
Unleash your creativity, design your dreadnought with a variety of modules, and have complete control over the function and style of each module. Command your battleship with wisdom and decisiveness. Gallop in the vast galaxy and destroy all enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ничего не понятно, интерфейс и у правление не интуитивные, нет понятного обучения. Наверное разработчики понимают, что делать, а игрокам не понятно, мутная хрень. Ретеншен первого дня в помойное ведро, мне хватило 15 минут понять, что я ничего не понимаю и трачу свое время в пустую на какую-то хренотень. Не нужно заниматься оверинжинирингом, нужно упрощать управление, механики и делать понятное обучение. Жаль нельзя вернуть деньги обратно.
我不知道是不是只有我一个人有这个情况,就是本来造的好好的,然后点测试链接,然后很多模块就错位,还有本来位置设置好好的,一到战役里保持就有未连接的。这是我没有搞好?还是本来就是BUG受挫一两个小时的,一测试链接就错位,撤销都不好使。
完成度太低了,单机模式几乎没有可玩性。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольно, хоть и мало контента. Строю космический кирпич, ибо с дизайном слишком муторно возиться. Простое управление, да и ничего сложного нет. Надежда только на будущее, может тогда контента будет больше, чем ничего.
跑路了希望steam以后会有相应的处罚
开局及其不友好 还在看新手教程呢 就一艘敌人的船过来打我 我照着教程一步步还在扫描他 然后什么乱七八糟要设定距离啥的根本没找到要干嘛 就知道我的船被对面疯狂射爆了 然后自己摸索了让AI托管武器系统终于开始反击了 然后我感觉AI打不过他 但是教程也没有任何完成 卡在索敌的最后第二部什么好像是设定距离上 然后我就切手动想要撞过去 (繁琐的一笔) 结果这对面的船AI比我高级多了 在那边放风筝我 后面还提示我推进剂不足 最后我燃料耗尽 输了 获得0点科研点 嗝屁啊 这种操作玩个P,,,, 建议先出个初级辅助操作系统 很简单的操作模式 开启该模式下 飞船自动向着镜头正前方按照设定功率前进或者后退 然后QWEASD功能不变 飞船自动对着正前方飞就完事了 这是最最最初级的辅助飞行系统 需要手动开启 关闭该模式后视角回归正常 然后你可以手动点那什么扫描器再去设定巴拉巴拉的 再选择开启什么保持距离保持朝向的进阶自动操作模式 另外我武器怎么开火来自??只能让AI自动锁定开火吗???我手动瞄准就是射不出去啊 都对准了对面飞船了结果说什么未扫描未扫描的 淦,,, 向着镜头正前方平射开个火有这么困难吗?? 所以我才选择撞过去 结果TM被放风筝放到死 然后还TM是0收获 0科研点!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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