
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pettiness alert: The singular form of "dice" is "die," and it drives me to distraction that a game about dice repeatedly gets this wrong. I've played through the first episode with the first five characters. So far, it seems just OK. Each character having different gameplay mechanics is interesting, but during each game, it doesn't feel like there are enough interesting decisions to make. You only ever get a handful of items, upgrades are often underwhelming, and none of the trades I've encountered were worthwhile. The UI has room for improvement as well. I should be able to view my inventory/equipment from any screen instead of having to backtrack. It would be nice if the game consistently showed tooltips about what different statuses do. (Maybe there's a setting for that somewhere; I didn't check.) On the whole, it feels like there's a lot of wasted potential here, and I'm glad I didn't pay full price.
游戏挺好玩的,就是这个女巫角色气死我了,难打的要死
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 3K | 70% | $34.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 2.3K | 66% | $59.99 | |
| $3.8M | 7.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 218.6K | 97% | $6.24 | |
| $15.3K | 231 | 66% | $3.59 | |
| $13K | 43 | 93% | $9.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $1.1M | 3.1K | 79% | $14.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
been playing this game for around 4 years and its still so much fun! The different builds and and types of episodes for each character are hard and that makes you want to keep trying new things until you beat it! there is plenty of content in the game as well. i played for multiple hours today and was only able to finish episode one of each character, and im experienced! for a new player this game has so much to do and learn, i highly recommend it!
One of the cutest and most satisfying casual rougelikes ever. Every run feels winnable once you learn the basics, and the length of each run is just right. All characters have great mechanics for gameplay, with even the basic Warrior having some depth in some episodes. The difficulty of characters makes them rewarding, even if a bit dependent on luck. [spoiler]Jester[/spoiler] can go ♥♥♥♥ himself though
КУБИКИ
好好玩
i think when "dungeons" word apears u know this is could be a masterpiece game
I absolutely love this game! Some people are stating that this game isn't a challenge at all, and I do agree for the first few little episodes as you get to understand the contestants and their abilities (once you hit the robot it starts to pick up the pace), but over time the game gets more difficult and it really requires you to think about the battles and what you really want to add to your inventory and whatnot. The art style is super silly and the soundtrack is absolutely energetic and fantastic - 11/10 easily! As soon as I opened the game for the first time I couldn't help but dance a little lol. If you enjoy puzzles like I do and a little bit of a gamble at times (with nothing too on the line because it's just a game), then this game might just be for you!
Dicey Dungeons is a comfy pleasant game that I've come back to a lot. Playing through the whole thing again after over a year of not playing it was a treat. It's very tightly designed and the different spins on mechanics as you progress are strategically interesting. I like the focus on just getting through each fight rather than building something insane that will solve every problem. The theming is fantastic and I was surprised at how much I enjoyed the little tidbits of writing. The music is also great, it wasn't a type of music I generally imagine myself liking but it weaves into the experience very well and I've found myself listening to it outside the game. Honestly my favorite roguelike.
Really fun roguelike game, with great style and unique mechanics! There's a lot of variance, but the main mechanics are to manage that variance and the runs are fast enough that if you get especially unlucky, you can just roll up another run.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.