No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $439.4K — a different platform, not this one.
Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!) You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten. Will you be able to push luck to your side? The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later! And most importantly... Break the game (It is one of those)
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!) You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten. Will you be able to push luck to your side? The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later! And most importantly... Break the game (It is one of those)
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam + Google Play only; App Store, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 1ratings | 100% | #13 | not modelled |
| $10.39−20% | 1.1Kreviews | 90% | — | $439.4K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #10, worst PL #79 · 9 markets collected
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $4.99 |
| 44ratings |
| 97% |
| #15 |
| $4.1K |
| $12.99 | 384ratings | 70% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $2.99 | |
| — | 2 | 100% | $9.99 | |
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 |