
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.6Kreviews | 92% | — | $1.4M |
| $11.25−25% | 21ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you really like to play Dungeons 'N Dragons, this will be your favorite thing ever. Not only dice-rolling, but FROOOOOOOOOOOGS!
Слишком быстро прошла игру - за 3 часа, поэтому было бы классно, если бы добавились еще уровни
Such a good game! I have been playing since the itch.io demo a while back and each run is always different, yet somehow always satisfying when you make a good deck. It's a very simple yet very fun game, and in my recommendations a good way to kill some time for a good while.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean, Simplified Chinese
| $11.99−20% |
| — |
| — |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Especially if this is on sale, I would grab it. I'm not sure on the staying power, this may be more of a 20hr game than a 40+hr game, but I do quite like it. Surely, it's worth the money. The music is especially good, except for that one chef-style boss, and the game is complex in a very fun way. I will say, push past the opener, I don't really like the first character. Both the poison and the parry character are way more fun, and genuinely seem far easier to win with. Just focus on the special events until you rescue the poison character and you'll be good. I do keep unlocking stuff at a steady pace, so maybe the influx of new items and relics or whatever the power-ups are called will keep runs feeling fresh. Overall, it's the same kind of game I like, done in a new way, with great art and music and multiple winning strategies, so I'm happy with my purchase and if you like games like this, I think you will be too, especially given the price. I actually have the music from the second area in my head right now... it's a banger. There's also a lot of really interesting special events, with great flavor text and unique rewards, I'm impressed with the breadth of the content here even if the actual enemies/bosses aren't super varied after a few play-throughs. I will say though, if you get the curse special event, don't keep cursing yourself... there's no reward for taking all the curses as I thought there may be, I just lost the run cus I was super cursed loooool
decently fun but very broken. certain mechanics in the game sort of you force you into creating an infinite combo in every run regardless of character, so it creates a lack of identity between characters. the game would probably be more fun and varied without the infinites, but also it appears that the harder difficulties are balanced around being able to pull off these combos early, before you die the game is remarkably easy at the earlier difficulties, i don't think i've lost a single run yet, with any character. i still would recommend this game on sale, its well made enough, but i've also encountered some glitches that kind of nullify any risk in some of the decision-making (for example, in a particular boss fight i was rewarded a relic despite failing the prerequisite). i'd love to see more variety in dice, especially dice rewards. i find myself skipping so often that it feels samey thoughout the run. it'd also be cool if each character started with one unique rare die, just to give them a bit more identity
It has a good foundation, but some bizarre design choices ruin the experience for me. You place your dice on a board, and there are these dice that buff your other dice a certain distance away on the board from the buffing dice, and you can upgrade their faces to be higher (think 1d6 > 1d6+1). But apparently the distance away increases in tandem with the dice roll, so if you upgrade your buffing dice too high, you literally can't use it, because the distance away would be off the board. Why? Upgrades should only be upgrades. Another example is getting the upgrade to change your dice to a d8 (instead of a d6), but this apparently increases the cost. Why? If you're calling it an upgrade, it should just give me the benefit without some detriment. The UI also didn't allow me the visibility to see that change was going to occur so it bricked my run. UI in general could use some work.
Хочется поставить нейстральный отзыв которого нет, интересная механика но очень малая вариация билдов и мало контента
It’s a good game, but it’s hard—and in a way that isn’t balanced out by the options available during a run.
i like frog
最后一只青蛙太变态了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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