
"DINNERDINNNER" is a horror adventure game set in the modern era. You become a diner staff member and encounter strange events – customers with bizarre stories, engaging in trivial conversations, and discussing incomprehensible matters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dont do it just for the titties
[h1]Short Review[/h1] DINNERDINNNER is one of the worst-running games I've played from Lu so far, and that's saying something considering there isn't a single demanding thing happening on screen. I was chugging along at around 10 FPS on a machine that handles AAA titles without breaking a sweat, and that happened consistently, not just in one bad area. The story is a bit confusing like most of Lu's work, but the ending mostly makes up for it, even if I wouldn't really call this a horror adventure game the way it markets itself. Mixed feelings all around, but the performance issues alone make this a hard one to recommend. [h1]Full Review[/h1] DINNERDINNNER is a horror adventure walking sim where you work a shift at a diner and run into a string of odd customers and even odder conversations. I've played a handful of Lu's games at this point, so I came into this one with a general idea of what to expect: short runtime, minimal gameplay, a story that leans more atmospheric than coherent. This one mostly delivered on that reputation, just with a much bigger asterisk attached than usual. [b]The performance.[/b] This is genuinely one of the worst running games I've played from Lu so far. There is nothing remotely intensive going on here. It's a short walking sim with a handful of static rooms and character models, and yet I was sometimes moving at around 10 FPS. My computer runs full AAA titles without issue, so this wasn't a hardware problem on my end. It happened consistently throughout the entire playtime. For a game this small in scope, this is ridiculous, and it sort of influenced my entire experience before I even got to judge the story or atmosphere on their own merits. [b]The story.[/b] The story is a bit confusing, which by now feels like a Lu signature rather than a flaw exclusive to this game. Things are vague, conversations feel disconnected, and you're mostly left piecing together the tone rather than any concrete plot. That said, the ending did a decent job of tying things together and left me with a better impression than the middle of the game gave me reason to expect. I will say, though, I wouldn't really call this a horror adventure game the way the store page markets it. There are unsettling moments and a general sense of unease, but if you're coming in expecting actual horror, you're likely going to walk away disappointed. [b]The presentation.[/b] The wobbly, slightly off-kilter cutscenes are something I've come to expect from Lu's games at this point, but it felt like a bit much here. It's a stylistic choice that's worked better in other entries, and here it just added to the overall rough feeling of the experience, especially paired with the performance issues. Overall, DINNERDINNNER isn't the worst thing Lu has made, but the gameplay and pacing felt lackluster for a good chunk of the runtime, and that's before even factoring in the performance. The ending helped salvage some goodwill for the story, but a walking sim this small in scope has no business running this poorly, and it's hard to overlook that. I can't recommend this one, but I didn't hate it either. If you're a fan of Lu's other work, you might still find something worthwhile here, just go in with tempered expectations. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Russian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of all the Lu games I've played thus far. I like this one a lot it's one of the shorter ones, it has a relatable protagonist It's pretty easy to follow along too, and the entire gimmick of this one, that it's a "horror", is kind of funny (it's not actually horror) But it does mean something and I recommend it for that
Фурри
Очередная шизо-игра, которая пытается быть хоррором. И у неё это отлично получается, ведь я не могу понять каким образом у меня в ней 10 фпс, когда почти каждый объект это безтекстурное месиво из блендера, сделанный за 5 минут максимум. Меня даже "неожиданный" поворот в конце не удивил, так как к концу прохождения у меня заболела голова от постоянных просадок фпс и убогих моделек, над которыми разраб решил особо не заморачиваться. По итогу я лег в больницу на 3 месяца. Если хотите купить игру, то покупайте, но я бы не советовал, так как это опасно для жизни. Ну и ещё геймплей никакой. Просто ходишь, куда то тыкаешь и всё
Во что я только что бл...ть поиграл...
хот-доги, хот-доги, хот-доги..
Это делал человек у которого был паралич мозга. Ибо я не могу объяснить всратость геймплея и управления Сюжет вообще ни о чем. Высосали из пальца (Да и он нихрена не понятен) Психопомп со своим управлением танка, курит в сторонке
[h1]セクシーなケモさんの全裸が拝めるぞ!!!![/h1]
this is literally nothing
Players by region
Where this game's players are, estimated from review languages.
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| $2.7K | 67 | 84% | $1.99 | |
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| $2.7K | 123 | 74% | $0.69 | |
| $2.7K | 133 | 68% | $0.99 | |
| $2.7K | 80 | 52% | $0.99 | |
| $2.7K | 56 | 98% | $2.99 |