
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 131.3Kreviews | 93% | — | $19.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来想吐槽文案太掉书袋了,屁大点事都得整点意识流不肯好好说话,恨不得挖鼻孔都得写成 “进来了!那粗壮结实的黑色实体行使着他主人的意志,高傲地穿透一切肮脏与潮湿,像拿破仑回到了他的帝国,以不可抗衡之力犁庭扫穴”,然后再问自己一句“拿破仑?也许我内心深处住着一个保皇派” 不过玩完了又感觉还行,音乐美术文案都充满自己的风格,沉浸其中后有完整的自己的味道和节奏带着你飞,在商业游戏外希望有更多这样的作品。越是老登越不容易被感染,要对上他的电波,你得跟蹦迪似得清空你的现实理性加点,最好再喝点小酒,最好跟磕大了似得能跟自己鼠标键盘唠两句的时候,哎,就适合玩这游戏了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19M | 13.6K | 83% | $49.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19M | 32.1K | 97% | $13.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $6.3K | 26 | 81% | $13.99 | |
| — | 0 | — | — | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.9M | 3.2K | 84% | $31.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“人性的面具在资本面前脱落,只有在摘下面具,资本才能杀掉所有人——毁掉你心爱的一切;世界上所有的希望和柔情。它不得不把面具取下来,就只有那么一瞬。去付诸行动。” 如此,荣誉是封建的返祖现象,我的动机是阶级——康米党
ilk defa bir karakterle bu kadar özdeştiğimi ve bu kadar empati yapabildiğimi hissettim. tek kelimeyle "başyapıt". Hikayesi ilginç ve akıcı , diyolog yazımı gerçekten harika tek eleştirebileceğim nokta oyunda belirli diyologlar şans farktörüne bağlı yüzde 97 den diyolog açamadığım onun harici her şeyiyle gerek karakter dizaynı gerek hikayesi gerek oyunun içindeki ilginç sanatsal diyologlarıyla harika bir oyun.
One of the best games I have played
i don't understand myself
Un JUEGARDO de detectives Gráficamente y artísticamente: Me gustó mucho el apartado artístico, aunque los modelos 3D de los personajes no terminaron de convencerme. Hay excepciones, como Harry, las armaduras y algunos diseños puntuales, que sí me parecieron muy buenos. Donde realmente destaca el juego es en los escenarios y la ambientación. Revachol transmite una sensación de decadencia increíble, y el hecho de que la historia transcurra en invierno le da una toque único. Además, los retratos ilustrados de los personajes son espectaculares. Tienen muchísimo estilo y personalidad; de hecho, siento que los modelos 3D no les hacen del todo justicia. Sonido: La banda sonora es increíble y los efectos de sonido también. Hay momentos de tensión que, sin la música, no tendrían el mismo impacto. Mi tema favorito es "La Revacholiere" pero en general todos los temas son buenísimos. Mecánicas: Las tiradas de dados me parecieron una idea excelente. Al principio sentía que eran un poco injustas, pero a medida que avancé entendí cómo funcionan y terminé disfrutándolas mucho. También me encantó inspeccionar el entorno, los diálogos, las deducciones y la posibilidad de reconstruir escenas para descubrir qué ocurrió. En general, todas las mecánicas encajan perfectamente con un videojuego de detectives. Narrativa: La forma en la que se desarrolla la historia es increíble. Poco a poco todo empieza a conectar y cada conversación aporta algo al mundo o a la investigación. Se nota muchísimo el trabajo de Robert Kurvitz: la cantidad de diálogos, opciones y formas distintas de afrontar las situaciones es impresionante. Veredicto: En resumen, un juegardo. Para mí, el mejor juego de detectives que jugué hasta ahora. Lo recomiendo muchísimo a cualquiera que disfrute de las historias detectivescas, policiales, los juegos de investigación, los puzles y los RPG narrativos. Eso sí, hay que tener en cuenta que es un juego con muchísimo texto; si no te gusta leer, probablemente se te haga pesado. Pero si lográs sumergirte en la historia, es muy difícil dejar de jugar porque siempre querés descubrir qué es lo que sigue.
é lindo... estou viciada
i originally played it on the playstation. sold my ps4 knwoing I couldn't care to pay subscriptions, never imagined they would kill physical media and start a.i. generated content. Didn't dream either that Za/Um would sell out super ♥♥♥♥♥♥♥ hard but here we are. the game is good, hours and hours of content if you really into the story and embrace failing rolls and like experimenting a bunch after you play it safe on your first run. don't bother paying full price. buy a physical copy second hand if you can, because that's the best way to ensure the game is preserved for the future (despite all the patches that require internet access and such)
:(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.