
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
途中から掘るというより爆発で進むゲームになる。 スタミナも800から1万にいきなり増えるし、インクリメンタルにしてはやりすぎ感ある。 あとドローンや空飛ぶツルハシなど主人公が掘る以外の攻撃手段が増えるのが遅い。 今更その攻撃手段が増えたところで・・・という感じの実装が多く、増える程に画面がハイスピードで落下し主人公を見失う。 宝箱や化石など取ろうとしても気付いた時には、はるか上空となり運ゲーとなる。 宝箱を集める実績はもう諦めました。
就以增量遊戲來說,成長曲線基本不及格,會讓人卡住就是很奇怪的地方,海龜那款很好解釋什麼是真正好的舒服成長曲線,玩到一半覺得偏累 玩好幾趟點不到什麼東西,不知道設計的在幹嘛
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another digging incremental game. Fun enough. If you’ve played one before you know the Drill.
ゲーム自体はとても良かったのですが、クリア後に達成できなくなる実績がいくつかあるようです。 また取得はできるものの、難易度が上がる実績もいくつかあります。 強化要素を停止するような要素があるのかと思いそれ以外の要素を集めましたがどうやらそんなことはないようです。 全実績取得を目指さない人、または最初から実績のネタバレを表示してプレイできる人にはおすすめできます。 それ以外の方はストレスを感じると思いました。
爽3小时。没有重玩价值
3-4h刚刚好一口吃饱的体量,恰到好处的数值增长,每个技能点完,体验都能上升一大截。后期更是直接无脑爽爽爽!
为什么会有增量这种无聊的游戏
Fun and addictive incremental game with satisfying progression and plenty of upgrades to unlock. The polished visuals, smooth animations, and relaxing soundtrack make every run enjoyable, while the constant sense of progression keeps you coming back for "just one more run." Although a few mechanics could use better balancing or clearer explanations, the game offers great value for its price and provides several hours of engaging gameplay. Highly recommended for fans of idle and incremental games.
とても良かった。 気がついたらあっと言う間に5時間経っていました。 時間がある人にとてもおすすめできます。 最終的にはドーパミンもドバドバです
アップグレードが多くて楽しめたが、ちょっと資源を集めるのが大変な気がする。 特に中盤辺りがかなりきつかった。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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