
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.6Kreviews | 92% | — | $1.4M |
| $11.25−25% | 21ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has a good foundation, but some bizarre design choices ruin the experience for me. You place your dice on a board, and there are these dice that buff your other dice a certain distance away on the board from the buffing dice, and you can upgrade their faces to be higher (think 1d6 > 1d6+1). But apparently the distance away increases in tandem with the dice roll, so if you upgrade your buffing dice too high, you literally can't use it, because the distance away would be off the board. Why? Upgrades should only be upgrades. Another example is getting the upgrade to change your dice to a d8 (instead of a d6), but this apparently increases the cost. Why? If you're calling it an upgrade, it should just give me the benefit without some detriment. The UI also didn't allow me the visibility to see that change was going to occur so it bricked my run. UI in general could use some work.
It's like Slay the Spire except if it didn't make me hate myself.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean, Simplified Chinese
| $11.99−20% |
| — |
| — |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like frog
A great game, I love that the items you can find in a run are directly tied to the achievements. Really motivtes you to get them all. Very fun and engaging game mechanics! You absolutely love when you get a insane combo going =)
De los mejores roguelites que jugué, buenísimo. La mezcla perfecta entre azar y estrategia, un bag building con dados espectacular.
Хочется поставить нейстральный отзыв которого нет, интересная механика но очень малая вариация билдов и мало контента
数值设计太糟糕了,让这个游戏充满了无意义的机械重复操作。特别是隐藏boss,在玩家的数值成长极其有限的情况下,不应该把数值设计的这么高,[strike]打隐藏boss之前我是想给好评的[/strike]
나쁘진않은데 뭔가 주사위자체가 직관성이 좀 떨어지는거같음. 구지 주사위를..? 같은느낌
[h1]Die in the Dungeon – Cuando los dados también necesitan estrategia[/h1] Die in the Dungeon coge una fórmula que ya conocemos, la mezcla con dados en lugar de cartas y consigue darle una personalidad propia. Su propuesta es sencilla de entender: avanzar por una mazmorra, combatir por turnos y construir poco a poco un conjunto de dados que funcione como nuestro mazo. Pero la gracia está en que no basta con sacar buenas tiradas, ya que la posición de cada dado en el tablero y la forma en la que interactúa con los demás pueden cambiar completamente un combate. La recepción en Steam es además muy positiva, con alrededor del 92 % de reseñas positivas y valoraciones especialmente buenas tanto en inglés como en español. Lo que más me gusta es precisamente esa mezcla entre azar y estrategia. Podemos modificar nuestros dados, conseguir reliquias, buscar sinergias y adaptar nuestra construcción a lo que vaya apareciendo durante la partida. Cada turno obliga a pensar un poco antes de colocar los dados, porque una buena combinación puede convertir una tirada mediocre en un ataque enorme. También tiene ese punto de "una partida más" que tan bien funciona en los roguelite. Una mala run no se siente necesariamente como tiempo perdido, porque siempre puedes descubrir una combinación nueva o entender mejor qué has hecho mal. Eso sí, como ocurre con este género, el azar puede jugar malas pasadas y algunas partidas pueden sentirse más condicionadas por las tiradas o por lo que aparece que por nuestras propias decisiones. También puede hacerse algo repetitivo si no disfrutas de experimentar constantemente con nuevas builds, pero creo que el diseño estratégico consigue compensarlo bastante bien. Visualmente tiene mucho encanto, especialmente por sus adorables ranas protagonistas, y la interfaz está pensada para que podamos entender rápidamente qué hace cada dado y cómo interactúa con el resto. Es de esos juegos que parecen sencillos cuando los ves por primera vez y que empiezan a ganar profundidad cuanto más juegas. [h2]Lo mejor[/h2] Una forma muy original de llevar el deckbuilding a los dados. Mucha estrategia detrás de cada tirada. Las posiciones de los dados importan muchísimo. Gran cantidad de dados, reliquias y combinaciones. Las ranas son adorables. Muy rejugable y con ese "una partida más" constante. [h2]Lo peor[/h2] El azar puede condicionar demasiado algunas partidas. Puede resultar repetitivo si no te gusta experimentar con builds. Algunas runs pueden sentirse bastante más favorables que otras. [h2]Veredicto[/h2] Die in the Dungeon me parece uno de esos roguelite que consiguen coger una idea conocida y darle una vuelta suficientemente interesante como para destacar. Los dados funcionan genial como sustitutos de las cartas y el tablero añade una capa estratégica que hace que cada turno tenga algo que pensar. Si te gustan los roguelike de estrategia y los deckbuilders, creo que es una recomendación muy fácil, especialmente si disfrutas buscando sinergias y probando nuevas combinaciones en cada partida. [hr][/hr] [i]Haz click si quieres ver más reseñas[/i] [code][url=https://store.steampowered.com/curator/45886915-HispanoGamers-Exchange/] Steam Curator: HispanoGamers Reviews [/url][/code]
A somewhat enjoyable dice based roguelite that doesn't play well on a handheld. On my Legion Go S the game is a mess - if you press the wrong key, which is easy given the tiny icons, the game becomes impossible to play. I think the game might be okay on a desktop. I would rate it a 6 out of 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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