. Ты качаешь не силу или ловкость, а разные части своего мозга. И эти навыки начинают с тобой разговаривать. Логика спорит с Эмпатией, какая-нибудь Энциклопедия внезапно выдает тонну фактов о мире, а Внутренняя империя заставляет тебя говорить с мусорным баком или висящим на дереве трупом. Наш герой — ходячая катастрофа, но сопереживаешь ему на полную катушку. Да, игра специфическая. Если сесть в неё поиграть после тяжелого дня, чтобы просто расслабиться, то можно уснуть через полчаса от объемов текста. Глаза реально устают читать эти полотна диалогов. Но если поймать нужную волну, то история засасывает наглухо. Атмосфера безысходности, шикарный черный юмор, крутая музыка на фоне — всё это складывается в вещь, которую вообще не с чем сравнить. Это точно игра не для всех, и советовать её каждому подряд я бы не стал. Но для меня это был совершенно новый, ни на что не похожий опыт. Очень необычно-интересная хрень.
The game itself, I highly recommend. It's a fantastic narrative RPG with writing that can drift perfectly between comedic, tragic, poignant, and political, and it kept me hooked the whole way through. The world itself is fantastically interesting, a blend between french, eastern-european and general-soviet vibes, with rich history and worldbuilding just begging for you to dive in. It can feel overwhelming at times, but that's intentional; you're an alcoholic drug-addicted amnesiac, and the ability to conceptualize even basic ideas might require a high enough skill in the relevant area to do so. It's not afraid to let you take the main character in bizarre, outlandish, or offensive directions, and have the world react accordingly. Your skill and build choices don't just determine your chances at performing particular actions but directly affect the kind of information you receive, the way your character reacts (or doesn't react) to particular things, and the dialogue options they have access to. However, I cannot in good conscience suggest supporting ZA/UM in its current state. Between mass layoffs, rumours of alleged misconduct, misogyny and toxic work environments, on top of ongoing disputes about the company and IP potentially being stolen from some of its original visionaries - I wouldn't touch it with a ten foot pole. You should absolutely play this if it's already in your library, or you can borrow a copy from a friend/steam family, or the like. But otherwise, I wouldn't buy it at this point in time.
if u r commie this game goes hard
Ви або кинете пити після цієї гри,або почнете пити ще більше. Ви або зрозумієте свої помилки,або зробите їх ще більше. Ще більше сліз. Ще більше диско. Нема помилок,є лише інші вибори.
Original creators will not see a penny of your money! Do not buy :/
If reddit was a video game
Absolute literature
I honestly don't like this kind of dialogue-heavy game. Even in the dozens of RPGs I've played, I rarely paid that much attention to dialogue. Partly because some games subject you to endless walls of text, and partly because, when it comes to role-playing, the characters I create tend to have this attitude of, "Something happened in the world? Cool. Not my problem." But Disco Elysium... Wow. Just wow. Good lord. I don't think I've ever read this much text in a game before. And why? Because every single line, every sentence, every little corner of this game is meticulously crafted and packed with detail. The consequences, the successes, the failures, the way everything reacts to everything else... I've had moments like this before. The sheer brilliance of Hollow Knight's map system. The level of realism in Red Dead Redemption 2. The incredible narrative cohesion of Baldur's Gate 2. I honestly wasn't sure whether I'd ever experience that kind of shock and admiration from a game again. Then I played Disco Elysium. And I f...ing loved it. Even though I feel like I've done pretty much everything that can reasonably be done in a single playthrough, I'm absolutely certain that if I played this game a few more times, I'd have completely different experiences every time. There was a scene in Naruto where Madara declared Might Guy to be the strongest taijutsu user. Well, I hereby declare Disco Elysium to be a literary masterpiece of the gaming world: a game with an unparalleled depth of writing, a truly unique role-playing system, and an almost flawless narrative centered around human psychology. You somehow got a man who is practically illiterate when it comes to reading dialogue to sit there for 30+ hours and read like a f....ng book worm. And it didn't stop there. You made me love it. Then you made me feel guilty for not doing the game justice. [b] 95/100 [/b] **P.S. — A huge shout-out to Locpick and the entire Turkish localization team.** Disco Elysium has roughly 1.2 million words, so localizing a game like this into Turkish must have been an absolutely enormous task. Knowing that a 20-person team spent around nine months working on the translation, proofreading, and localization QA makes the quality of the result even more impressive. The Turkish localization is genuinely outstanding. Huge respect to everyone at Locpick who worked on it. You made this incredible game accessible to Turkish players without losing the depth and personality of its writing.