
Dinkum is a survival life simulation game set on an island inspired by the rugged Australian outback. Farm, hunt, mine, fish, and forage to gather resources, expand your town, and discover what makes Dinkum so special—either solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 25 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G'Day! Grab your tools, gather resources, and build your town while hanging out with friends and enjoying the charm of Dinkum.
Plant crops, raise animals, and build your dream farm, or roam the island catching fish and bugs at your own pace.
With changing seasons and weather affecting how your crops grow, every day brings a new challenge. Slip on your flip-flops to hunt for rare fish, bugs, or ores. Every moment becomes a special adventure.
From red deserts and lush forests to hidden mines, Dinkum is full of wild places to explore. Hunt wild animals, gather resources, and learn how to survive in the great outdoors.
The creatures might look cute, but don't let your guard down! You'll need tools, weapons, and a solid strategy to make it out in one piece. Will you go head-to-head, or set traps and play it smart? The choice is yours.

What starts as a simple campfire and a sleeping bag can grow into a thriving town with shops, fountains, flower beds, and windmills.
Craft furniture and decorations to personalize your home, reshape the island to design your ideal town layout, and customize your character's look from head to toe. Invite friends over to show off your one-of-a-kind creation!

Sell your harvest and foraged goods to earn Dinks, and reinvest them to help your town flourish.
As your town grows, new shops will open, visitors will stop by—and some might even decide to stay for good. Celebrate with festivals and build a vibrant, lively town, whether you're playing solo or with friends.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 29.1Kreviews | 92% | — | $19.6M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only ever played this in co-op, and I think that's where the issue lies. I have a pet peeve against co-op games that don't let everyone progress and see things, and the main person was the only person being able to progress, where the rest of us had to keep asking what we were meant to do next. It's also insanely frustrating that the store only sells one item a day, so if you and your friend are both out of it at the same time because it broke, only one person can buy it. Only one person can talk to the NPC at a time, too. So most mornings it was aggressively trying to get to the NPC first. The only real goals of the game are the main quest of bringing villagers in and the daily quests, and I really need some sort of motivation to keep going with games rather than just making it pretty. I don't think I saw everything the game has to offer, and everyone keeps telling me to try again because I would have more fun playing it alone, but I feel like it probably just isn't for it with the lack of direction and plot. Finished? No (DNF probably) Steam Achievements? Lots of grinding. Steam Deck? Never tried! Rating? 5/10 My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Spanish - Latin America, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish +2 more
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine if Animal Crossing had a more mature brother mixed with some of the danger and construction elements of Minecraft/Stardew Valley. That's essentially the easy way to describe what Dinkum is. Having owned the game since it was still in Early Access, there's also been many updates that have added content and new aspects to the game. I can't recommend this game enough if you've ever enjoyed playing games like Minecraft or Animal Crossing.
Played it again four years later and I'm surprised there's still so many Quality of Life issues. So many unnecessary dialog steps for completing basic tasks. Tracking resources for a deed doesn't consider resources already submitted. Almost any interaction with the world requires you to step into the inventory and micromanage your hotbar. It's like it took all the worst UX of Animal Crossing and turned it into a baffling design philosophy.
Forced motion blur :( I swear this wasn't an issue until recently and it's terrible for people with motion sickness.
非常不错的游戏但是游玩寿命不长当所有npc入住之后就剩下收集各种东西和建设岛屿了虽然也很好玩但是没有那种前面有一个新奇目标的感觉,希望可以给npc设计一些剧情既然好感度都有了,要求剧情也不过分就像星露谷的人物剧情一样,让这个游戏变得更加温暖,更加有感情
A slow burn animal-crossing-esque simulation game, that does some things better, but other things worse. ++ You can skip to the next day, it's not real-time gated. ++ Australian themed. I didn't realise how few games there are like this until now. ++ Resource gathering gameplay loop is enjoyable. Lots of different tools and activities you can do. -- Item durability is very fragile. Your hard earned items will break very quickly, and you're back to square one, gathering resources to craft them again. -- There's hunting in this game, but the animals seem to only drop meat and bones? There's almost no reason to actually do this, as far as I can tell. -- The general vibe is almost… depressing? Like, I catch a bug, and it says "it's red I guess" or "these are everywhere." Hooray. The music is kind of mellow and moody. The island is deserted and barren. Skeletons and hostile wildlife abound. The game starts the story with you escaping a dystopia, but I'm not sure this is much better. -- I'm not really sure what the goal is in the game. It's very directionless. Even the main quest just says "build a house for the shopkeeper", but doesn't fully explain how to do that. Or that while it's outside opening hours, you can't continue the quest. Or what the opening hours are. Or that to create corrugated tin sheets, you need to put raw tin ingots into the wood saw (???). -- You can't craft from storage. You have to have all the items in your inventory to do anything. -- You can't see the value of things until you try to sell them one by one. --- Everything takes forever. You use 1 stamina too much by accident, and you have to stand there for almost 2 minutes, staring at the screen, while your character recovers. No I'm not joking, I tested it with a stopwatch app on my phone. 105 whole seconds soft CC… What is this, DotA 1? If you get impatient and try to play the game, it extends the waiting by another 15 seconds. God help you if you're in combat. It takes an obscene amount of resources to craft anything, resource nodes are scarce, and each node only gives a little bit. They also don't regenerate (at least in my playtime). You have to process each resource one by one, standing in front of the furnace, waiting 60 seconds per ingot, to add the next one. I dunno, I just felt like I spent a lot of time just waiting rather than playing. I create a trap to catch wild animals, but I can't sell them or do anything with them until I unlock hardwood. No idea how to do that, my axe bounces off the trees. In 3 hours, I've accomplished almost nothing. Then, to contrast this, fishing is damn near impossible, giving you only a 200ms reaction window to hook the fish. There's mods that address some of these issues. Craft from storage mod. Value tooltip. Museum tooltip. Easy fishing. Unbreakable tool. Infinite stamina. But this isn't 2011 anymore. You shouldn't have to mod and cheat your game to hell just to enjoy it. I get the feeling this is a really slow grind type of game. Like building up an entire community from nothing, the satisfaction is in the difficulty and frustration itself. But that kind of experience is not for me, personally. I cannot recommend it due to these frustrating issues. Edit: checking the global achievement stats on this game, only 28% of players even got past the very first day, let alone made it very far progression-wise. How on Earth this has such a good review ratio is beyond me.
A perfect blend of Stardew, Animal Crossing, and Minecraft. Multiple ways to achieve similar goals. Forgiving of errors. Cute. Fun fun fun.
Basically Animal Crossing but EXTREMELY BETTER in EVERY way. I love this game.
50 hours into the game and all items not in my pocket disappeared. Reported bug, no response. Asked for refund, can't find any reference to that. Can't play a game where I can't trust that my progress is saved.
If you love a farming game that keeps you looking for new adventures or a game where you can create anything, this game is for you. I love Dinkum because it has so many fun features, easter eggs and a massive community with great players. There're endless possibilities concerning creation and creativity, and I don't have one concern with this game at all. In conclusion, Yes, I do recommend this game to players.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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