
Diluvian Ultra is a single-player, first-person shooter focusing on a retro aesthetic and fast-paced, strategic combat. The game is set in its own expansive fictive universe. Rather than gritty or dark, Diluvian Ultra is colorful and fantastical, like the cover of pulp sci-fi novels of the past.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the immortal warrior-prince Atilla, awakened after millenia in deep space by an impudent invasion of your tomb-ship. Pick up your blood-sword and investigate - are these intruders the old enemies from your past, or as yet unknown foes to conquer? No matter, they have rooted themselves into the ship and defiled all that is sacred to you with their foul presence. It is time to drive them out into the void and save your people.
Awaken prince, and carve a red ruin!
Diluvian Ultra: Chapter One includes 10 levels + a hub, 6 different weapons with 30 different upgrades and 13 enemy types.
Further chapters continuing Atilla’s story as well as expanding his arsenal and the roster of enemies to obliterate will be released as paid DLCs at a future date.
Diluvian Ultra’s combat is built around a dual-damage system where you have to combine weapons to be effective. Armour absorbs damage, but some weapons are designed to quickly strip it off your targets - unable to kill them, but exposing them for a single lethal blow. You have to be careful though, as enemies will mix their attacks in the same way. Collect and consume blood to upgrade your weapons and pick up various power-ups at the opportune moment, to become vengeance incarnate - if only for a while!
Surviving in Diluvian Ultra is all about mobility. Dodge enemy fire while you chain together ranged attacks with close combat blows and devastating ground slams. Double-jump, dash, find cover and even deflect projectiles with your sword, but never stay in one place for too long!
Your spaceship home is a living combination of flesh and stone, and so it is with your arsenal of weapons; use both traditional Tech weapons as well as grotesque, living Organic armaments, and don’t forget to take good care of your closest companion, your sentient Squire Gun, Bella.
Diluvian Ultra may be an over the top retro FPS filled with frenetic action, but all that carnage is set on a background of an epic, tragic story tackling the themes of fanaticism, trauma, betrayal and hope for redemption, playing out in neo-gothic architectural set pieces and immense, cathedral-like spaceships.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]【Diluvian Ultra】测评:破甲、补刀、和一口老血续命[/h1] [quote=某位刚从深空古墓船上醒来的匈奴王] "朕睡了一千年,起来就为了当个会开枪的吸血鬼打工人。" [/quote] [h2]先认清你是谁[/h2] 你叫 [b]阿提拉[/b](对,就是那个上帝之鞭匈奴王),这次不当蛮族酋长了,改当一具沉睡千年的[b]不死战士王子[/b],住在一艘活的「古墓方舟」里。结果有天家里遭了贼——一帮不长眼的入侵者闯进你的棺材船,还顺走了《生命之书》。你能忍?于是你抄起血剑,[i]咣当[/i]一声,重操旧业,开始教做人。 [hr][/hr] [h2]一句话总结[/h2] [b]这是一款画风华丽到爆、但机制别扭到劝退的复古射击游戏。[/b] 好看是真好看,爽的时候像 DOOM 喝了三罐红牛;气人的时候,简单难度都会被敌人一枪「点名」秒杀。 [h2]结论先说(赶时间看这里)[/h2] [list] [][b]美术音乐党[/b]:闭眼入,赛博朋克+肉体恐怖+新哥特大教堂,BGM 是合成器金属,视觉盛宴。 [][b]硬核 FPS / 复古射击老炮[/b]:打折到 [b]2.49 刀[/b] 再考虑,原价 9.99 有点亏。 [][b]没玩过同类、怕劝退的[/b]:[b]先玩免费的序章《Diluvian Ultra: Awakening》[/b],白嫖试毒,别急着掏钱。 [][b]完美主义者 / 收集控[/b]:游戏只有[b]第一章[/b](10关+枢纽),第二、三章还没影,先冷静。 [/list] [hr][/hr] [h2]核心机制攻略:先脱甲,再补刀[/h2] 这是全游戏[b]最最最重要、也最容易被劝退[/b]的一套规则,搞懂了你就从「挨打」变成「打人」: [b]双伤害系统(Lethal + Armour)[/b] [olist] []敌人身上套着一层[b]护甲[/b],护甲会先吃掉你的伤害。 []有些武器是「[b]破甲枪[/b]」,[u]只能打掉护甲,打不死人[/u]——别指望它们收人头,它们的职业是[b]脱衣服[/b]。 []护甲掉光后,换「致命武器」[b]一发入魂[/b],直接带走。 []记住:[b]护甲伤害杀不死你[/b],但你护甲一旦空了,敌人一记致命攻击就能[b]满血秒你[/b]。 [/olist] [quote=血泪教训] 简单难度被秒,通常不是操作菜,是你没搞懂「护甲空了 = 裸奔」这条数学公式。[/quote] [b]血的妙用[/b] 地图里藏着一堆[b]血[/b](对,喝血),攒血能换 [b]专注点(Focus Points)[/b],用来给武器升级:加伤害、加射速、换开火模式(反弹弹道、追踪弹等)。四舍五入,你就是个边打架边回血的养生战士。 [h2]武器系统攻略[/h2] [list] [][b]两大流派[/b]:科技武器(Tech)vs 有机武器(Organic)——后者是长着虫子的活体枪、会喷等离子的霰弹枪,猎奇但上头。 [][b]特殊换弹[/b]:每把枪的换弹都是个小技能,比如换弹回甲、或者[b]把弹匣当手雷扔出去[/b]。别只当普通换弹按,那是隐藏输出。 [][b]血剑[/b]:能[b]弹反飞行道具[/b]!子弹飞过来,挥剑弹回去,帅就完事了。 [][b]侍从枪 Bella[/b]:一把[b]会说话的跟班枪[/b],本作最有人情味的 NPC,记得多和它聊天。 [*][b]后期无脑连招[/b]:不少玩家吐槽——一旦拿到链锯枪+霰弹枪,这俩基本就承包了你后半辈子的输出。其他枪可以退休了。 [/list] [h2]生存与移动攻略[/h2] [olist] [][b]别站桩[/b]:这游戏敌人慢、你贼快,站定=送头。 [][b]三件套[/b]:[b]二段跳 + 冲刺 + 砸地[/b](地面猛击),配合走位,边跑边打。 [][b]近战+远程交替[/b]:远程压血、近身补刀、砸地清群,一套连招走天下。 [][b]手雷清群[/b]:被小怪围了别慌,一颗雷教它们做尸。 [/olist] [h2]敌人应对速查[/h2] [list] []敌人花样挺多([b]13种[/b]),但被吐槽「长得不一样、打法全一样」——基本都只会「站桩开枪」。真·美术诈骗。 []蓝色有机泡泡会掉[b]对应武器的弹药[/b],缺弹药时盯紧它。 [*]不同敌人有不同弱点和伤害,别拿破甲枪打没甲的怪,纯浪费。 [/list] [h2]隐藏收集与存档的坑[/h2] [list] [][b]可破坏物[/b]:部分墙壁/围栏能砸开,[u]里面常藏收集品[/u]。看到可疑的墙,先给两枪再说。 [][b]存档机制很怪[/b]:死后在最近的[b]圣坛[/b]复活,敌人伤害保留;但要是没摸到圣坛就死,[b]整关重来[/b]。血压警告。 [][b]平台跳跃手感飘[/b]、命中判定(尤其柱子和墙)有问题,跳跃时请做好心态建设。 [][b]已知 Bug[/b]:崩溃、存档丢失、个别敌人死亡动画抽风;甚至有玩家在最终关卡附近撞上[b]坏档级 Glitch[/b]。 [/list] [hr][/hr] [h2]优点[/h2] [table] [tr][th]维度[/th][th]评价[/th][/tr] [tr][td]美术[/td][td]赛博+肉体恐怖+哥特教堂,色彩炸裂,满分[/td][/tr] [tr][td]音乐[/td][td]合成器金属,爽到起飞[/td][/tr] [tr][td]移动手感[/td][td]二段跳+冲刺,丝滑[/td][/tr] [tr][td]世界观[/td][td]阿提拉+生命之书,脑洞大[/td][/tr] [tr][td]战斗深度[/td][td]破甲+补刀有策略性,但门槛高[/td][/tr] [/table] [h2]缺点[/h2] [table] [tr][th]问题[/th][th]吐槽[/th][/tr] [tr][td]难度失衡[/td][td]简单难度照样被一枪点名[/td][/tr] [tr][td]敌人同质化[/td][td]13种敌人,打法就一种[/td][/tr] [tr][td]机制劝退[/td][td]缺强制教学,新手一头雾水[/td][/tr] [tr][td]换枪慢[/td][td]战斗节奏被拖成便秘[/td][/tr] [tr][td]只有第一章[/td][td]第二、三章至今没影[/td][/tr] [tr][td]Bug[/td][td]崩溃、坏档,随时教你做人[/td][/tr] [/table] [hr][/hr] [h2]购买建议[/h2] [olist] [][b]第一步永远先玩免费序章[/b]:https://store.steampowered.com/app/3225260/Diluvian_Ultra_Awakening/ 白嫖试毒,不吃亏。 [][b]本体打折到 2.49 刀再入[/b]:原价 9.99 的「半成品」观感,不值。 [*][b]Humble Choice 2024年8月[/b] 曾进过月包,想便宜收可以盯二手钥匙。 [/olist] [h2]最终评分[/h2] [b]6.5 / 10[/b] —— [i]「美术音乐值回票价,机制和 Bug 又把你劝退,属于那种『一边骂一边真香』的别扭美人。」