
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 131.3Kreviews | 93% | — | $19.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра просто бомба. Единственная игра, где ты подбуханный начинаешь понимать персонажа, представил даже себя на его месте. Лор бомбический, много вариантов развития событий (решают твои действия на исход), атмосфера бомба. В общем жирный лукас.
I love you Kim Kitsuragi
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 19.7K | 84% | $49.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19M | 35.3K | 97% | $13.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19.1M | 42.3K | 72% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $11.3M | 17K | 88% | $29.99 | |
| $2.9M | 3.2K | 84% | $31.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I play this every few years and find out something new about myself.
Makes me use my brain which I like to do from time to time
So cool
Harry Dubois是一个混乱的人。 很难想象同时有16种思想在控制大脑会是什么感觉,因此玩的时候大多数选择源于当下的直觉,我认为此刻的Harry应该是一个什么样的人。即使我十分晕字,有关political的内容更是宛如在看天书,然而极乐迪斯科中的熵增仍然让我感受到混乱的美学。 结局中金形容他为一个每天会说20句迪斯科的*实干家*、*空想家*、*金钱工程师*,一个马佐夫主义的社会经济学家,此外同时也是an addict 我为数不多能懂的是成瘾。比如在弗利多买烟的时候触发了食髓知味的判定,警探感觉烟盒里的每支烟都像冲锋的士兵。 你 - 点烟! 一个成瘾症患者终于在发作而死之前找到了第一包烟。我应该用了半秒不到就选了这个选项。*点烟!* 两个字和一个感叹号简直和失去的尼古丁一样充满诱惑力。 忘了在哪里看到食欲与爱欲同源,因此Harry拥有的食髓知味这种思想就很有意思。他的欲望导致了成瘾,成瘾症带来幻觉。爱是一种幻觉。 所以Harry在梦境里看见了*那个女人——离开了废墟。转身向前。为了自由。* 你 - 我做不到。 我觉得Harry会回答,我做不到。因为正如他的酒瘾、烟瘾和药物依赖一样,德洛莉丝·黛将永恒不变地在一个疯子的内陆帝国中上演离去的情节,他会选择永远上瘾。 玩的时候时常觉得自己已经完全贴近了游戏的主角,感觉我太理解Harry Dubois,甚至我应该就是一个Harry Dubois。虽然我大概率完全没看懂大量复杂的影射的部分,但是模糊地感受到了美学。 比如在冷峻的故事背景中的一个拥有极度浪漫主义色彩的主角,比如由充斥着主观感情的形式推动的叙事在某时某刻(大概率是天人感应触发的)突然被置身事外的画面打断,这种冲突是一种美学。 或者在芦苇中出现了3米高的竹节虫隐藏的身影,远超想象的怪诞画面的美感。 乃至警探的脑海里那些敏锐的感知所带来的混乱的念头,构成了他对世界的混沌的映射,it's an art. 在所有有关警探的人格的成就中我最喜欢的还是中间派。大概也是结局中金用了一堆虚无缥缈的名词来形容他的原因。然而我喜欢这个结局的原因在于除开自我的部分,Harry Dubois依然存在对于他人而言的外在部分。金评价他实则是*一个很棒的警探*。 不停旋转的Harry Dubois,拥有着最癫狂的精神世界,极度的洞察力与冷眼旁观的态度,拥有着挣扎而摇摆的内在,外显为克制的、浅尝辄止的中间派。 *事实上,他是我见过的最棒的警探之一。*
Un "must" en los juegos narrativos y de detectives, si te gusta sentirte inmerso en un universo ficticio este es ese juego, he tardado en pasármelo, y es algo duro, pero vale la pena.
good :)
That was interesting!
peak, its a shame whats happened to the devs. If you wanna play it and still didnt buy it, pirate it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.