
A roguelike deck builder where you venture into the Dimwood, armed with unique modal cards. Rendered in dense 1-Bit pixel art, carefully build your deck and modify your cards to balance offense and utility. Battle your way past increasingly fearsome enemies and defeat the Beast at its heart.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimwood is a roguelike deck builder with unique modal cards, every battle is a puzzle where every card can affect the next.

Cards are written with strings of 'pips' that can deal damage, reinforce your block, or even change the mode of every other card in the battle. Pips can be moved, shuffled, inverted, or transformed into other pips, making cards into something new entirely! 
Venture into the Dimwood, an odd colorless forest that's hidden from the sky, and defeat the Beast at its heart. Learn to combine pips, cards, and artifacts to overcome fearsome enemies in tactical turn-based combat.
Play as three unique archetypes with different styles of deckbuilding, the Ranger, the Tactician, and the Druid!
Discover and unlock over 400 different cards!
Battle over 30 different enemies and fill your Bestiary!
Defeat the Beast at the heart of the Dimwood and unlock 20 difficulty modifying descensions!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an amazing game that really scratches the rougelike itch. deckbuilding ACTUALLY matters, and the game presents so much depth from simple mechanics. on top of that, you have a well-crafted meta-progression system, amazing pixel art, and great music. this game really, really rocks.
Where did this game even come from and why does nobody talk about it. If you are into deckbuilders and the moody pixel visuals, this game is pure gold.
It's like if you took the mad science of wand-building in Noita and mashed it with Slay the Spire. ver gud .w.b
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The woods are lovely, dark, and deep... Dimwood is a wonderful card game battler that plays with light levels and the effects each of your cards have. Featuring a fascinating customization system for your cards throughout your runs and a variety of enemies, Dimwood has been a treat to sink my teeth into. I'm looking forward to braving the higher difficulties and fine-tuning my understanding of the nuances of its mechanics.
Between switch and steam I have over 1000 hours in Slay the Spire. A few hundred in Balatro. Probably 500 in Dawncaster. I like deckbuilders is what I'm saying. This is a good one. Lots of stuff to unlock, different ways to play, interesting mechanics. Learning the mechanics is fun. I was worried I wouldn't be able to read some of the symbols but I've had no problems (though my eyes are still bad). I really recommend this game!
Highly modular deck builder, cards are piles of effects and you can move those effects around to make bigger effects per card. The light levels are a really neat mechanic that often rewards you for keeping utility in your deck. Since the constraints of the game mean that cards don't have unique text to combo with, you have to be aggressive and dig for passive effects that you can work around, and/or that your deck is small enough to exploit your good cards. The more you play, the more access you have to dense cards, and the more numbers go up.
Dimwood is one of the best rougelike card games I've played. The player's starting decks and monster's decks are well designed with specific functions that make them enjoyable to play with. There's 3 sets of starting decks based around different ways of modifying cards, and each of them is a blast to play with, and changes the way you approach gathering new cards. I definitely have favorites among the starting decks (like king, moth, and magician), but none of the decks and inept, unfun, or poorly designed. One of the things that makes this game different from games like slay the spire is that your deck in Dimwood must have great versatility. It can't just do one thing really well, it has to be able to preform well against various different monsters, and a lot of the late game enemies can really tear apart rigid builds, especially the final boss. Another aspect worth pointing out is that I never feel as if I just got a back luck of the draw, or didn't get the cards I needed to make a build work. There's so many options with your deck, that you can make 100 fun, effective builds with whichever cards you come across on a playthrough. Playing decks you've constructed can also require a lot of skill when you start using artifacts like inversion pact and control. The art is also very unique, beautiful, and remarkably clear. The music is also a great part of the game. I love the theme for act 3 especially. I would heartily recommend this game to basically anyone, even my mom. 10/10
My vegetable started rotting and two twins name Jennifer and Jen jumped me. 10/10 game, support your local indie dev's *needs more bunnies*
Sooo confusing at the start when trying to figure everything out, but ♥♥♥♥♥♥♥♥♥♥ was so satisfying later on!! Love the art style, it's so neat; i really like the diff filter thingys we unlock as we go along, it makes it so fun! Also love that the card itself has the artist's name :> the endless combos you can come up w is amazers, rlly feels like it's a deck by me!! the one thing i still don't get is what inverted does T_T
This is an incredible roguelite. The light balance is a twist in gameplay like the movement in 'cobalt core', but executed brilliantly when combined with the way enemies interact with light. It's a mechanic you can't avoid, and balancing your light level flexibility with stacking phrases to maximize card value is thought provoking in an exciting way.
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Players by region
Where this game's players are, estimated from review languages.
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