
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game's concept, and the gameplay execution is very well done. It has really well designed abilities, characters, enemies, and levels. I think it's a great game with a lot of fantastic ideas. The part where it starts to lose me is the Roguelike mechanics though. Each time you launch a run, you choose a character and a modifier that twists how the characters work. A lot of the twists are really cool and well-designed. Each character has a good number of cards/abilities to play with. But the runs themselves are a bit shallow. This is fine for the intention of clearing each scenario once in order to beat the overall game. But it kinda kills replayability. Once you clear Warrior Scenario 1, there isn't much reason to play Warrior Scenario 1 again. You might get a couple different cards and fight a couple different enemies, but there's not a whole lot of variety to make it interesting to replay. The reason this makes me sad is that I really like the idea behind some of these characters, and I really like some of their kits. Take the Rogue, for example. Their special ability is to randomly steal one card from the enemy each turn, and you can choose to spend your dice to activate their ability against them. It's a really cool ability and you can build around it. But you only actually get that ability on Scenario 1, 4, and maybe 6. Scenarios 2, 3, 5, and sometimes 6 functionally completely change how the character works. That said, there is a lot of content to play through, and it is a genuinely fun game, so you're still getting your money's worth even with limited replay value.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 6.2K | 94% | $17.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 3.4K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.2M | 191.8K | 97% | $24.99 | |
| $15.3K | 231 | 66% | $3.59 | |
| $11.5K | 38 | 92% | $9.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $1.1M | 3.1K | 80% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кайфовый рогалик
Жду такие же кубики в гд
Amazing game, great variety of characters with distint playstyles.
Really fun roguelike game, with great style and unique mechanics! There's a lot of variance, but the main mechanics are to manage that variance and the runs are fast enough that if you get especially unlucky, you can just roll up another run.
been playing this game for around 4 years and its still so much fun! The different builds and and types of episodes for each character are hard and that makes you want to keep trying new things until you beat it! there is plenty of content in the game as well. i played for multiple hours today and was only able to finish episode one of each character, and im experienced! for a new player this game has so much to do and learn, i highly recommend it!
游戏挺好玩的,就是这个女巫角色气死我了,难打的要死
Pretty good, easy to get into. Had a fun little time with this, nothing crazy though
This is not a thumbs down but it's also not a thumbs up. i _want_ to like this, and a fundamentally do, but so much of the content is locked behind having to play it with every character and it's way too difficult (for me) to unlock. It's made for people who _want_ to keep trying, but i'm not built like that. The mechanics, graphics, UI/UX, i like (with the exception of having to rapidly click 100 times to get through the dialog at the start of an episode). The locking of content, however, behind unattainable-to-me goals, predictably spoils it. On the plus side, it plays beautifully on Linux Mint. PS: the third character (the robot) is more annoying than interesting. First, having to manually roll the dice gets really tedious really quickly, and then being kicked in the testicles for daring to risk rolling a third die produces the expected result: the player is pained and annoyed.
epicness reincarnatedd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.