[/i] 参考来源:[url=https://store.steampowered.com/app/1306970/]Steam 商店页[/url] · [url=https://store.steampowered.com/app/3225260/]免费序章 Awakening[/url] · [url=https://howlongtobeat.com/game/112921]HowLongToBeat[/url] [hr][/hr] [h2]English Version[/h2] [h1]Diluvian Ultra Review: Strip Armor, Land the Kill, and Chug Some Old Blood[/h1] [h2]Who You Are[/h2] You are [b]Attila[/b] — yes, [i]that[/i] Attila the Hun. But instead of sacking Rome, you're now an [b]immortal warrior-prince[/b] who's been napping for a thousand years aboard a living "tomb-ship" in deep space. Then some rude invaders break in and swipe your [b]Book of Life[/b]. Big mistake. You grab your blood-sword and go to work. [h2]TL;DR[/h2] [b]A gorgeous retro FPS whose brilliant art is sabotaged by a confusing, front-loaded combat system.[/b] When it clicks, it feels like DOOM on three Red Bulls; when it doesn't, you get one-shot on Very Easy. [h2]Verdict Up Front[/h2] [list] [][b]Art & music lovers[/b]: instant buy. Cyberpunk + body horror + neo-gothic cathedrals, synth-metal soundtrack, a full sensory feast. [][b]Boomer-shooter veterans[/b]: grab it at the [b]$2.49[/b] sale price, not the $9.99 MSRP. [][b]Genre newcomers / the easily frustrated[/b]: [b]play the free prequel first[/b] to test the waters. [][b]Completionists[/b]: it's only [b]Chapter One[/b] (10 levels + hub); Chapters Two and Three are still MIA. [/list] [h2]Core Mechanic Guide: Armor First, Kill Second[/h2] The single most important (and most rage-inducing) rule in the game: [b]The Dual-Damage System (Lethal + Armour)[/b] [olist] []Enemies wear [b]armor[/b] that absorbs damage. []Some weapons are "armor-strippers" — [u]they remove armor but can't kill[/u]. Their job is taking the clothes off. []Once armor is gone, switch to a lethal weapon and [b]one clean shot[/b] finishes the job. []Key rule: [b]armor damage can't kill you[/b], but the moment your armor is gone, a single lethal hit can [b]delete your full health bar[/b]. [/olist] [quote=Hard-earned lesson] Getting one-shot on Very Easy usually isn't a skill issue — it's not understanding the "no armor = naked" equation. [/quote] [b]Blood is your currency[/b]: chug hidden [b]blood[/b] to earn [b]Focus Points[/b] for weapon upgrades — more damage, faster fire rate, alternate modes like projectile reflection or homing. Congratulations, you're a health-regenerating vampire soldier. [h2]Weapon Guide[/h2] [list] [][b]Two families[/b]: Tech weapons vs. Organic weapons — the latter are grotesque living guns like insect-blasters and plasma-shotguns. Weird, but satisfying. [][b]Special reloads[/b]: each gun's reload is a mini-ability, e.g. healing armor or [b]throwing the magazine as a grenade[/b]. Don't treat it like a normal reload. [][b]Blood-sword[/b]: can [b]deflect projectiles[/b]. Bullet coming? Parry it back. Style points included. [][b]Squire Gun "Bella"[/b]: a [b]talking sidekick gun[/b], the most personable NPC in the game. Chat her up. [*][b]Late-game meta[/b]: plenty of players report that once you have the chain gun + shotgun, those two carry the rest of the game. Everything else retires early. [/list] [h2]Survival & Movement[/h2] [olist] [][b]Never stand still[/b]: enemies are slow, you're fast. Standing still = feeding. [][b]Holy trinity[/b]: [b]double-jump + dash + ground slam[/b], chain them while moving. [][b]Mix melee and ranged[/b]: pressure at range, finish up close, slam to clear crowds. [][b]Grenades for crowds[/b]: surrounded? One grenade teaches them to behave. [/olist] [h2]Enemies at a Glance[/h2] [list] []There are [b]13 enemy types[/b], but players complain they "look different yet all behave the same" — mostly stand-and-shoot. Art scam, basically. []Blue organic bubbles drop [b]ammo matching the corresponding weapon[/b] — keep an eye out when running low. [*]Different enemies have different weaknesses; don't waste armor-strippers on armorless targets. [/list] [h2]Secrets & Save-System Traps[/h2] [list] [][b]Destructibles[/b]: some walls/fences break open and [u]often hide collectibles[/u]. See a suspicious wall? Shoot it first. [][b]Weird save system[/b]: you respawn at the nearest [b]shrine[/b] with enemy damage intact; die without touching a shrine and you [b]restart the whole level[/b]. Blood pressure warning. [][b]Floaty platforming[/b] and questionable hit detection (especially pillars and walls) — brace yourself. [][b]Known bugs[/b]: crashes, save corruption, janky death animations, and at least one player hit a [b]game-breaking glitch[/b] near the final levels. [/list] [h2]Pros[/h2] [table] [tr][th]Aspect[/th][th]Verdict[/th][/tr] [tr][td]Art direction[/td][td]Cyber + body horror + gothic cathedral, gorgeous[/td][/tr] [tr][td]Music[/td][td]Synth-metal, pure adrenaline[/td][/tr] [tr][td]Movement[/td][td]Double-jump + dash, smooth[/td][/tr] [tr][td]Lore[/td][td]Attila + the Book of Life, wild premise[/td][/tr] [tr][td]Combat depth[
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ТОП за свои деньги для тех кто любит: - стремительные ретро шутеры с элементами платформинга - Крутой лор и необычный сеттинг про очень далекое будущее в котором мы на стороне кажется биопанковского ордена воюем с людишками которых поработили их же технологии. В перемешку с духом ретровейва, феодализма и готической архитектурой. Художественная часть, дизайн уровней на просто кайф. Исследовать интересно, и не душно. Музыки мало, но она отлично дополняет атмосферу. Механика боя - бодрая, весёлая: деши, дефлект, аое с прыжка, жонглирование пушками. Из минусов: - внешний дизайн врагов ну такой себе, они какие-то маленькие, и слишком плоские спрайты даже для ретрошутера - при хорошем дизайне уровней, довольно простенький дизайн самих боевых ситуаций + враги телепортируются на арену, что как бы минус бал. - необязательная часть платформинга до всяких секреток местами прям душная. - это 1 из 3 компаний. - есть баг с сейвами, если вы играли в пролог не используйте эти сейвы в основной игре. Но в целом - восторг ! автору желаю ресурсов на развитие вселенной !! Эх почитать бы чего-нибудь этакого....
