
Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build, upgrade, and expand an underground criminal operation beneath the city. Produce drugs, weapons, counterfeit money, and other illegal activities. Hire workers, grow your gang, optimize production, operate secret cartel airstrip and expand into city-wide distribution. Take control of districts and build your empire from the shadows in single-player or co-op.
Produce multiple drugs, counterfeit different currencies, and manufacture various weapons. Complete customer orders or sell them directly for maximum profit.
Send small and medium orders to the surface via elevator, and use front company vehicles for larger shipments.
Dispatch massive orders from your secret cartel airstrip to distant parts of the city and across the country.
Handle distribution yourself or hire street dealers to move products across the city.
Hire workers to grow plants, produce chemical drugs, and manufacture weapons, then hire street dealers to handle drug sales across the city.
Expand and upgrade your underground base over time, unlock side production rooms, and open an underground garage to support a large-scale distribution fleet.
Play solo or team up with up to 4 friends in co-op to build and grow your criminal empire together.
Genres
Engagement
Reviews
Themes across 670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tum kayidim silinmis kendi kendine saatlerce emek bosa gitti
已经满级通关了 这么多年steam游戏历程第一次写评测给到 [spoiler]小众变态游戏 [/spoiler] 作为经营类游戏来说可玩性还是很强的 最起码26个小时没有让我感觉到有无趣的地方 好评给到游戏和制作组还有独角兽 无论是内容 发展线 画风 音效我都很喜欢 制作组修复bug、接收玩家意见整改的非常到位和迅速 是个勤劳能干的家伙 ;D [strike]无聊的时候可以给独角兽喂个糖豆观看自带bgm的疯狂角马[/strike] 仍需改良的就是工人 。接下来是小作文吐槽时间。 1.我花6w跟200w雇的人比起来就是走的快(? 干的活都是一样的 凭什么多收我190w XX还我血汗钱 2.工人bug实在太多 从玩到现在发现和反馈的已经不止5个了 3.起到的作用实在太少 我花在工人身上的心思完全够我自己去干这些活了 另外就是 为什么赚的这么少?!? 我都干这买卖了 我多收点钱咋了 最后印钞环节成本那么高 我才赚那么点?这真的对得起我的脑袋? 前期事情会比较多(雇不起工人 ) 尤其是造武器的那段 为了快速赚钱我放了二三十台机器 制造完成的滴滴声给我干的有点应激幻听(后面雇得起工人之后 听到这个声音还是会立马跑到机器面前) 后期就是挂机游戏了 偶尔上来收波菜卖卖货 看着自己的资产缓慢慢慢慢慢慢增长 我希望后期能看到的: 1.给疯狂角马多加一点内容 2.工人可以按等级多给一点红利,比如制造速度加快 3.工人类加上[strike] 养成 [/strike]培养,可以是同种类升星,也可以是跨行业工作 4.出一点户外的项目,比如智斗[spoiler]policeman[/spoiler] 或者在仓库接受盘问;D(如果真的可以多出这些内容的话 我可以接受付费DLC) 最后 很喜欢这款 [spoiler]小众变态 [/spoiler]游戏 闲的无聊的都可以来消磨消磨时间^-^
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +18 more
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really struggled with this one. The movement is pretty janky as are the controls for stacking, picking up, dropping and moving things and that really winds me up in a game you're stuck in a shed. The actual gameplay might have promise, but right now it's too all over the place. Got your typical weed start up but you can't even refill a watering can at the start. Now add in that you get 5 buds from your first plants, you can only stack 12 in a box, the soil disappears after one plant grows, all customer orders need to be in a box and individually assigned to a someone through marked for delivery... Why the hell is it so complicated? One miss-click and you fail an order because a box wasn't assigned instead of being able to correct the issue. The newer additions I didn't get to see because I ran out of patience. But I can see how this game could be good in the sense that you could build a literal underground meth lab like WW and then go out transport it over plane and get dealers out there. But Meth isn't in the game and the basics are so frustrating you probably won't get there. You can't even place a packing table against a wall for god sake to keep your area tidy. If the basics were improved like not dropping an item I'm holding I had assigned to a space when I collect another item that would have gone a long way. Simple input commands like switching between stored items, stacking items, stacking boxes on the map are all so stupid right now. This game has huge potential. But it's like it's been coded by a toddler...
прикольно, можно накурится и продавать траву(в gta5 RP) не советую играть, игра затягивает
bon potentiel
play it learn it make bookoo money. make an empire
Das Spiel ist super, nur leider hat man zb auf Discord kaum Verbindung, miese Soundlags und kann bei zB Bildschirmübertragungen nichts mehr erkennen bzw hören.
fajna gra o sadzeniu maryszki ale minus jest taki że nie da sie jej jarać prosze dodajcie jaranie
gutes spiel
TOUT SIMPLEMENT NUL
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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