
Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 262.7Kreviews | 96% | — | $123.3M |
| $39.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, c’était vraiment excellent. Alors oui, le gameplay n’est pas foufou : à part les phases de QTE et quelques petites interactions, il n’y a finalement pas énormément de choses à faire. Mais franchement… on s’en fout, parce que l’histoire est tout bonnement incroyable. La narration est vraiment excellente avec le multi POV, et j’ai adoré le scénario qui, derrière son histoire d’androides, aborde des problèmes de société bien réels et actuels. Ça donne vraiment matière à réfléchir et certains passages sont lourds de sens. Les trois personnages principaux sont géniaux et attachants, j’ai aimé chacune de leurs histoires, leurs enjeux et leur développement, ainsi que tous les perso secondaires qui gravitent autour d’eux. Et les embranchements sont tellement nombreux, j’ai adoré rejouer certaines scènes juste pour voir ce qui aurait pu se passer avec d’autres décisions. Les musiques sont excellentes, les graphismes sont sublimes (pour un jeu de 2018) et la mise en scène est vraiment réussie, un vrai film interactif. DBH est devenu l’un de mes jeux narratifs préférés. Entre celui-ci, Heavy Rain, Beyond: Two Souls et Fahrenheit, Quantic Dream maîtrise vraiment l’art du jeu narratif. Clairement une expérience que je recommande, surtout si vous aimez les jeux où vos choix ont de vraies conséquences.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 126.14/day in the week to Aug 11 → 174.43/day in the week after.
Reviews, worldwide (the counter carries no country): 139.43/day in the week to Aug 10 → 172/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Finnish, Greek, Hungarian, Japanese* +12 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is by far Quantic Dream’s best game however that’s not really saying much because at the helm David Cage is a hack who can’t write and direct. It saddens me because Quantic Dream has some of the best developers making his games, they get actors and actress who try their best despite the writing and they all deserve better. Connor’s story is the best because it explores the ideas of identity. It’s not flawless but it is the most interesting one. Markus’s story goes into civil rights and it’s a mess. David Cage has such a little understanding of the subject matter that it’s very offensive. He has stated it wasn’t his intention to make real life comparisons but I don’t believe him. He uses real life logos, quotes etc. Kara’s story is dull and thanks to a bad twist it everything it did well goes down the drain. I don’t know why I put myself through his games and 100% them. Maybe I want to suffer. It’s depressing because if Quantic Dream had a different writer their games could be cult classics. In the end I do not recommend this game. Who knows maybe their next game will be better but not with David Cage being the writer and director. I cannot stress how bad he is.
massa
I finally finished one of the storylines after around 13 hours, and honestly, I really enjoyed the experience. I stopped playing after finishing my first run, but I definitely plan on coming back. There are so many different choices, paths, endings, and outcomes that I want to see what could have happened if I had made different decisions. 13 hours for my first playthrough was already a great experience, but I can see myself putting many more hours into this game just to explore the other storylines and endings. Definitely worth playing if you enjoy story-driven games where your choices actually matter.
üzerinden 10 yıl geçsede asla eskimeyecek bir oyun her insan ölmeden önce izlemeli/oynamalı
Kamera açıları zaman zaman sinir bozucu olsa da, bu durum oyunun tam bir başyapıt olduğu gerçeğini değiştirmiyor. Yaptığınız her seçimin ağırlığını iliklerinize kadar hissediyorsunuz; tek bir hatalı karar bile oyun boyunca pişmanlık duymanıza yetebiliyor. Sizlere tavsiyem, bu denli ayrıntılı düşünülmüş bir oyunu oynayın ve oynattırın. Son olarak; Hank, Carl, Luther, Rose ve daha sayamadıklarım. Sizin gibilerin gerçek hayatta da çoğalması dileğiyle...
Игра вышла в 2018 году для ПС 4 И даже сейчас игра выглядит Очень хорошо а системные требования маленькие также хотелось отметить сюжет как по мне он один из лучших в играх
Ah, the intriguing world of Detroit in the future world. Quantic Dream delivers a visually stunning and narrative-driven experience that hooks you from the very first mission playing as the wonderous Connor. Set in a meticulously crafted vision of 2038, the game explores a society heavily reliant on androids and act like humans. You control three distinct androids-Connor, a cyber-detective hunting deviant AI; Kara, a caretaker seeking freedom with a small child by the name of Alice; and Marcus, the reluctant leader of a coming revolution. The atmosphere is thick with tension, and the environmental story telling makes the city feel like a living, breathing character of its own. And remember this is not just a game... This is our future.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]Detroit: Become Human é a Quantic Dream no seu auge absoluto, e provavelmente o melhor jogo narrativo já feito no estilo de ramificação de escolhas. A forma como o jogo trata as três perspectivas de Connor, Kara e Markus, cada um com sua própria jornada e conflitos morais completamente distintos sobre o que significa ser humano, cria uma experiência que se sustenta tanto pela qualidade técnica quanto pela profundidade emocional. É o tipo de jogo que você termina e imediatamente quer jogar de novo só pra ver como as escolhas diferentes mudariam tudo.