
Deus Ex: The Fall is set in 2027– a golden era for science, technology and human augmentation, but also a time of great social divide and global conspiracy. Powerful corporations have seized control from governments and command the drug supply needed by augmented humans to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥ mint
Muito bom o jogo, a história também, mas eu esperava a segunda parte que nunca virá , fiquei triste pq eu esperava um final semelhante a do Director's Cut, mas vlw a jogatina !!
its not the best Deus Ex, but I had fun with it. Buy it when its cheap.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手机平台移植的粗制滥造之作
Okay, it's a phone game port and not Human Revolution and the comparison point makes it feel like a disappointment, but there's a world there to enjoy, and I actually had fun once I got into it. I think over time people will be nicer to this game and sad that they didn't follow it up. The only thing that really lets it down is the that the guns don't feel impactful. The only other super weak point is the 'Australian Civil War' plot point. The story in the Deux Ex games are impactful because they play on real fears and concerns and then ham them up, but whatever tensions exist in Australian society, the idea of an Australian civil war is just pure fiction and doesn't feel super convincing...
It has jank, but the story was alright, albeit incomplete. Playable if you need a short Deus Ex game.
Invisible War and Human Revolution were both an improvement on their respective predecessors in many ways, but The Fall fell well short of all of them. Yes it was part 1 of an planned episodic series aimed mainly at mobile devices but wow, it's not hard to see why there was only 1 episode. The main problems were not any technical limitations imposed on the target devices. From the offset the voice acting is terrible, the animation during dialogue was atrocious, and it would not be so much of a problem (previous entires have been a bit meh, but not this bad), but you also have to spend most of the first 30 minutes listening to so much it cannot be ignored. I mean, why does Ben have to spell out the entire back story in dialogue, then we play the related memory sequence, with even more terribly delivered exposition. The only saving grace of The Fall is the inventory system has gone. Now the worse part. In order to get all achievements, I needed to play through the game 4 times to earn enough credits to buy the 2 most expensive weapons, quit and reload and play through again for 10 praxis kits. It would have not been so much of a pain if there were more episodes to gain the required credits, but you cannot let it lie. At least after playthrough 1, it can be knocked out in less than 90 minutes. On a side note, if you are using a controller to play this game, it appears the joysticks are directly linked to FPS, so if you play on a decent machine, even for 10 years ago, hacking and camera control are impossible as the cursor/crosshair is uncontrollable. Use V-sync, it fixes most of it, and also turn down Controller sensitivity in the game options.
i usually don't have that high of a game quality preference but this one is just straight up ♥♥♥♥♥♥♥, just don't port mobile games to pc pls...
ass
No irónicamente, The Fall me parece un juego bastante bueno. Es un Deus Ex en miniatura, con las limitaciones evidentes de un juego de móviles, pero en esencia se nota que es un Deus Ex.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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