
Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 10 → 198.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo® IV is the ultimate action-RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Embark on the epic campaign solo or with friends, meeting memorable characters through a gripping story in a beautifully dark world, or explore an expansive end game: battle iconic bosses for powerful loot, fight back the encroaching onslaught of Hell in Helltides, master the Forge to create your ultimate weapons and progress powerful characters, with cross-play and cross-progression on all available platforms.

Discover the critically acclaimed franchise that defined the Action RPG genre. As the battle between the High Heavens and Burning Hells rages on, hatred devours Sanctuary as evil spreads and a new wave of cultists and worshippers arise to embrace Lilith’s coming. Only a brave few dare to face this threat and bring light to the all-consuming darkness.

Forge your own path through the corrupted lands of Sanctuary, an ever-growing, fully explorable world teeming with challenges, quests, enemies, and loot. Join your fellow adventurers, rescue and retake besieged towns, delve into nightmarish dungeons and uncover lost secrets as you fight back evil. The many zones of Sanctuary are yours to explore, and with rotating areas of extreme peril like World Bosses and Helltide, danger lurks at every turn.

Create and customize your character to face the encroaching darkness. Choose from one of five classes and build your hero with skills, abilities and cosmetics, creating a champion that is uniquely your own. Grow stronger as you progress through powerful Skill Trees and develop even more unique end game specializations with Paragon Boards.

Discover and experiment with a vast arsenal of powerful weapons, armor and more to fight back against the demons threatening Sanctuary. Explore unique combinations, create your own upgrades and collect a plethora of powerful tools to battle in immersive, action-packed combat against the deadliest of enemies.

The tales of Sanctuary continue to unfold. Create Seasonal Characters and join in fresh adventures - master new mechanics and take on the latest threats in each new Season. Complete harrowing feats of the Season Journey and earn new Battle Pass rewards. Plus, sharpen your swords and get in the spirit of the seasons when Limited-Time Events sweep through Sanctuary.

