
Rediscover the dark fantasy classic that defined the modern ARPG genre; fully remastered with a new class, fresh content, quality‑of‑life upgrades, and an overhauled endgame. Chain brutal skill and item synergies, rise in power, and carve through Hell’s armies with up to eight players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Sep 11 → 17.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Diablo II: Resurrected – Infernal Edition includes the critically acclaimed remaster of Diablo II and its Lord of Destruction® expansion, together with the brand-new Reign of the Warlock DLC.
Journey through the Hell-scarred land of Sanctuary; faithfully preserved and enhanced with modern 3D graphics, remastered audio, and updated cinematics.
The included Reign of the Warlock DLC expands upon the Diablo II: Resurrected experience with the brand-new Warlock class, an overhauled endgame, fresh mechanics, and modern quality-of-life updates.

Experience the story of a world ravaged by eternal conflict between the forces of Heaven and Hell. Obtain powerful items, master over 200 awe-inspiring skills across eight classes, and vanquish the minions of the Burning Hells in 8 player co-op. Dominate the leaderboards, then get a fresh start with seasonal ladder resets that introduce new challenges.

The Warlock arrives in Diablo II: Resurrected, a master of shadow who turns the power of the Burning Hells against itself.
Command forbidden power through three unique paths:
• Demon focuses on enslaving hellspawn and binding them into loyal, fearsome allies that fight at your command.
• Eldritch channels searing mental magics into ordinary weapons, transforming them into conduits of devastating force.
• Chaos unleashes the raw elements of Hell, fire and shadow allowing you to rain elemental destruction upon your enemies from afar.

Collect new Unique items, sets, and runewords to create powerful new builds for classic classes.
Take on expanded endgame challenges with Terror Zone updates, the Colossal Ancients fight, reworked enemy difficulty scaling, and new mechanics that reward strategy and class mastery.
Track your progress with the new Chronicle system, which shows all the items you’ve collected account-wide and rewards completionists with exclusive bonuses.

Diablo II: Resurrected – Infernal Edition includes powerful quality-of-life updates without compromising Diablo II’s iconic feel. The new customizable Loot Filter reduces screen clutter, helping you identify the gear that matters most to you. Managing resources across characters is also easier than ever with updated Stash Tabs, including dedicated tabs for gems, materials, and runes for quick sorting.
Feeling nostalgic? Switch freely between eras and experience Diablo II the way you remember.

