
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
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About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the better Open World games I've played alongside Kenshi.
I've been waiting for a good daggerfall successor for a while now and this really scratches the itch. If the developer plays their cards right I could see this developing into a "forever game" you'll play for years after it's official release. The foundation of the game is really solid, and it seems to be getting a good amount of updates. If you're interested in a quality procedurally generated RPG, this one's worth a shot.
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Languages: English
Hours played at review time, across 272 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Theres so much to do, its super chill with allowing you to just completely cheese the game if you want to. Sending enemies across the map with the hammer is too much fun 9/10 could use some more enemies + SFX
Really fun to explore the game. Played the Demo for more than two hours and had to get the full game.
The first real RPG open world. you can do whatever you want
this will become my new skyrim where i want to start a new character every 3 months, so much fun you can legit do whatever the hell you feel like. it takes a while to learn some of the mechanics and especially how the menus work (still unsure of alot) but its a very fun trial an error to see what happens. you can run this on literally any pc and its like 500mb, so worth the money the developer deserves all the praise an look forward to more things being added
The activity in both the community and from the developer is my favorite part of the game. Every month or two I check in and see a ton of new content and updates that make me boot up another run
Bought some cool horse armor enchanted with flight, put in on my horse and she immediately flew into the heavens. You will be missed Paprika. 10/10
I can't recommend this EA game as it just ate a bunch of raw materials when it crashed. It only has one save per world, so there is no older autosave to go back too. It looks like the world saves and the player saves are in separate files, so the chest I removed materials from apparently saved but my player inventory and magic bag inventory didn't. While there is a single .bak file for the player file the time and size are the same as the primary file, so that's of no help in this case. I'm not really a fan of the single save game approach as it doesn't allow you to go back and correct simple mistakes, but if a game is going to go that route it has to be technically flawless and never lose or corrupt your save data. This game is not that. The game has some pretty unique mechanics and I had fun exploring them, but it needs to bake more on the technical side.
It's like TES and Caves of Qud had a hate baby and painted it to look like OSRS. Absolute 10/10 experience. As long as the developer deliver's on story content and better questing as EA continues this is going to be a solid recommend for any spreadsheet monkeys and exploit/build crafting enjoyers
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Where this game's players are, estimated from review languages.
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