
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 42.3Kreviews | 76% | — | $2.5M |
| $2.99−90% | 674ratings | 82% | #63 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
önceki oyun daha iyiydi
my balls augmented
The story disappointed before the end, but the setting's amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's been a decade since a proper AAA immersive sim has dropped. Deathloop's setting was so weak, on that f*ck*as* island. The people yearn for cyberpunk cityscapes. I promise you'll make money. And if you don't you'll have made me happy, which is just as good if not better.
Обзор Deus Ex: Mankind Divided — когда ты киборг с кризисом среднего возраста и кучей проблем Прошёл Deus Ex: Mankind Divided и теперь точно знаю: быть Адамом Дженсеном — это как пытаться решить головоломку, пока мир вокруг рушится, а общество смотрит на тебя косо из‑за имплантов. Разберу, что было круто, а что — как попытка починить кибер‑руку скотчем. Что понравилось (и заставило сказать «Я почти бог!»): Атмосфера антиутопии. Прага будущего — мрачная, детализированная, с атмосферой тотальной паранойи. Аугментированные — изгои, люди их боятся, на улицах напряжённо. Сразу хочется надеть тёмные очки и буркнуть: «Я просто выполняю свою работу». Свобода прохождения. Хочешь — прокрадись в тени с транквилизатором, хочешь — разнеси всё с дробовиком и ракетницей. Или взломай терминал, чтобы открыть дверь, вызвать тревогу у врагов или отключить камеры. Выбор — твой лучший друг. Прокачка аугментаций. Очки опыта, улучшения зрения, невидимость, усиленный прыжок, силовое поле… Чувствуешь себя не агентом, а ходячим арсеналом. Правда, некоторые апгрейды так и остались пылиться в меню — хватило базовых. Мини‑игра взлома. Взлом терминалов и замков — не просто кнопка, а мини‑головоломка: нужно захватить зелёный шар, пока не сработала защита. Азартно и добавляет глубины. Побочные квесты. Они не просто «подай‑принеси», а раскрывают мир и персонажей. Помочь полицейскому с расследованием или разобраться с местной мафией — и Прага оживает. Звуковое и визуальное оформление. Киберпанк‑стиль, мрачная музыка, качественная русская озвучка — погружение на 100 %. Особенно когда слышишь шёпот за спиной: «Аугментированный идёт…» Город‑хаб. Прага — не фон, а живой организм: можно возвращаться, замечать изменения, находить секреты. Как в «Ведьмаке», только с имплантами вместо ведьмачьих зелий. Что заставило почесать затылок (и пару раз выругаться): Короткость основного сюжета. Проходишь ключевые миссии — и вдруг: «Конец? Серьёзно?» Ощущение, будто дочитал половину книги, а вторую издатель забыл напечатать. DLC спасают, но осадок остаётся. Технические нюансы. Управление поначалу кажется неуклюжим, камера любит застрять в стенах, а ИИ врагов иногда тупит: то не видит тебя в двух метрах, то бежит через полкарты, чтобы выстрелить в спину. Оборванный финал. История обрывается на самом интересном месте — как будто режиссёр решил: «А дальше сами додумывайте». Хочется крикнуть: «Где продолжение?!» — но его нет. Графические требования. На момент релиза игра была настоящим «бенчмарком» для видеокарт. Даже мощная система могла забуксовать на ультра‑настройках. Сейчас, конечно, проще, но всё равно нужно железо с запасом. Баланс аугментаций. Некоторые апгрейды почти не используешь — хватает пары проверенных (улучшенное зрение, невидимость). Остальные — как модные гаджеты, которые лежат на полке. Линейность отдельных миссий. Несмотря на свободу в Праге, некоторые сюжетные уровни заставляют идти строго по коридору. После хаба это ощущается как шаг назад. Итого: Deus Ex: Mankind Divided — это игра для тех, кто: любит киберпанк, стелс и свободу выбора; готов прощать короткие сюжетные арки ради атмосферы и геймплея; ценит сложные миры с социальными конфликтами (ауги vs люди); хочет почувствовать себя киборгом‑детективом в мрачной Праге будущего. Оценка: 8 из 10 — минус балл за короткий сюжет и оборванный финал, ещё полбалла за технические шероховатости. Но если вы фанат серии или просто любите умные RPG с элементами стелса — эта игра подарит вам десятки часов погружения в мир, где технологии не спасли человечество от ненависти.
pra quem é fã de immersive sim isso aqui é um prato cheio a direção de arte desse jogo é um espetaculo, infelizmente tem alguns defeitos ex a dublagem PT-BR se voce não quer destruir sua experiencia jogue em ingles c/ legendas ou espanhol que tambem é muito boa na epoca eu tinha uma gtx1060 de 6gb e desisti desse jogo por causa da otimização que era terrivel, depois tentei jogar com uma rtx2060 e não melhorou muito, agora com uma placa de video mais forte cheguei a conclusao que ou eu aceito o jogo como ele é ou nunca vou jogar essa perola.
