
Dice Tavern is a roguelike deckbuilding game built around the classic rules of Farkle. Collect 35 unique dice, combine 43 Synergies and put your luck to the test in a candlelit medieval tavern. Use dice as your weapon and luck as your wager. This time, will you Roll Again or Take the Win?
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About

There’s an old saying in the kingdom: “When you’re lost, go to the nearest Dice Tavern.”
It all started with Elena, a girl from the North who made a name for herself among the ruins of a tavern. She turned the humble game of Farkle into a challenge that swept across the kingdom.
Six taverns, from the village to the throne. Thirty opponents, from humble challengers to legendary rivals.
With just six dice, that girl rewrote her own destiny.
And now, I can almost hear her calling:
“Fancy a round?”

Farkle is a classic dice game that has been played for centuries. Roll the dice and lock in your points, or keep pushing your luck. But Farkle, and you lose all your points for the round.
Dice Tavern expands on these classic rules with roguelike deckbuilding mechanics. When dice gain unique abilities and probabilities can be reshaped, a simple game of luck becomes an adventure driven by risk, strategy, and clever combinations.

35 Unique Dice
Every beautifully crafted die has its own ability and playstyle. They are more than tools. They can change the rules of the game.
43 Synergies
Combine specific dice to activate powerful Synergies. Underdog lets cheap dice rewrite the rules for straights, while Holy Empire and Demon Dynasty let the three dice at the heart of your build decide whether you walk in the light or descend into the abyss. Every Synergy has its own story and logic.
Deep Modding System
Use lead weights to shift the odds. Apply copper, silver, or gold stickers to revive weak faces or stack powerful multipliers. Pair them with cheating tools to turn every die into a finely tuned machine.

Gambler, Alchemist, Joker, and more. Each character puts their own spin on the rules.
Some let you take bigger risks with fewer turns. Others make coatings cheaper while driving up the price of dice. One turns every scoring roll into a high-stakes gamble: a 65% chance to double your score, or a 35% chance to reduce it to 1 point.
Different characters do more than change your starting conditions. They can make the same set of dice evolve into completely different strategies. Every choice is the beginning of a new fate.


6 taverns. 30 opponents. Target scores rising from 3,500 to 500,000.
Every opponent brings a unique challenge modifier. They might seal away your strongest scoring numbers, restrict your favorite core combinations, punish Farkles with extra penalties, or drain your total score every turn.
The shops are random. Gold is limited. Routes change every run. Every coin is a choice. Every roll is a risk. Every step takes you closer to the throne.

After clearing all six taverns for the first time, Elena will open the door to a whole new challenge.
Decrees: Stacking Challenges
15 Decree levels, each adding a new restriction to your journey.
And it only gets tougher: the effects stack with each level. Previous restrictions remain in place as new ones are added. How far can your build and your luck take you?
Endgame: Take Someone Else's Dice
Every Endgame run is a puzzle left behind by the player who came before you.
The dice, resources, and objectives are all set. Find the best solution within the given limitations. Every Endgame challenge is different. Take them on and find your way to victory.
Fate never reveals its answer until the dice come to rest.
Push open the tavern door and begin your journey.🎲
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
值得推荐的游戏。可以坐下来要好好玩,体验下一念天堂一念地狱的感觉。玩的就是刺激
连击10+以后点的快了会卡顿,不知道是不是因为我关了动画. 游戏思路不错,但是强度诧异有点大了....有的组合真的是废物..
搏一搏,单车变摩托
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Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从地狱到天堂再跌落谷底一个老玩家成了“牢底”??? 这游戏完美符合我从地狱到天堂再跌落谷底的反差需求!大部分玩家一开始都是纯碰运气,既会赌运出四五连骰甚至顺子(乐),也会一霉到底五连Farkle爆牌当场破防(悲)。 作为从Demo就开始玩的老玩家,我负责任地告诉你:正式版爽点燃到嗨起来!特别是热骰前就差一枚骰子赌运时,游戏加入了慢动作特写,那一刻我仿佛化身玄学大师,碎碎念着“操控骰子重力”。 然而,当玩家配重点到满、构筑玩出花,一路爽进遇到“禁用5”的对手时(甚至还不是关底Boss),整个人直接一整个亚麻呆住。不能扔5,我的核心构筑和配重全废了呀!没错,这就是我本人的悲惨经历,硬生生把自己玩成了“牢底”。 这游戏给我的感受是:兄弟跟你心连心,你跟兄弟玩脑筋!不过我依然觉得这游戏确实上头。每一次投掷都是风险与收益的博弈,每一次构筑成型都是多巴胺狂飙。就算被规则针对,那确实太针对了(悲),这大概就是骰子肉鸽的魅力吧。 总结:爽是真爽,坐牢也是真坐牢。喜欢骰子博弈与构筑成长的玩家,强烈推荐入手,但请做好随时“前期爆牌"“后期嗨起”的心理准备 [quote]关注➡️[url=https://store.steampowered.com/curator/46261058/]「暮光鉴赏组」[/url]于暮光之下,品世间好游[/quote] [u][b]“暮光游戏鉴赏组”欢迎你的加入~~[/b][/u]
微妙 玩DEMO的第一場非常上頭 第二場開始發現這遊戲非常簡單 第二場時遊戲時數約2小時 連擊數&分數就已經到上限了 原本還會很享受骰子碰撞時的聲音和刺激感 但到後面就關掉動畫只覺得好浪費時間了 玩了第三場又玩了應該算是很容易成形的META組合 已經變質成在拚速刷了 整體而言是想給個中評的 但還是給個好評 如果你是個就算已知某組合可以屌虐還是會去嘗試不同組合的人我相信還是可以有很長的遊戲壽命和新鮮感的
めちゃくちゃ時間溶ける。いろんなダイスの組み合わせを試してると、ただ運に賭けるゲームじゃなくて、どうやって倍率を伸ばすか考えるゲームになってくる。物足りない人はジョーカー選んで自分からストレス増やすのもアリ。上振れするか全部パーになるかの二択。
有些boss真的离谱,我好不容易凑齐的骑士套直接给我ban了,当场破防。但不得不说,这种被针对的感觉反而让我更想赢,上头
もういい、もう一回やる。今回は勝てる気がする。マジで。
我已经从砸键盘进化到佛系掷骰了
재밌습니다. 재밌다고! 그니까 제발 한글 패치좀! AI번역이라도 되니까!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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