
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 131.3Kreviews | 93% | — | $19.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top1
To be honest a very mesmerizing game . It was extremely fun and enjoyable
I started playing for free and bought it just to leave a positive review (and bc it's just so cheap) really when discounted you have no good reason not to buy the game, imo it's a very nice experience. Don't let anybody tell you how you should play it, but if you want advice I advise you to choose what you believe is the most interesting stat profile, you'll be able to beat the game with any combination don't worry.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 19.7K | 84% | $49.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19M | 35.3K | 97% | $13.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19.1M | 42.3K | 72% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $11.3M | 17K | 88% | $29.99 | |
| $2.9M | 2.9K | 84% | $31.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i don't like france, but this game made me hate it a little less. i will be including next to no spoilers in my review of this game, i will only give vague hints as to what my overall experience was with minor anecdotal inclusions for my favorite parts let me just say that i have never once seeked the approval of any particular one person in my life until playing this game, and that man was kim kitsuragi; my favorite binoclard the writing? beyond suberb--dare i say, divine. the gameplay? you're not playing this game for the gameplay; the gameplay is basically nonexistent. i'll level with you when i say this is a glorified visual novel, but that's not a bad thing, because it's a very, very good visual novel. that being said, the entire open world is really just a medium for all of your dialogue options with a couple of actual interactive things, most of which just open up more paths for you to take. revachol itself is a very wonderful backdrop for a wonderful game. just hearing about the technology of the modern age from other people gets me excited and engaged with the world of disco elysium, which--by the way--is a very interesting collection of comparatively archaic industrial revolution era toys, like radio stations that require listeners to constantly take calls from across nations just so you can confirm your password and access information. the politics, the history, the entire world just feels like it could really exist. you have so many different characters that each represent their own facet of the world, some of them reflect qualities off of each other in such a way that it makes you wonder what all of these people have gone through, how their lives have been and what made them the way they are? underneath this wonderful gameplay and beautifully written story is also one of the most heartbreaking narratives i've ever been subjected to. you're a miserable person living in a miserable world, picking up the shattered pieces of your fragmented past to try and figure out who you are. it really blurs the line between you--the player--and them--the protagonist in a way that allows you to really form your own persona and fit into the shoes of this detective. now, these are all of my genuine critiques, and you may have picked up on the fact that there was absolutely no humor to be found in any of this so far. it's honestly not even intentional. i'm reeling from finishing this game after 47 hours of playtime, and i can't help but already miss it. the themes of despair, futility, and the overwhelming atmosphere doesn't just make for a good setting, it genuinely made me ask questions about my own real life. i hesitate to say it, but this game has, in some ways, made me a slightly better person. when the whole world is filled with terrible people who curse and spit at you, you're encouraged to spit back. but if you hold your tongue and ask why they do it, you realize that it's rarely ever because they hate you, they just don't like whatever it is you remind them of. it might be so deep seated that not even they realize it. ignorance and bias play a larger role in people's interactions than they often like to admit, but it's crucial to break down barriers and put differences aside when two sides are forced to come together. physical appearance, class, ideologies and beliefs are the only things that set us all apart. obviously, all of us are humans. we make mistakes, we regret and despair over everything that we're faced with. but forgiving, forgetting, moving on from what we believed onto what we believe is the only way that progress can be made so that one day we might all be able to come together as humans instead of enemies. but that's just my take on it, and while i do think it's impossible for everyone to truly put their differences aside, i still hold a pathetic hope in my heart that i could make the world a better place. that by forgiving myself and others, my children or their children might grow up with better ideologies than the ones that came before them so that they might be shaped into a better person than i am. 100/10 would glaze kim again
Puta que pariu.
(6/10) 史上最过誉的游戏
The greatest game ever. Truly.
抽象文学
This was a really excellent game. The writing was high quality and the game was really balanced out by not taking itself too seriously. I loved the ending. And overall the game had so many memorable moments.
无与伦比的神作,好几次都久久无法忘怀瑞瓦肖的号角。一句话总结 “我衣衫褴褛,不停旋转,浩瀚而又悲伤。”
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.