
Dinkum is a survival life simulation game set on an island inspired by the rugged Australian outback. Farm, hunt, mine, fish, and forage to gather resources, expand your town, and discover what makes Dinkum so special—either solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 25 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G'Day! Grab your tools, gather resources, and build your town while hanging out with friends and enjoying the charm of Dinkum.
Plant crops, raise animals, and build your dream farm, or roam the island catching fish and bugs at your own pace.
With changing seasons and weather affecting how your crops grow, every day brings a new challenge. Slip on your flip-flops to hunt for rare fish, bugs, or ores. Every moment becomes a special adventure.
From red deserts and lush forests to hidden mines, Dinkum is full of wild places to explore. Hunt wild animals, gather resources, and learn how to survive in the great outdoors.
The creatures might look cute, but don't let your guard down! You'll need tools, weapons, and a solid strategy to make it out in one piece. Will you go head-to-head, or set traps and play it smart? The choice is yours.

What starts as a simple campfire and a sleeping bag can grow into a thriving town with shops, fountains, flower beds, and windmills.
Craft furniture and decorations to personalize your home, reshape the island to design your ideal town layout, and customize your character's look from head to toe. Invite friends over to show off your one-of-a-kind creation!

Sell your harvest and foraged goods to earn Dinks, and reinvest them to help your town flourish.
As your town grows, new shops will open, visitors will stop by—and some might even decide to stay for good. Celebrate with festivals and build a vibrant, lively town, whether you're playing solo or with friends.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 29.1Kreviews | 92% | — | $19.6M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gut
自由度高,画风好看,玩法多样
minecraft with bureaucracy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Spanish - Latin America, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish +2 more
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
❀° ┄──────────────────╮ the horrors of Australia but cutesy ╰───────────────────┄ °❀
确实很给力
夯爆了
재밌어용
Very peaceful and stressful game!!! haha ive put 338 hours at the time of this post so i may like it a little. definitely worth trying if you are creative.
Simple game for those looking for a no time constraint cozy feeling game. NPC's have their own conversations among themselves, various types of food and ways to gather/farm. So fun!
Dinkum is a game that was developed by James Bendon, a solo developer who had developed this game out of early access from July of 2022 to April of 2025. Not only is this an incredibly impressive game made by a singular dev, it really is such a cozy gem of a game that genuinely deserves praise. If you want to, buy this game at it's normal price. It's worth more for a game like this, and its an absolute steal to cost this cheap. If this is what's considered the "Animal crossing rip-off." It's doing better than what New Horizons could! Below will be spoilers of the game! The Good: - THE MUSIC. The music is SO good, it really adds so much to the atmosphere. Each of these songs are such cozy dream that I have most of them on a study playlist! Stinkin' hot, 4 seasons in a day, Crispy Tins (being my favorite), No Dramas just to name a few are some of my favorites that just play in the overworld. - The art direction is incredibly charming, best way I'd describe it is chibi-fication of a lot of characters, yourself and some animals. The voxel style of placing and the square terrain adds such a unique design and flow. A lot of the puns it uses with the fact it's based on the Australian Outback really adds so much immersion. - The game is a slow, long grind. It's a good thing this game is slow, the day system is very interestingly designed. At around 12:00am, you don't get knocked out or forced to go to bed. You get a stamina reduction as a consequence but you can still actively play! Just that the day doesn't continue to the next. I would say it's well-paced, it takes a real world 30 minutes to finish an entire day. I've seen people down here saying it takes "so long" to finish a year in the game at over 50 hours. I played 60 hours and I'm in year 2 spring. The Bad: - RNG on Greenboards feel really bad, lets say you spend an entire ingame day busy digging up trash to try and find more greenboards. Instead, you get maybe 4 from the entire day. With many other resources that are in abundance. It doesn't help that greenboards are required for progression and most items you purchase from Franklin. - NPC Dialogue are overly basic, to the point where I don't see the NPC's as 'people' inhabiting the game, rather just placeholders meant to sell and buy stuff. Some characters have interesting dialogue (Theodore, Franklin, Irwin), but others (Fletch, John, Rayne, clover) are just incredibly boring one page characters that recycle dialogue you've seen after a full ingame season. - Item descriptions are also overly basic. For example. "Iron bar." Description: "Bar of iron." (I laughed when i saw this ingame) The reason why people played games like animal crossing in the past are the puns you'd get from each fish and bug you catch. Which eventually get boring after a while if you've seen then continuously, but i don't see why whenever you want to buy stuff from John, like a furnace, and he's like "Oh yeah, a Furnace, it can melt stuff faster." This is also just an issue with the dialogue as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 68 | 78% | $4.99 | |
| — | 0 | — | — | |
| $8M | 12.7K | 84% | $19.99 | |
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| $1.6M | 2.5K | 90% | $19.99 | |
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| $19.6M | 86.5K | 96% | $9.99 | |
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| $19.7M | 57.6K | 93% | $9.99 | |
| $19.7M | 27.7K | 93% | $19.99 |