
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 131.3Kreviews | 93% | — | $19.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
向海中的神圣女王致敬,你衣衫褴褛,不停旋转,浩瀚又悲伤
zirve üstü gelmez
ЭТА ЭСТОНСКАЯ ИГРА ХОЧЕТ ЧТОБЫ Я РАЗГОВАРИВАЛ КАК КРИПТОФАШИСТ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 13.6K | 83% | $49.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19M | 32.1K | 97% | $13.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.9M | 3.2K | 84% | $31.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于一款超大文本以及庞大世界观的,并且以剧情文字作为驱动的游戏来说,不能快捷地回顾内容是相当致命的缺陷
MASTER PIECE
Очень красивая и интригующая.
ABSOLUTE CINEMA, сложно и долго, конечно, но пройти стоит.
KIIIIIIM, WHERE ARE YOU?!
对我而言挺无趣的
内陆帝国 [中等:成功] 伊苏林迪竹节虫 - 我存在。 你 - 我也存在。 伊苏林迪竹节虫 - 把你的感受告诉我。 你 - 火焰,在燃烧。 ······ 伊苏林迪竹节虫 - 我身处在一个狭窄漏斗的底端。毫无重量。轻到我只能感觉到自己是*某种东西*。事实上——也许我什么都不是?我肯定是没有灵魂的。如果有,它也永远不会燃烧。 你 - 我很高兴我是我——一种极其敏感的容器。 伊苏林迪竹节虫 - 只有极少数人能想象到你的恐惧——所有创造物都会反映在你的前脑。肯定就像身处低于地底层,一个火焰和翻腾玻璃的万花筒。永恒的诅咒。 ······ 伊苏林迪竹节虫 - 节肢动物对你产生了一种静默无声而且毫无意义的敬畏。要知道,我们在看着你——当你厌倦的时候,当视觉失去控制的时候。昆虫会一直注视这你。支持你。当你倒下,我们会来鼓舞你,在你身上发芽、宛如旗帜,在你身上开花,在天葬中将你分离。为了纪念你的逝去。 平心定气 [中等:成功] - 为了纪念你的意志,荣誉警督。面对绝对无情的恐惧,你没有崩溃。日复一日。分分秒秒。 内陆帝国 [容易:成功] - 警探 同舟共济 [容易:成功] - 闪亮 争强好胜 [容易:成功] - 登场
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.