
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Genres
Engagement
Reviews
Themes across 483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体是很合格的解压爽游,整体玩下来数值很丝滑基本没什么卡关点。大后期密度10 的时候满屏掉落、一路清屏,解压感直接拉满。 有一点不好的后面解锁的很多看起来很好的东西压根不知道是干啥的尤其是上下左右最终的 4 个,完全没感觉,感觉不如一开始解锁的炸弹和地震,最有用的应该是爆爆石吧,后面特效太多了,完全不知道是哪个道具在干啥。 但缺点也挺明显的: 一是后期难度失衡,成型之后一路平推毫无压力,过于简单反而少了点乐趣。感觉可以加一些道具携带限制,或者多做点构筑深度,现在通关完有点意犹未尽。 二是高阶道具的设计有点迷惑,后面解锁的一堆道具都没清晰说明,尤其是上下左右四个终极技能,解锁完完全没感觉到有啥用,存在感还不如初期的炸弹地震。再加上后期特效满天飞,根本分不清哪个道具在输出,主打一个 乱杀但不知道谁在 C。 三是内容体量偏少,本来以为正式版会有更多地图和技能,结果地图就一张,技能也只有一页,后期就是单纯堆密度提难度,玩久了重复感很强。 还有就是新手指引做得一般,星之力到底是啥,哈哈,虽然后面大概理解了,但刚上手确实懵。流程也偏短,我满打满算 6 小时就通关了,中间还挂机了一小时刷石头,实际上挂 5 分钟就够用了。 总的来说作为一款休闲小游戏质量很不错,打发时间非常合适,瑕不掩瑜,给个好评,期待后续能更新更多内容。
纯碎的爽的游戏,不会因为数值不够卡关受苦,点个技能数值翻几倍几十倍。玩完有全成就了,对我这种没时间刷成就的绝对是好事
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Hours played at review time, across 484 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
艺术就是爆炸
despite the very charming artstyle and decent gameplay, it feels like the balance of the upgrades is a bit out of whack. you never feel very strong, and before long you will hit yet another wall you cannot move past. found myself not wanting to continue past the 76 minutes i played sadly.
刚好过退款时间,游戏就没得玩了
I was going to sleep but I just had to keep diggin
超级好玩!!!!!!!!!!!!!
Good fun for a couple hours. Unfortunately you become TOO strong at the end and it becomes really difficult to complete some of the acheivements when you're falling down very quickly.
用时4小时走完全流程,一开始买那会觉得游戏体量是偏小的现在看来也确实。 这款游戏如果只是单纯看的话确实很难让人有想玩的动力,不管是看别人玩前期还是后期都不是很想入手,只有自己实际上手体验了之后才知道这游戏好玩的点在哪,我绝对是非常推荐这款游戏的,因为这游戏到后期玩起来就是很爽,过了一遍之后还很回味,就是体量确实不怎么大,还是希望制作人后面多加点内容
재밌다 이런 짧은 호흡의 도파민 터지는 게임이 좋아
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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