
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The singular is die, not dice. It's painful to look at.
肉鸽卡牌对战,打怪顺序获取资源需要一定策略。打的很上头,预计30h全成就。闯关不会很枯燥,每一关都有新玩法,怪物的设定也很可爱有趣,会有很想解锁人物资料卡牌而打成就的欲望,主线剧情也是比较有意思的。
another certified terry cavanagh banger + good language options winc winc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 6.9K | 81% | $19.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 3.8K | 74% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.9M | 218.7K | 97% | $24.99 | |
| $15.3K | 231 | 66% | $3.59 | |
| $13.2K | 44 | 93% | $9.99 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| $1.1M | 1.4K | 75% | $19.99 | |
| $1.1M | 3.1K | 80% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeden Cent wert!
It's cute. It's not nearly as deep or interesting as other roguelikes, but it's cute and fun and not that hard. It's no slay the spire, it's no balatro, but it does its little dice placing gimmick really well. The status effects are stupid strong and it's really easy to lock enemies out of doing anything. With the big caveat of wether you will actually be offered one. You typically only get one additional card for the first three enemies. If the card is garbage, you tend to die to the third enemy no matter what. If the card is great, you can coast through the whole run. At times, you can lose a run just to bad luck at random times, because the variance of 1-6 on a standard die is actually huge! So it's possible for a lucky enemy to completely kill you without counterplay. For example, the fireman has two even spaces that do dice value damage. If he rolls 2 x 5, he does 0 damage. If he rolls 2 x 6, he does 12 damage. It's possible for him to do 24-30 damage (ending your run) in 2-3 turns. Other times he does 0 damage over the same amount of time. The reason i recommend this is because i picked it up for like 4€ on sale and got a few hours of light fun out of it. I think the game could be massively improved by adding more different dice like d4, d8, d10, d12 and let the player choose which one to pick on level up. Similarly there is not enough choice, often times you just get handed a single card from a chest and run with whatever you get.
Pretty solid game. If I don't know what to play, its nice to throw this on while I hang out on call with friends or something. Great for casual quick gameplay sessions, and super charming visuals and aesthetics to it! The different characters give the game a good bit of replayability too, since they all work pretty differently rather than just being the same base set of abilities with a new coat of paint. There's definitely times where this games reliance on luck and RNG mechanics actually is its downfall. Obviously, a game focused on dice as the main hook is gonna be really luck based, but it sometimes leaves me feeling like any strategizing I do with my build is worth little to none. Its not like that a MAJORITY of the time, though, so I'm willing to accept that LOL.
Jugar la bruja es como ser golpeado repetidamente con un bate, por el resto bien.
Never thought you could make dice RNG actually fun but here we are The UI is super clean, plenty of characters to unlock and the first levels aren't even that easy, there's a nice little progression and enough stuff to keep coming back I mostly play it while traveling on my Steam Deck, it's really my little game when I have 5 minutes to kill and it works perfectly on it, controls feel like they were made for the Deck Won't be my game of the year but I really enjoyed it and keep coming back for another quick run
https://youtu.be/hVUzO3777LI Very Happy To Give this Another Shot.
its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.