There’s even more Diablo® IV to explore as you reach higher levels and more fearsome World Tiers. Face the greatest challenge yet as you take on the most powerful demons in The Pit, steel yourself against Uber Bosses to reap uber unique rewards, fight back overflowing armies of Hell as Helltides emerge across Sanctuary, battle larger-than-life World Bosses, and master the Forge to create the mightiest weapons fit for a hero.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 77Kreviews | 65% | #18 | $16.2M |
| $29.99−40% | 14.4Kratings | 75% | #28 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game, but is held down by poor updates and connectivity issues
They nerfed mythics They nerfed iconic mythic drop rates down to around 0.02% They nerfed the jewelers mythic target crafting making it totally useless They nerfed the mythic tribute They nerfed mephesto mythic drops They nerfed mephesto keys They added random stats to mythics They let you equip only one crafted mythic making the new currency and seasonal mechanics useless The bottom line is that this game has potential however its ruined by cooperate greed. I do not recommend you waste your time and money on this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 47.6K | 96% | $19.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $16.2M | 23.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.8M | 226.3K | 75% | $29.99 | |
| — | 0 | — | — | |
| $0 | 249.9K | 89% | Free | |
| — | 0 | — | — | |
| $0 | 2.2K | 65% | Free | |
| — | 323 | 89% | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #3, worst JP #40 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese* +2 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diablo IV é aquele tipo de ARPG que você começa pensando em jogar só um pouco e, quando percebe, já está há horas matando demônio atrás de equipamento melhor. O combate é provavelmente uma das melhores partes. As habilidades são rápidas, os inimigos aparecem em quantidade e cada classe tem uma identidade bem diferente. Conforme você evolui, vai liberando novas habilidades, equipamentos e combinações para deixar sua build cada vez mais forte. E o loot é o grande vício do jogo. Você mata um grupo de inimigos, aparece aquele item diferente no chão e já bate a curiosidade pra saber se finalmente veio alguma coisa melhor. Depois você começa a procurar equipamentos específicos para melhorar sua build e entra naquele ciclo clássico de farm. O mundo de Santuário também é muito bonito e bem mais aberto do que nos jogos anteriores. Tem masmorras, eventos, chefes, fortalezas e bastante coisa espalhada pelo mapa. Além disso, o jogo continua recebendo temporadas e atualizações, então sempre existe alguma mudança para experimentar. Hoje o Diablo IV também está muito maior do que era no lançamento. A expansão Vessel of Hatred adicionou Nahantu, a classe Natispírito, mercenários e a Cidadela Sombria, além de várias mudanças no jogo-base. Em 2026, Lord of Hatred também trouxe novas mudanças de progressão e conteúdo. Mas nem tudo são flores. A recepção atual na Steam ainda é mista nas avaliações recentes, mesmo com a avaliação geral em inglês permanecendo majoritariamente positiva. Isso mostra que, apesar de todas as melhorias, ainda existe bastante discussão sobre o endgame, temporadas e algumas decisões de design. No fim, Diablo IV é um jogo que faz muito bem aquilo que um ARPG precisa fazer. Matar, pegar loot, melhorar a build e voltar para matar inimigos ainda mais fortes. Se você gosta dessa fórmula, principalmente jogando com amigos, tem conteúdo pra caramba aqui.
Eğer DLC almıyorsan oyun içeriğinin yaklaşık %35 kadarına erişemiyorsun. Ek olarak fark etmeyen olursa DLC'ler oyundan daha pahalı. :]
搞笑游戏来的2023.6.6-2026.9.13 3年3个月即被宣布续作事实上放弃,甚至是26年宣布29年暗黑5发售
Regret buying this game. It is just looks cheap and feels soulless.
시리즈의 부활을 알리고 시리즈의 종말을 알리고.
TLDR: Base game players get punished, while the DLC becomes more mandatory. I bought the game during Season 11 and enjoyed it without feeling like I needed to buy the Vessel of Hatred DLC, but replaying it during Season 14 has been tedious, due to the item drop rate changes. Now it's much more difficult to build a seasonal character, because legendaries are now extremely rare even in Torment VI, and it seems like the change was made in order to add the Horadric Cube into the game, allowing you to upgrade Rare gear into Legendary gear. Unfortunately, they added the Cube to an area restricted to the Lord of Hatred DLC, making the game much more grindy to those that didn't pay the 40$ for the DLC. It's essentially balancing the game around those that bought the DLC, while nerfing those who haven't bought it yet. The community already considered DLC owners as overpowered due to all the other benefits they get, so I don't understand why they had to nerf something as universal as drop rate which causes those without the DLC to suffer. Side note: The minimum specs say 8GB of RAM, I have 16GB of RAM and constant stuttering, it's a common problem in the community, and the only solution is to upgrade the 32GB of RAM. Activison / Blizzard has been scummy for a while now, full of bad desicions and predatory tactics, but at least their games used to be well optimized. Not anymore.
S14是我玩过最垃圾的赛季, 我玩个蛮子, 神话池子太大出的都是没用的, 提升全靠嬗变, 打了一天底材一嬗变就是不可摧毁要么是生命值, 附魔师变词条每次递增200W金币, 刷一整天倒欠朋友5E金币, 还是0提升, 很难想想我竟然在一个刷子游戏上感觉到了这赛季都不可能刷出来我想要的装备的绝望, 刷子游戏不是应该只要刷就有提升吗? 如果依然这样可以和DNF坐一桌了 上个赛季好玩是BUG驱动的自己没点B数吗?这赛季的留存率烂完了不看报表吗?这赛季不光没有有利于玩家的bug全是恶心玩家的bug. 我的评价是拉完了 S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩S14别玩别玩别玩
I do like the game but I cannot recommend it due to poor quality of life. Every season the lag seems to get worse and more bugs are introduced. Unfortunately, Blizzard doesn't seem to care and are more interested in pushing out paid cosmetic items. People will say it is not laggy and it is just me, but I have 1 Gigabyte internet connection, and do not have this problem with any other game. It is clearly a server side problem. The lag has got so bad now that i even get random disconnections and rubberbanding is happen 80% of the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.