
Set in the Dark Ages, Devious Dungeon is a medieval focused action platformer with RPG styled upgrades.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 415reviews | 82% | — | $64K |
| $7.99 | 539ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was hunting for some achievements in Dying Light, and I needed a game to help me unwind. Oh, thank goodness I found Devious Dungeon! It was exactly what I needed—a relaxing and enjoyable experience that allowed me to earn 100% of the achievements in just five hours. Now I feel ready to tackle the 100% completion in Dying Light too! Devious Dungeon is a very fun and cozy game, perfect for taking a break from grind-heavy games. Best of all, it’s short enough to be completed in a day, making it an ideal choice if you’re looking for something light and refreshing.
Devious Dungeon, developed by Woblyware and Ratalaika Games S.L. and published by Ratalaika Games S.L. and Meridian4, is a 2D action-platformer that captures the spirit of classic dungeon crawlers while blending it with the simplicity of an arcade experience. The game places you in the role of a lone knight chosen by the king to venture into the ever-changing depths of a cursed dungeon where monsters, traps, and treasure await. Its premise is deliberately straightforward, but that simplicity is the foundation of its charm. Devious Dungeon doesn’t strive to tell an epic story or reinvent its genre—it focuses instead on delivering tight controls, consistent progression, and a satisfying gameplay loop centered on combat, exploration, and incremental upgrades. The first thing that stands out is the game’s nostalgic presentation. Devious Dungeon embraces a retro pixel-art style that pays homage to 16-bit era classics. The environments, though procedurally generated, maintain a hand-crafted feel with their atmospheric backgrounds, torch-lit corridors, and medieval décor. The visual simplicity works in its favor, creating a clean, readable game world where every enemy, item, and platform is easy to identify. Complementing this is a catchy chiptune-inspired soundtrack that adds to the old-school mood without becoming repetitive. The combination of vibrant pixel aesthetics and a minimalist interface results in a presentation that feels both classic and timeless, reminding players why simple art direction often outlives high-budget spectacle. Gameplay in Devious Dungeon revolves around short, action-packed stages where you jump, slash, and loot your way through random layouts filled with enemies and hazards. The core loop is elegantly simple: find the key hidden in each level, unlock the door, and descend deeper into the dungeon. Along the way, you earn experience points for defeating monsters and gold for looting chests. Between stages, you can spend your earnings on better weapons, armor, rings, and potions that steadily enhance your stats. Leveling up increases your base health, damage, and critical hit rate, creating a tangible sense of growth as you progress. The shop system is easy to navigate, and the constant drip of upgrades keeps each run rewarding, even if you fall in battle. The roguelike influence is clear in the randomized levels and the retention of experience and gold upon death, giving players a steady path forward rather than forcing complete restarts. One of the game’s major strengths lies in its pacing. Each level can be completed in just a few minutes, making the game ideal for both short bursts and extended play sessions. The combat feels snappy and responsive, with melee attacks landing cleanly and movement remaining fluid. There’s a rhythm to the gameplay that becomes addictive—enter a room, clear out enemies, collect loot, and move to the next. As you dive deeper, new enemy types emerge, requiring quicker reflexes and smarter positioning, though the overall difficulty remains balanced enough to stay approachable for casual players. Boss battles punctuate each world, providing satisfying moments of tension that test your mastery of movement and attack timing without feeling unfair. However, the simplicity that makes Devious Dungeon so accessible can also be its greatest limitation. While the randomized level layouts add some variety, the overall structure remains largely the same from start to finish. Combat, though satisfying, doesn’t evolve significantly, and most enemies are defeated using similar tactics. Once you’ve acquired stronger equipment, progression becomes more about endurance than innovation. There’s a repetitive quality to the game’s rhythm—kill, collect, upgrade, repeat—that can lead to fatigue for players looking for more complexity or narrative depth. Yet, for those who enjoy straightforward gameplay loops and the satisfaction of incremental improvement, this repetition becomes almost meditative, a core part of the experience rather than a flaw. From a technical standpoint, Devious Dungeon runs smoothly and efficiently across platforms, a reflection of Ratalaika’s reputation for clean, optimized ports. Load times are minimal, and controls are tight whether using a keyboard or controller. The minimal system requirements ensure that nearly any PC can handle the game, making it a perfect entry point for players who appreciate retro-style titles without demanding hardware. The design prioritizes accessibility—checkpoints are generous, deaths are rarely punishing, and progress is always preserved in some form. It’s this balance of challenge and forgiveness that makes Devious Dungeon appealing to both newcomers and genre veterans alike. In the end, Devious Dungeon is a celebration of simplicity done right. It doesn’t pretend to be more than it is, nor does it overcomplicate its design with unnecessary systems. Instead, it delivers an enjoyable, fast-paced dungeon crawl that rewards persistence and attention to small victories. Its retro art style, satisfying combat, and clear progression loop make it a game that’s easy to pick up and hard to put down. While it lacks the depth and mechanical variety of more ambitious roguelikes, it excels as a compact, accessible adventure that captures the joy of old-school platforming with modern convenience. For players looking for a short, rewarding experience filled with loot, monsters, and nostalgia, Devious Dungeon stands as a charming and well-crafted gem in the indie action-platformer landscape. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have vague memories of beating this game, because of that, it means I didn't hate it. Enough of a reason as any to thumbs up.
i love all things Ratalaika i know im a weirdo
Devious Dungeon - залипательный платформер, для того, что бы скоротать пару вечеров, желательно с геймпадом. совсем ненапряжный, практически без сюжета, но ламповый и вызывающий ностальгические чувства. беги - круши - умри - повтори.
i played this game from app store a lot about 10 years ago.i suddenly remembered it but forgot the name, took me some time to find it. still love it!
This game was okay... as someone who is a pixel-artist, I definitely feel that the artwork could be much better, but it was okay overall. The level design, features, and story were sorta generic, but not terrible. I wouldn't say this game is worth 7.99 USD, but on discount it's worth it as a short game to play that has achievements. ♡ Gameplay: 7/20 ♡ Writing: 5/20 ♡ Visuals: 8/20 ♡ OST/SFX: 15/20 ♡ Accessibility: 15/20 ♡ Total: 50/100 - Celeste <3
Игра про "рыцаря" в подземелье. Бегаем, убиваем монстриков, находим выход, повторяем. Периодически локации будут меняться и монстры тоже, также они будут становится сильнее. Тем временем периодически будут магазины, где мы можем прокачать персонажа, чтобы снова пойти по подземельям в том же темпе. Игра не плохая, но 320 рублей она явно не стоит и могу рекомендовать только по высокой скидке
I actually started this style with Space Roguelike Adventure, and then discovered this. This one feels a bit easier, but the two are pretty much the same, save the setting. So I will say the same I do here as about SRA: get this, because it is easy to pick up, playable in short periods or long plays, and excels in enjoyment. It is like 1/10 the cost of a AAA title and 1000 times more fun.
są ukryte pomieszczenia
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 93 | 77% | $7.99 | |
| $57.7K | 3.4K | 86% | $0.89 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $433 | 3 | 67% | $6.99 | |
| $0 | 20 | 95% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64K | 405 | 38% | $5.99 | |
| $64K | 259 | 69% | $6.99 | |
| $64K | 321 | 94% | $9.99 | |
| $64K | 139 | 90% | $12.99 | |
| $64K | 92 | 73% | $17.99 | |
| $64K | 400 | 98% | $4.99 |