
A roguelike deck builder where you venture into the Dimwood, armed with unique modal cards. Rendered in dense 1-Bit pixel art, carefully build your deck and modify your cards to balance offense and utility. Battle your way past increasingly fearsome enemies and defeat the Beast at its heart.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimwood is a roguelike deck builder with unique modal cards, every battle is a puzzle where every card can affect the next.

Cards are written with strings of 'pips' that can deal damage, reinforce your block, or even change the mode of every other card in the battle. Pips can be moved, shuffled, inverted, or transformed into other pips, making cards into something new entirely! 
Venture into the Dimwood, an odd colorless forest that's hidden from the sky, and defeat the Beast at its heart. Learn to combine pips, cards, and artifacts to overcome fearsome enemies in tactical turn-based combat.
Play as three unique archetypes with different styles of deckbuilding, the Ranger, the Tactician, and the Druid!
Discover and unlock over 400 different cards!
Battle over 30 different enemies and fill your Bestiary!
Defeat the Beast at the heart of the Dimwood and unlock 20 difficulty modifying descensions!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't usually write reviews of games, but my impression is that this one isn't getting a great deal of attention and that's too bad because it's a gem. There are two major innovations on your typical deckbuilder which combine to add a great deal of depth and replayability. 1. The actions taken by playing a card are determined by the "pips" on the card. Some pips do damage, some defend, and some change the light level (see below). There are a variety of different ways that you can move pips around on a card, or move them between cards. This means that instead of just hoping for a good rare card, you are responsible for creating the game-winning cards you need. You're never going to find a card that does massive damage, you have to make one, and modifying your cards between rounds is a lot of fun and really gets you thinking. 2. The game has a light levels mechanic. Each card has a main "phrase" which holds actions that it always performs. But it also has three light-based phrases: dark, dim, and light which add their effects to the main phrase depending on the current level of light. There are pips that can raise, lower, select, or lock the current light level, so a lot of the game is figuring out how to play cards in sequence so that when you play them, the light is at the right level to unlock their full potential. In addition, you can see the cards your opponent is about to play, so manipulating the light level also allows you to determine to some extent what you get hit with and what you don't. This creates a lot of depth in the combat. Added to that, there's also a number of starting decks arranged by different classes, and each class has its own class-specific mechanics related to modifying and playing cards, so there's a lot of different ways to approach the base game. The makers of this game obvious spent a lot of time thinking about and tinkering with these mechanics to make them work as well and as smoothly as they do. This is a definite recommend for me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hidden gem of a game, no one is talking about it, idk how i found it, for the love of god please tell people about this game
Wonderful, unique deckbuilding roguelike game where its not about what rng gives you, but how you use what rng gives you. Other games in the same genre feels like playing a rail shooter with cards, where you always run the same 2 builds that the devs intended. I have 100%-ed the game and played close to 200 runs at the time of this review, and each of them were truly unique. Dimwood breaks the mold of the typical Slay the Spire clones by creating a new card system involving "pips", which changes how you view each card. Instead of saying "I want this specific card", you say "I want a card with this property". The game introduces many ways to manipulate the cards in your deck, rewarding you exponentially the more you learn about the game. The devs don't take the game too seriously, in a good way, and you can tell the devs were having a blast making this masterpiece. The only real complaint I have is that most of the color palette options you unlock hurt your eyes, otherwise a 11/10 game.
I've never been one to really get into roguelike deckbuilders, but Dimwood has me hooked. I'm a sucker for 1-bit style, but the draw doesn't stop there. It's simple to approach, but the build variety is quite impressive. The light system adds a layer of depth that will always keep you on your toes. There are 111 in-game achievements to chase—most unlocking new cards—along with other meta collection systems to explore. Each of the three characters feel completely unique and are very fun to play. I haven't even gotten into the descension system, but I'm sure there is a lot to explore there as well. Let's venture into the heart of the Dimwood.
Every point of damage is painstakingly earned through careful deckbuilding decisions. The result is that when you feel powerful in this game, it feels very earned. A very refreshing take on the genre, with a brilliantly polished presentation.
this game has so much love put into it EVERY RUN is so fun and different. the way youre able to change the cards and merge cards together to make crazy builds is so AMAZING me and my partner last night were joking about merging two food items together as a joke to get "Golden apple apple" BUT INSTEAD IT BECAME APPLE STEW. it feels like they thought of everything. theres so much care put into this game. At first it can be a little intimidating getting the combos figured out and down, but once you get the hang of things after a few games. this game COMPLETELY opens up for some absolutely insane card combos. this is not like anything ive ever played before. PLEASE give this a shot! its so worth it. PLEASE PLEASE PLEASE RELEASE MORE CONTENT FOR THIS GAME IN THE FUTURE ITS AMAZING <3
Criminally underrated, this game is an actual hidden gem.
tragically this seems like the sort of game that hasn't really taken off, which is a shame for how much fun I've had playing it. structurally, I would describe the game as "unsubtly inspired by slay the spire", but it at least has a unique twist going for it. instead of text that rigidly defines what a card does, each card is broken into 4 "phrases" made up of 0-5 "pips", little icons that do extremely elementary actions like "deal 1 damage", "gain 1 block", "draw 1 card", etc. when you play a card, it plays all the pips in its default phrase, along with all the pips in the phrase matching the current light level, which can be bright, dim, or dark. enemies have their own deck of cards as well, so adjusting the light level alters the behavior of both your cards and your opponent's cards, which adds an extra dimension to battles. the primary purpose of this system, however, is that it modularizes EVERYTHING about your cards. it might be better to describe this game as a cardbuilder rather than a deckbuilder. very few cards are useful enough as-is to defeat the final boss (and then the second final boss (and then the secret final boss))). instead, you are responsible for creating the cards of your dreams and mowing through the opposition. each character has a different ability for rearranging pips on their cards, and various events can add, move, and remove pips as well. you don't usually decide to pick up a card because it has a good effect as-is, but rather what kinds of effects it could have when you finish messing with it. it's very common to pick up cards that aren't useful in the immediate term, but are fodder for upgrades and grafting later on. if all that sounds interesting to you, please give the game a chance! I would love to see this game find its success some day, these devs are worthy of your money :3
Real roguelike deckbuilding for real roguelike deckbuilder nuts
an amazing game that really scratches the rougelike itch. deckbuilding ACTUALLY matters, and the game presents so much depth from simple mechanics. on top of that, you have a well-crafted meta-progression system, amazing pixel art, and great music. this game really, really rocks.
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Players by region
Where this game's players are, estimated from review languages.
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