
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 252reviews | 86% | — | $66.4K |
| $2.49−75% | 147ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's okay. Nothing groundbreaking and graphics are dated. But still enjoyable. 6/10
Как Titan Quest, но приключение происходит в песочнице. Каждый новый старт игры приносит свежий опыт. Много классов и навыков, также хорошо сбалансированные противники. Важные преимущества : 1) быстродействие -- игра работает очень шустро и весит совсем ничего. 2) стабильность -- за всё время игра ни разу не вылетела и не поломала сохранения. Также я не заметил ни одного бага. 3) завершенность -- игра предлагает полноценную цель, которую надо достичь -- спасти город от монстров, чтобы получить бонус к карме и искупить грехи перед богом. Все квесты рассчитывают несколько вариантов развития событий -- я часто совершал ошибки в порядке действий и ни один квест не поломался. 4) реиграбельность -- каждый новый город отличается от предыдущего, и у каждого уникальная пещера с уникальным набором монстров (а монстров в игре много). Вот одна история : В деревне завелся предатель, сливающий информацию о жителях монстрам, и комендант попросил меня выяснить, кто эта крыса. В результате расследования обнаружилось, что крыса -- сам комендант, и я его убил на месте. В какой еще игре мог быть подобный сюжетный поворот? Также в игре очень интересно экспериментировать с классами, комбинировать их, либо сочетая сильные стороны, либо компенсируя недостатки. Можно скрестить мага огня с гладиатором и в перерывах между нарезанием врагов на ломтики сжигать всё живое вокруг огненной бурей. Можно скрестить чародея и лучника и получить терминатора, по которому никто не может попасть издалека и также никто не может подойти на дистанцию рукопашной атаки (будет убит раньше). Если совместить друида с воином, получится очень мотивированный громила на стероидах, способный увеличивать себя в размере, становясь настоящим титаном, или превращаться в животных, получая кучу бонусов к атаке и скорости. И это лишь малая часть возможных комбинаций -- только те, что я успел попробовать. Классов в игре около 30, у каждого уникальный набор умений, и собирать гибриды можно вплоть до тепловой смерти вселенной.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the elasticity and dynamism of this game is something that puts every other diablo clone i've played to shame. some people can't stand aspects of gameplay being left out of their direct control, but for people who love player indifferent simulations, dwarf fortress style sandboxes where losing is fun, and wish the version of stalker where npcs could beat the game before you had been the one that released, there's almost nothing else exactly like this. fantastic. if games in this genre learned nothing else, i at least would love to see this game's dual classing system elsewhere because it's truly extremely freeing, especially in the face of diablo iv (more like i.v. cause playing it makes me want to go to the hospital) having almost completely linear character building.
Both a blessing and a curse at the same time. This is *technically* the perfect ARPG. You can customize and roll of sorts off things like the size of the dungeons and the types of enemies, the town condition, etc. Great pick n' play type which is rare on this genre. At the same time this is also it's downfall. Still, if you have a friend of two I recommend for a romp.
This games actually not to bad and it grows on you as you play. When you first load it up and look at it, it looks cheap and unapppealing but as you play abit it grabs you and brings you in, yea its abit on the dated side, but the game is still so playable and enjoyable, to the point I had to finish it and aim to unlock all the achievements. A very decent dungeon crawler! A+!
this was good one
Yep, fun game. It's a dungeon of problems that get worse in real time, go solve 'em all.
A very addictive ARPG! I recommend!
Game is more addictive than cocaine.
This game is decently good and frequently cheap.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28K | 82 | 76% | $11.99 | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $74.5K | 1.1K | 77% | $3.99 | |
| $175.6K | 562 | 81% | $10.99 | |
| $84.5K | 240 | 80% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.4K | 315 | 90% | $9.99 | |
| $66.4K | 218 | 80% | $10.99 | |
| $66.5K | 779 | 81% | $3.99 | |
| $66.5K | 225 | 73% | $11.99 | |
| $66.4K | 198 | 87% | $9.79 | |
| $66.4K | 241 | 86% | $9.99 |