
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun
Don't like it. It is nowhere close to Slay the Spire.
Прошёл игру полностью, намереваюсь пройти снова. Игра не очень длинная, однако является отличным рогаликом, соблюдающим баланс между случайностью, требованием к скиллу и просто весёлым приключением. Игры по 30-40 минут очень увлекательны и позволяют как успеть наиграться с билдом, так и не заскучать играя одно и то же. Не могу сказать что каждый эпизод (так здесь названы уровни) разительно отличается от всех остальных, но вам точно стоит попробовать пройти по 3 эпизода за каждого персонажа, так как именно эти уровни предлагают невероятно разнообразный геймплей при своей простоте. + Разрабам респект за хоть и короткие, но прикольные бесплатные DLC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 4.4K | 70% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.9M | 218.6K | 97% | $24.99 | |
| $15.3K | 231 | 66% | $3.59 | |
| $13K | 43 | 93% | $9.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $965.8K | 2.9K | 80% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gut
Love the artwork, good game play and replayability, short enough "episodes" to keep it interesting, bonus for the save file editor. Worth its normal price but even better if in a sale.
Dicey Dungeons, created and published by indie developer Terry Cavanagh, is a roguelike strategy game that cleverly blends dice-based mechanics with deck-building and turn-based combat. Known for inventive indie projects such as VVVVVV and Super Hexagon, Cavanagh once again demonstrates his talent for designing simple concepts that hide surprising depth. At first glance Dicey Dungeons appears playful and lighthearted, with cartoon characters and a colorful presentation, but beneath its cheerful exterior lies a tightly constructed tactical system where every decision matters. The game’s core idea is wonderfully straightforward: players control adventurers who have been transformed into living dice and forced to participate in a surreal game show run by the unpredictable goddess of fortune, Lady Luck. In order to regain their freedom, contestants must fight through a series of dungeon floors filled with monsters, traps, and increasingly difficult challenges. The gameplay revolves around a unique combat system that transforms dice rolls into tactical resources. Each turn, players roll a set of dice and must assign those values to their equipment in order to activate attacks, spells, or defensive abilities. Every item has its own requirements—some require specific numbers, others need even or odd values, and some allow a range of numbers to trigger stronger effects. This structure turns each battle into a small puzzle where players must determine the most efficient way to allocate their rolls. The randomness of the dice ensures that no turn plays out exactly the same, but the design cleverly allows skilled players to manipulate outcomes through equipment combinations, rerolls, or status effects. The result is a satisfying balance between chance and strategy where adaptability becomes the most valuable skill. Progression follows a roguelike format in which players climb through multiple dungeon floors during each run. Along the way they encounter enemies, shops, upgrade stations, and treasure chests that offer new equipment. Choosing the right items becomes an important strategic decision, as the player’s limited inventory space forces them to commit to particular build styles. Some equipment synergizes exceptionally well with certain dice values or character abilities, encouraging experimentation and creative problem solving. Because each run generates different encounters and item drops, the gameplay loop remains fresh even after many attempts, and discovering new item combinations becomes one of the most rewarding aspects of the experience. One of the game’s most impressive strengths is its roster of playable characters, each of whom dramatically changes how the game is played. The Warrior serves as an accessible starting character focused on durable equipment and straightforward combat mechanics. The Thief introduces a mechanic that allows players to steal enemy abilities and temporarily add them to their arsenal, creating unpredictable and often humorous situations. Other characters push the game’s systems in more experimental directions, such as manipulating dice values, using powerful spell cards, or transforming equipment into entirely different forms. Because these characters operate under different rule sets, switching between them feels less like selecting a different avatar and more like learning an entirely new game system. Beyond the character variety, the game also introduces multiple episodes for each hero, and these episodes often rewrite the fundamental rules of the dungeon. Some remove healing mechanics, others alter the behavior of dice rolls, and certain episodes introduce powerful new equipment while restricting the player’s ability to choose items freely. These twists keep the experience from becoming predictable and constantly challenge players to rethink strategies they previously relied upon. The increasing difficulty of later episodes also ensures that mastery of the game’s mechanics becomes essential, rewarding careful planning and deep understanding of the equipment system. Visually, Dicey Dungeons embraces a bright and playful cartoon style that perfectly complements its whimsical premise. Characters are depicted as expressive walking dice with distinctive personalities, while enemies range from quirky monsters to bizarre animated objects. The dungeon environments themselves are simple but colorful, designed primarily to support the clarity of the game’s mechanics rather than to create complex visual spectacle. This visual simplicity works in the game’s favor, allowing players to focus entirely on the strategic elements of combat while still enjoying a charming and cohesive art direction. The audio design further enhances the game’s lively atmosphere. The soundtrack, composed by Chipzel, features energetic electronic tracks that add excitement to each dungeon run. The music maintains a brisk tempo that matches the fast-paced decision making required during battles, creating a rhythm that keeps players engaged even during repeated attempts. Sound effects are crisp and satisfying, providing immediate feedback when attacks land, abilities activate, or powerful combinations are executed. Despite its strengths, Dicey Dungeons is not entirely free of frustrations. Because the gameplay relies heavily on dice rolls, unlucky sequences can occasionally derail even well-planned strategies. In later episodes where difficulty spikes significantly, players may find themselves defeated by unfortunate randomness rather than poor decision making. Additionally, while the variety of characters and episodes extends the game’s longevity, the core dungeon structure remains largely consistent, which may feel repetitive during very long play sessions. However, the constant discovery of new equipment combinations and strategies often offsets these moments of repetition. Ultimately, Dicey Dungeons succeeds by transforming a simple concept—rolling dice—into a surprisingly rich tactical system. Its clever design encourages experimentation, adaptability, and strategic planning while maintaining an approachable and entertaining presentation. The combination of roguelike progression, diverse character mechanics, and constantly evolving gameplay rules makes each run feel like a new puzzle waiting to be solved. For players who enjoy strategy games that reward creative thinking and experimentation, Dicey Dungeons offers a uniquely satisfying experience that remains engaging long after its basic mechanics have been mastered. Rating: 9/10
good rpg rogue like ig
juegazo de estrategia de mazmorras igualito al isaac
Просто ♥♥♥♥♥♥♥♥ игруля, все ачивки выбилми видос по ней записал
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.