
Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 205reviews | 77% | — | $79.3K |
| $6.79−66% | 44ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Din's Legacy has a lot of interesting ideas but the execution leaves much to be desired. The game relies heavily on procedurally generated content and uses it to generate scenarios for the player to complete. These scenarios include randomly generated map with goals, missions, dungeons, NPCs, enemies and loot. However the end result is maps with geometry that's all over the place, illogical environments with containers and other intractable elements placed in locations that make little sense, very random difficulty spikes caused by randomly generated enemies, events, win or lose conditions. Level up progression is also very random giving player very little control over how player character "mutates" which can be really annoying if you are going for a certain type of build. Worst of all since everything feels so random and illogical most scenarios start feeling the same very quickly. It also doesn't help that the combat feels clunky and unresponsive and the audio visual representation of the game feels very dated. Generally the game feels like you're playing some sort of very confusing MMORPG from early 2000's. There's still a lot to like in the game like ridiculous amount of playable classes which you can mix and match to your hearths content. Beating a long and difficult scenario, looting good gear or gaining crazy strong mutation to one of your skills still feels good. However to get to the good parts one needs to be able to forgive and go past almost insurmountable amount of jank.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great fun game
Din's Legacy has some of the most unique character building I've experienced. The game has plenty of interesting mechanics and unique progression that can provide hundreds of hours of entertainment. Really good at scratching that loot/upgrade itch. Updating review after playing Path of Exile 2 to do a highly unfair comparison. I think Din's Legacy is more fun- mind you I am aware of the stark differences between graphics, engine, mechanics, etc. There are plenty of mechanics in both to interact with, yet the focus of gameplay in each is different. Despite the differences I think if taking into consideration the amount of fun I've had, I'd say they're pretty equal to eachother. Also there are no tradebots in Din's for whatever that's worth. At the least, that's my take on it- the game is as good as the next-gen stuff if you care about fun and don't care about graphics.
Sadly, for some reason. I could not see my friend's server or join directly by IP. Neither could I see other people's server.
Good old RPG
broken ARPG fun
.
cool and good
Its great! And it would be even better if summons would be kept between levels and play sessions.
Good, you gotta play like a dirtbag and restart alot for good stuff but its not a bad game at all
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104K | 219 | 74% | $19.99 | |
| $47.1M | 109.8K | 93% | $24.99 | |
| $29.7M | 68K | 56% | $19.99 | |
| $704.5K | 1.4K | 70% | $18.99 | |
| $152K | 293 | 89% | $19.99 | |
| $84.5M | 118.4K | 77% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.3K | 313 | 77% | $7.99 | |
| $79.3K | 288 | 65% | $9.99 | |
| $79.4K | 373 | 83% | $10.99 | |
| $79.3K | 482 | 77% | $7.99 | |
| $79.4K | 191 | 69% | $14.99 | |
| $79.4K | 188 | 90% | $19.99 |