
Join Mina and Kiwi to stop an alien invasion from outer space! Dino Quake is a platformer arcade game where you hit the ground to create quakes, stun enemies, then kick them to trigger epic avalanches. Play solo or team up with a friend in local co-op!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dino Quake is a platformer arcade game where you hit the ground to create quakes, stun enemies, then kick them to trigger epic avalanches. The more enemies you catch, the bigger your avalanche becomes. Explore a prehistoric world with multiple stages, with different paths and replayable runs. Play solo or team up with a friend in local co-op.


Pure arcade gameplay
Unlockable characters
Multiple paths
16-bit aesthetics
Charming music tracks

Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno, lo estoy jugando en Steam deck donde funciona perfectamente, está muy bien hecho, gráficos muy bonitos y el sonido también bueno
if your looking for the fun and quick experience of old arcade games this game got you covered
Dino Quake is a lot like Bubble Bobble. In Bubble Bobble, you shoot bubbles at things and then pop the bubble to beat them. In this game, you stomp the ground to flip things over and then run into them. If they run into another enemy, they became a wad of enemies that can bounce off the walls and stick together for a while, based on how many enemies are in the ball. As it gets bigger, you get better fruits from the defeated enemies. You also use the rolled-up wads of enemies to attack the bosses. I think my favorite thing about it was how picking your path for each run makes the game so much more replayable. After the starter area, you start choosing where to go after each one, and face a different set of levels with different enemies in each area. The path you take also determines which dinosaur you unlock when you beat the game. I also like the stomp mechanic from this more than the bubble mechanic from Bubble Bobble. For one, it puts more of a limit on when you can attack enemies, since you can't attack at all during a jump. This forces you to treat even the most basic enemies as dangerous when you're jumping up from one platform to another, since you'll be defenseless on your way up. The stomp mechanic also lets you repeatedly stun an enemy that's already been stunned to lock them in place, when helps a lot for setting up boss attacks, or large chains of enemies, or both. There's one problem with it, though, and that's that you're a lot more vulnerable to enemies that just troll you. See, Bubble Bobble had a problem where enemies could hang out in areas where it's impossible to reach them without getting hit, and if there's one thing I would fix about it, it's that... But Dino Quake has that issue too! Just waiting for the enemy to move isn't a great option, because both games have a time limit before an invincible enemy shows up to harass you. On top of that, sometimes enemies that end up in a place where you can't safely attack them won't be able to leave, so you just have to eat the hit and attack them during your blink time. In Bubble Bobble, the enemies pretty much needed to fall into a small room, but this can happen with any platform in Dino Quake because you need to stand on the same ground as them to attack. It's pretty rare, but it happens. All that said: it feels weird to complain about a guaranteed hit because of how easy the game is. If you're looking for a challenge, the only real problem you'll have in this game comes from how exacting you have to be about jumping because of how little mobility the characters have. Anyway, I bought this for the couch co-op and had enough fun that I kept playing it single-player to unlock all the dinosaurs and get all the achievements. Still going for the hitless run achievement (which is why the guaranteed hits are so frustrating!), but I have everything else by now, and I'm still having fun. Recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinley one of the best arcade games ive played. Neutronized... Youve outdone yourself, feel proud man :)
Its a fun little arcade game. It's very akin to Bubble Bobble, and if you are a fan of that it is worth picking up as it does a decent twist on the formula. Good replay value with all the different paths and char unlocks. Don't really feel there to be much scoring potential from what little I've played but I could be wrong. Its good to pick up and play but don't expect huge depth that makes you dig super deep into it.
Yes!
Joguinho muito bom. Recomendo muito.
Scratches a very old itch~
The game feels like a fresh mix of Bubble Bobble, Snow Bros, and Mario Bros. Wonderful to play if you have a little extra time.
Pure arcade fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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