
The popular stylish action games Devil May Cry, Devil May Cry 2, and Devil May Cry 3 Special Edition return in one collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 24 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.5Kreviews | 94% | — | $10.8M |
| $29.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1511 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
solo jueguen el 3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese, Simplified Chinese*languages with full audio support
| $9.89−67% |
| 1.1Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 часть: приятненькая, проходится на легке, ток аспект в аду против босса с точкой атаки на спине так себе сделано из за камеры. 2 часть: позор индустрии, её не должно было существовать, полностью теряет свою суть. 3 часть: признанная всеми имба, оч кайфовая в плане локаций и миссий, боссы довольно интересные, довольно сложный Вергилий в финале и батяня Леди.
крутая игра
GOATED 🐐
This collection holds out to this day very fun and challenging so full of adrelnaline pumping hack and slash with style. 1 and 2 i would say are the blueprint and the 3rd is DMC embodied seasoning and flavor well cooked and served with love.
bu oyun o kadar güzelki şeytanlar bile ağlayabilir
DMC 1: - Hard, but most of the time because of the bad camera (like in Resident Evil 1, it switches angle. Imagine that in action game. Now, imagine that in a boss arena) and direction control. B is used to dodge but also to taunt, so the controls are pretty bad. Also, dodging can only be done left or right. With the cameras constantly switching from angles, "left" or "right" is not always the same. - Good gothic aesthetics, with big buildings similar to Dark Souls in some way. - The story is very bad, you are teleported into places without really knowing why. - No chapter select, so there is some missable stuff - There are many boss encounters, but you faced each boss between 1 and 3 times. Sad. - Cool level design, the whole map is basically a castle. BUT, you go through only a part of this castle in each mission, and can not go out some boundaries. In later missions, you will have to go back in these parts and will see how each other are interconnected. - When you die, you have to restart the whole chapter, which sucks. Chapter in themselves are sometimes short (could be 5 minutes) which makes it kinda addictive. This is the same for DMC 2 and DMC 3, but DMC 2 sets up some checkpoints so that even if you die, you don't have to do the whole mission again, which was a good idea imo, and was kept in DMC 3. DMC2: - There finally is the dodge in every direction, which was removed in DMC3 - Camera is now semi-fixed and semi dynamic - You now don't need to spam the gun button to use the gun repeatedly, but you can still use the gun by pressing mutiple times the button asssigned to it for more precise combos, which was removed in DMC3 - There is an HP bar for each mobs, which was removed in DMC 3. - There are two storylines: Dante and Lucia. I must say that Lucia does almost the same missions as Dante. There are two new bosses + a new final boss and several less bosses that you will not encounter. Also, Lucia goes sometimes before Dante in each stage and the consequences of what Lucia has done in a mission can be seen in the same mission for Dante. - Too easy, I died like 3 times in two playthroughs. - As in DMC 1, the combos are very limited - The gun is too powerful in devil trigger form - Like DMC 1, the story is bad, it is kinda non-sense. - No more that much interconnected zones. - Bosses are hard to remember, because you will first try them all + there are many. Contrary to DMC 1, in which bosses appeared multiple times. Not sure what is better... Everybody says DMC 2 is bad, I found it better than the 1. The only thing about this game is: too easy and no gothic aesthetic anymore. DMC 3: - Undoubtly the best of the trilogy - Finally interesting combos! - But Dante is cool in a way that a 40yo executive decided it: in a cringy way. Dante skateboarding a missile launcher while saying "woohoo, woo" constantly or doing some nunchaku moves while again saying "woohoo, woo" is awkward and very kitsch. - The story is finally understandable. It is basically a prequel about how Vergil got his devil power and fights against Vergil his brother and Arkham that are plotting something. It is a very telegraphed story with not much depth. - Combat is better. No need to spam Y or Stinger like in the first game. No need to spam gun like in the second game. You can do some combos but are not that much encouraged to either. That is, you can finish the game despite having bad combos scores everywhere. But doing some combos will allow you to better chain bosses and do more damage to them, the same with mobs. Also, it will reward you with more red orbs, that you can use for upgrade (which means that if you are bad at the game or just spam attacks, you won't much red orbs and thus won't be able to upgrade. That is: you are bad = you won't upgrade = the game will get harder later, which is not friendly for players not used to action games, but I understand that they could not implement something to help beginner, because else, you won't bother about being good and will still win the game). - A new feature is included, with a lot of potential: style. You start with four styles, each of them giving you a special ability and a way to play. Unfortunately, you will need to upgrade each style by fighting enemies / speding some red orbs to get new abilities. That is, you will not be able to max out more than one style during one playthrough. Also, it would have been good if we could have been able to switch styles during combat, which was impossible on PS2 back in the day and was modified on the Nintendo Switch version. You can switch weapon mid-combo with a single input command which is cool and was not possible in DMC1 and 2 without pausing and going in the menus (it might have been possible though, in that case, I can't recall). - Boss fights are better and more memorable than the first and second opus. But they have a very large health pool. Some of them have actually lower health, but have a shield that you have to break and that regenerates itself ([spoiler]Nevan, the witch boss[/spoiler]). - Camera is better but still trash. - Level-design takes its inspiration from DMC1, which is good but not better than DMC1. FOR ALL GAMES: For all the three games, achievements are mega toxic. You have to finish several difficulty modes, some of them getting unlocked after you beat other game mode. If you beat the game in normal mode, you still have to go through easy mode to get 100% achievements. Also, in DMC 3, you need to perfect all missions. I would advise to skip the trilogy if you just want to give a shot at the serie. Go to a more recent title. However, if you are interested in it, you might want to try it.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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