One of the best experiences that I've had in a long time. From a generic standpoint this game looked upon as a slightly worse copy of Human Revolution with a better graphics and weird political focus on minorities. At the time of it's release I can see how it could have made sense, but in today's world I find all of the reasons that are creating such an image helping me enjoy the game more. In comparison to other games it's such a debloated experience. Feels very light and refreshing. Now little bit more about my experience and my perspective I've played it in a most cheesy way possible, the exact same way as I have played in previous game. By simply walking around the map in cloak with occasional takedowns. By a moral standpoint that game is trying to take it is more canonical than demolishing entire map, and from a point of reason it is less of a waste of time. And it finally feels like an intended playstyle, unlike the first game that made me feel like I've forgot to do something. Unlike the first game there's no colon-like arenas with endless gates and unavoidable guards, no bosses every 10% of the game progress, minimum of an annoying resource management. All repetition is skipable. From a stealth perspective all of npc's are more or less fitting within the believable scope of their capabilities - everything covered in flesh can be easily taken down, everything covered in metal can be neutralized by hacking, emp grenades, or avoided. All what's left is immersive immersive-simmishlike pathfinding in different scenarios. Simply brilliant. 10/10. But the real thing that holds it all together - story and it's setting. Mainly how gritty and down to earth it feels. For me it's a big improvement in a right direction since HR. It is smaller in scope, has less hypertrophy and more focus on world building. That shift of focus from a protagonist story to other people and organizations sets a different light on in-world issues. Given the nature of story driven videogames I appreciate less accent on my poor little sigma that always has to build himself FromTheGroundUp™ and save the world. Opportunity to think about the issues that game trying to portray while drawing parallels with reality is much more unexplored. Once again, this franchise is famous for "predicting the future", so the problems are very up-to-date. Also the perspective is very unique. Being an employee of a foreigner government organization during a terrorist attack is not a very mainstream setting. Furthermore, your mission as a valuable minority within the system about solving the issue with people of your kind with the risk of you destroying it is a pretty familiar ♥♥♥♥ for a person in today's world. I am jumping out of my pants to tell all of this mainly because of the "typical racism/sexism propaganda slop from 2016" opinion that I sometimes have seen in reviews. It is definitely more than that. Now about why I think problems of this game are putting it in the sweet spot Today, when we have a perspective on game industry of 2010's somewhat cemented, we can be more focused on what this game did, rather than what it did not. It did not become an on-pair contestant to dishonored in terms of gameplay variety, replayability and polish, but I don't think that it should have been. It most certainly evolved in a good way, that for me shows a good precedent of debloat. Compared to other games, it feels like it has perfect length to substance ratio. Like a lot of games, it is perfect with it's flaws the way it is, and I'm convinced that it would not become any better with more development time. As an example, introduction and tutorial is very fast, due to it being a sequel or not, but it doesn't hold player hostage for long. After that difficulty just more or less flatlines. It makes the only difference being how fast you go through missions. Enemies have more or less same health and they don't gain some stupid buffs such as bullet-sponge armor or utility checks. Missions are short on average too. Towards the end it creates more and more flawless progression through the campaign, where you just flying towards the end. I think people by calling this game a good demo only proving that it's the case - just calling it short because they've got used to playing artificially long games. Because by no means I can call this game "too short". I don't know for sure, but it certainly looks a little bit "raw", and purely by my speculations is a result of cutting corners. Annoying parts weren't just developed in-time. In terms of replayability, I don't think that making a full-fledged sandbox would be a good idea. Deus Ex is not about your powers and how masterful you can kill guards, it has a totally different vibe that is more inline with efficiency in neutralizing people, standing in your way. Your abilities is a tool that you didn't ask for, and it is your work anyway. The point is, we don't need second dishonored - what's the point. We have a cool story, that could be more replayable, but also could be more incoherent with unnecessary shift of focus. At the end of the day it's a linear game, not an rpg. And there's only so much you can improve from the first game, I doubt that this 30hrs long monstrosity can be called a lot more "replayable". Endwording In the end, this game is not ideal, yes. It still has a lot of issues, like that it's probably not very scalable in difficulty (the more difficult it will be, the more broken game will become), a lot of mechanics are poorly executed or not improved upon, but the way it min-maxes it's features is impressive and rare. I wish more games would try be like this one.
This game series was killed mostly by greed, when eidos decided to put single use pay to win consumables in an entirely single player game. The public backlash was so severe it caused them to shelve the game and we likely won't see a sequel. Possibly a reboot or remaster in the 2030s. The game improves on everything in human revolution. This game is good but disappointing knowing we likely won't a sequel
The publisher sadly got their finger prints all over this one, and it shows. The devs clearly had to add things I am sure they wished they did not have to. They still made the best of a bad situation. Like its predecessor, a must play if you like immersive sims.
отличная игра в плане графы и механики, но в плане сюжета нераскрыта
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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