Celebrate your journey through Sanctuary and beyond. Instantly unlock Kervek the Putrid Pet and the Forbidden Tethers Back Trophy in Diablo IV, giving your wanderer a touch of forbidden flair. You’ll also receive the Horadric Cube Housing Item in World of Warcraft, a timeless artifact to display proudly at your home in Azeroth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry, loved the original, lookng forward to it but simply unable to connect to battlenet.com or even the battle.net app I downloaded as well. Total waste of time and nightmare. Why would you release a game so many people can't even run?
Looks great, sounds and feels better than the original. I will say, however, that its gameplay and general feel have aged awfully since I last played it. Don't get me wrong, there's a whole list of things that D2(R) does very well, but then there's still the need for regular farming on anything but normal difficulty, the lack of in-game information about cube recipes and runewords, incredibly repetitive level designs and no real way of shortening the all-same super boring beginning of the game before anything remotely interesting happens. In a way that's what the die-hard fans want and I get the sentiment out of having wasted my teens and early adulthood with the original. But to anybody else I find it very, very difficult to recommend. Maybe that's just me having found my holy grail of ARPG gameplay in Grim Dawn. Or maybe it's the realization that modern titles don't cause as much tendinitis with often better input schemes and less manual interaction for e.g. healing potions on your belt. Or the fact that I don't want to stare at the same tiles for hours where-as more modern titles do atleast have the (not always fulfilled) potential of giving you much more interesting environments to navigate through. If non of that deters you, however, you might just find your itch being scratched with this oddity of a re-release. Especially if you're looking to dig into game history and finding out why there's tons of people having lost their marbles over achieving a 0.02% chance drop of a specific item on a specific boss that cost them more important opportunities in life that they would ever want admit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #58, worst DE #99 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高级启动中添加以下参数可以畅玩无阻,直接复制粘贴,体验简中+裸连 -locale zhCN -address kr.actual.battle.net 亚服: -address kr.actual.battle.net 欧服: -address eu.actual.battle.net 美服: -address us.actual.battle.net
battle.net is an absolute nightmare never play blizzard games
Instead of nostalgia I only felt regret that I paid for this. Just play Path of Exile instead, either one.
Can not play offline without logging in every 30 days to be blasted by their ads. Not worth the upgrade, save your money as the game will be unplayable as soon as blizzard decides to turn it off.
this is a master piece of a game its really a shame the its sequals couldnt live up to that, also for those who know stay awhile and listen.
El juego es simple: 1 Empezás como hechicera 2 Te teleporteas como un enfermo hasta el jefe del acto 3 Lo haces cag*r con la esperanza de que te dropee el Oculus para farmear mejor 4 Te dropea cualquier items menos para la hechicera 5 Te enojás y te armas un nuevo pj que le sirvan los items farmeados 6 Te cogen en infierno con el nuevo pj, lo cual te obliga a volver a farmear con la hechicera 7 Te dropean items pero para otro PJ distinto al que te armaste recientemente 8 Volvés al punto 5 y repetís la secuencia eternamente con la esperanza de poder terminar Infierno con algun pj algun dia. 10/10
why do i need to linked my bnet acc to a steam game ? i don't even have a bnet acc man Waste of my time again.
Diablo 2 Resurrected is a non-remake (as far as I can tell, it's a graphics shell Blizzard slapped onto the original game and had the balls to charge full price for) that addresses exactly none of the problems the original game had (chief among them the fact that two character classes are non-viable trap options) while adding a new character class and a loot filter that were originally paid DLC. Of the eight character classes, two are outright jokes. First is the Necromancer, which has been broken (in a bad way) since the game launched: the main build relies on uncontrollable pets that have collision with each other, meaning that half the time they either get stuck in a corner or die trying to all fit through a narrow doorway. The Barbarian is also a joke but for a different reason: it's a class that can hit one thing at a time in a game about spamming explosions. Somehow, I don't think anyone would have complained if whatever B-Team Blizzard had working on this fixed the pathfinding and reworked the skill trees, but that would require effort that could go into making more microtransaction cosmetics for Diablo 4 and suing all those World of Warcraft private servers to the ground. Then there's the problem of gear drop rates, which make early-2000s Korean F2P MMOs look reasonable by comparison. There's no bias for item drops at all, and it's virtually impossible to gear up without using external trading sites that are increasingly abandoned because this game is nearly dead online outside of farm lobbies on the hardest difficulty (and even then there's not many of those). I'm not joking when I say I spent 20 hours playing this without ever finding an item drop I could actually use: I spent the entirety of the first two difficulties using a staff I got off a vendor because I could not find anything better. Again, you would think given the lack of any kind of competitive endgame and the fact that Blizzard themselves don't have any real financial incentive (ie; they're not the middleman in a real money trading market) that they'd at least add some kind of bias to ensure you can play the game without needing to stop and visit a trading website every few hours. That's another problem: there really is no endgame. Diablo 3 and 4 have a ladder system based around going through an infinite, randomized dungeon with ranks handed out based on how far you got and how long it took you to get there. It makes sense to actually try for best-in-slot in those games because it's not terribly difficult and because there's something to actually use it on. D2 has nothing: once you finish the game on Hell, that's all there is. Avoid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 791 | 83% | Free | |
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| $225.4K | 303 | 67% | $24.99 | |
| — | 0 | — | — | |
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