Its just not good
[h2]Verdict[/h2] ❌ Not Recommended I played Diluvian Ultra for 10 minutes, and I don’t want to play it anymore. The game just doesn’t entertain me, so I don’t recommend it. [h2]My history with the game[/h2] [list] [*] Played 10 minutes [*] Not finished [*] I don’t want to continue [*] Not recommended by me [/list] [h2]Quick signals[/h2] 💸 Value: ☑Not worth it for me (I quit after 10 minutes) 🖥️ Requirements: ☑Low to medium (Windows 10/11 64-bit, 8 GB RAM minimum listed) 🎨 Graphics: ☑Retro aesthetic, colorful pulp sci-fi style ⏱️ Length: ☑Structured as chapters (Chapter One has 10 levels plus a hub) 📖 Story: ☑Set in its own expansive fictive universe 🎮 Difficulty: ☑Fast-paced, strategic combat focus 🐛 Bugs: ☑No issues noticed in my 10 minutes [h2]What I liked[/h2] [list] [*] It aims for a retro FPS vibe with fast-paced combat [*] The setting is colorful and stylized like old pulp sci-fi covers [*] There is clear structure and content design (levels, hub, weapons and upgrades) [/list] [h2]What didn’t work for me[/h2] [list] [*] The game didn’t entertain me [*] After 10 minutes, I already wanted to stop [*] I don’t want to play it anymore, so I don’t recommend it [/list] [h2]Is it an endless game? How long to beat?[/h2] Not endless. It is presented as chapter-based content (for example, Chapter One has 10 levels plus a hub), with more story chapters planned as paid DLCs. I can’t estimate full length from my own experience because I stopped after 10 minutes. [h2]Who will love it[/h2] [list] [*] Players who want a single-player retro-style first-person shooter [*] Fans of colorful pulp sci-fi worlds instead of gritty realism [*] People who like fast-paced, strategic FPS combat [/list] [h2]Replay value[/h2] [list] [*] Potentially medium for FPS fans because of weapons and upgrades [*] For me: none, because I’m not continuing after 10 minutes [/list]
Despite some minor issues, and a big one (more on that in a sec) I think this is a good game and I had fun with it. The minor issues might be subjective and I don't think they are worth elaborating on too much - mostly they are caused by the relatively low budget so some of the sound effects and polish are not that high a level, however, the game makes up for this with tons of character. The big issue, which many complain in the forum and it's the reason why this game is at mostly positive and not (comfortably) at very positive, is that when you continue the savegame you lose all the weapons. Just make sure that you don't quit playing when you are halfway or near the end of the level and restart it if that happens to you. It's just a little extra effort to be able to appreciate this game which is better than most in the genre, although obviously it would be nice if they fix this. I am certainly interested in the next chapters.
Spectacular game! Actually really surprised me with this one... Beautiful atmosphere and amazing gameplay!
cool style and attempt at a story. It's unfinished though and unfortunately the gameplay doesn't feel great. It feels both too tight, and too loose at the same time while having no feedback for anything. This isn't helped by how cramped all the environments are that makes it feel like you don't have room to fight, let alone mess around with the dashes and stomps, of which take wind up time. There's a lot to like but when your core gameplay loop doesn't feel good and also makes me feel blind, I don't really want to keep playing.
Отличная игрушка, зашла по кайфу. Всем ценителям пиксельхантинга из 90х рекомендую. Сюжет я правда не понял, но всё выглядело таинственно и занятно, дизайн уровней и оригинальные пушки также не подкачали) Жаль, что следующие эпизоды наверное уже не выйдут, слишком много времени прошло после выхода первого — специально проверял даты...
game was kool the graphical style was really unique and fleshy, movement and shooting was fun. story seemed kool but would have to see were it goes in the future chapters. if yer thinking about buying it maybe wait till chapter 2 or 3 comes out tho i definetly had a good time with chapter one
Biomancy, fusing flesh, bone, and steel, demons on a righteous path, secrets, arcade platforming, pixel art par excellence, frenetic FPS with a twist on dealing damage — all done right. If this had come out in 1999, it would've made it onto the front page of gaming magazines. You know, back in the day when gaming journalists weren't the corrupted, complacent disgraces they are now, and when every game that came out brought an unapologetic vision instead of just copying yet another trend-slop that everyone rehashes for safe measure. Hahaha, get r35t, man. This is how we gamed. This is the Thing.
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