
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $5.1M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta divertido jogar!
Vale la pena.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
schlechtestes digi game ever
만화로나 만들지 무슨 게임같지않은 수준을...
Una historia que te atrapa con sus personajes, solo me quedaron 4 vivos en la primera run
Was hesitant to get this as I don't really love visual novels; however, Survive has so many layers and a pretty satisfying gameplay loop that relies less on the visual novel aspects than I was expecting! Granted - there's a lot of yapping... but the game let's you know what the important yapping is by giving it to the really fantastic VA's. So; as we await the maybe-to-be-announced later this year new Digimon game, I think bouncing back between Survive and CyberSleuth is well worth it. Survive offers the feeling like I'm controlling an anime with Takuma and Agumon at the helm.
The game is a visual novel with tactical, grid & turn based combat. The visual novel aspect takes the vast majority of the game. There's also a good bit of 2d area exploration like an old pc adventure puzzle game. This allows you to explore the environment, gather extra items, do extra battles and discover different story options. The game can be fairly slow and tedious. Even the battle areas are very vast. It's not uncommon for the first round of a battle to be just movement. The story is the strongest aspect of the game, but it's also quite different than a traditional digimon story. It's a tad bit more dark and mature, but honestly just a bit. The game also leans into the horror genre with the environment/background art, but never really plays into jump scare/horror beyond that. The horror-esque environment is vastly different than your traditional digimon world as well. The music/sfx are incredibly bland and repetitive. They're probably the weakest aspect of the game. Overall, I'd give the game a 78/100. I honestly think it would've made a better anime than a game. Would recommend: The game having more soundtracks for different areas. Smaller battlefields. A faster way for searching environments, both with and without the phone. Clearing understanding of affection levels, nature of choices, routes, which answers to give digimon for befriending, etc. I know it's somewhat traditional for visual novels to be very open, branchy, and push players into using a guide/multiple replays, but it also pushes away players who aren't hardcore VN fans just here for Digimon.
♥♥♥♥
amazing game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.6K | 73% | $14.99 | |
| $10.8M | 6.5K | 86% | $59.99 | |
| — | 0 | — | — | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.2M | 7.2K | 85% | $29.99 |