[/b] [i]Detroit: Become Human is Quantic Dream at their absolute peak, and probably the best narrative-branching game ever made. The way the game handles the three perspectives of Connor, Kara, and Markus, each with their own journey and completely distinct moral conflicts about what it means to be human, creates an experience that holds up both in technical quality and emotional depth. It's the kind of game you finish and immediately want to play again just to see how different choices would change everything.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade é construída inteiramente em torno de escolhas e QTEs, mas o que torna isso especial é o quanto essas escolhas realmente importam. O fluxograma que aparece no final de cada capítulo, mostrando os caminhos que você tomou e os que deixou passar, é genial em incentivar replay sem parecer artificial. Cada personagem tem mecânicas ligeiramente diferentes, o hacking de Connor, o sigilo de Kara, os investimentos morais de Markus, o que dá variedade suficiente pra manter as três histórias interessantes de jogar mesmo alternando constantemente entre elas.[/b] [i]The gameplay is built entirely around choices and QTEs, but what makes this special is just how much those choices actually matter. The flowchart that appears at the end of each chapter, showing the paths you took and the ones you missed, is brilliant at encouraging replay without feeling artificial. Each character has slightly different mechanics, Connor's hacking, Kara's stealth, Markus's moral investments, which gives enough variety to keep all three stories interesting to play even while constantly switching between them.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é excelente, e o fator replay eleva isso ainda mais. Uma run completa já entrega uma experiência satisfatória, mas descobrir os caminhos alternativos, os finais diferentes pra cada personagem e as consequências de escolhas que pareciam pequenas no momento dá um motivo genuíno pra voltar ao jogo múltiplas vezes sem sentir repetição.[/b] [i]The length is excellent, and the replay factor elevates that even further. A full run already delivers a satisfying experience, but discovering the alternate paths, the different endings for each character, and the consequences of choices that seemed small in the moment gives a genuine reason to return to the game multiple times without it feeling repetitive.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]O enredo é o grande triunfo do jogo. A forma como Detroit trata a alegoria dos androides como uma metáfora pra discriminação e luta por direitos civis é bem construída, sem parecer forçada, e cada uma das três histórias tem seu próprio peso emocional: a busca de Connor por sua própria identidade enquanto caça desviantes, a fuga desesperada de Kara protegendo Alice, e a revolução de Markus lutando por reconhecimento. As escolhas realmente moldam quem vive, quem morre e como a revolução dos androides se desenrola, o que dá um peso real a cada decisão tomada ao longo da campanha.[/b] [i]The plot is the game's great triumph. The way Detroit handles the android allegory as a metaphor for discrimination and the fight for civil rights is well constructed, without feeling forced, and each of the three storylines carries its own emotional weight: Connor's search for his own identity while hunting deviants, Kara's desperate escape protecting Alice, and Markus's revolution fighting for recognition. The choices genuinely shape who lives, who dies, and how the android revolution unfolds, which gives real weight to every decision made throughout the campaign.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, Detroit é impressionante até hoje. As expressões faciais dos personagens, capturadas com motion capture de altíssima qualidade, transmitem emoção de um jeito que poucos jogos conseguem replicar, e a Detroit futurista, com sua mistura de tecnologia avançada e decadência urbana, cria um cenário coerente e bem construído pra história. Cada ambiente, das ruas cobertas de neve às instalações da CyberLife, tem um acabamento visual que ainda impressiona.[/b] [i]Visually, Detroit is impressive even today. The characters' facial expressions, captured with extremely high-quality motion capture, convey emotion in a way few games manage to replicate, and the futuristic Detroit, with its blend of advanced technology and urban decay, creates a coherent and well-built setting for the story. Every environment, from the snow-covered streets to the CyberLife facilities, has a visual finish that still impresses.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]A trilha sonora é um dos pontos altos, com cada personagem tendo temas musicais próprios que refletem sua jornada emocional, algo que reforça ainda mais a identidade individual de Connor, Kara e Markus. A dublagem é excepcional em praticamente todo o elenco, com atuações que carregam boa parte do peso emocional das cenas mais intensas do jogo, especialmente nos momentos de decisão mais difíceis.[/b] [i]The soundtrack is one of the high points, with each character having their own musical themes that reflect their emotional journey, something that further reinforces the individual identity of Connor, Kara, and Markus. The voice acting is exceptional across practically the entire cast, with performances that carry a good part of the emotional weight of the game's most intense scenes, especially during the toughest decision-making moments.[/i]
很少写测评但还是决定写了,内含剧透。 全程开困难模式,玩了十一个小时打通了革命单线,又花了俩小时打了一下主角三人存活结局。 先说优点:沉浸感不错,作为18年发售的游戏画质很棒,仿生人颅内建构路线或者事件这个设计很独特,路线和选项丰富度很高,且分歧点选项的矛盾可以让人带入主角取舍,闹革命必须死人这一块具备现实性,三线交叉的叙事让人眼前一亮,康纳这个角色面对的两难困境使其更加丰满。 以下是大篇幅缺点,主要集中在剧情:剧情本质上是传统好莱坞大片作风,部分小片段的剧情还可以,但整体剧情设计只有普世情感和政治正确而没有背景逻辑。 这个制作组明显更想让玩家选择和平路线,主要体现在剧情内不论是人类或者是安卓人都有批判安卓人革命就是以暴制暴,强调以眼还眼会让双方都双目失明,和平线能打出来所有人生还的包饺子结局等等;直接说结论:和平游行就能赢得平等压根就是伪命题,事实上人类不会因为仿生人卑躬屈膝请求和平共处就真的给仿生人公民权了。参考人类历史,不革命就平等的例子压根没有。哪怕甘地推行非暴力不合作,印度民族独立的最后一击仍然依赖以暴制暴,更不要说印度人起码不依赖英国殖民也能活,而安卓人这个傻逼物种压根没有自我繁殖能力,生存完全依赖人类造的蓝血和生命部件。老子造你养你,到头来仿生人这个物种还想要自己闹独立享有公民权,但凡是个脑子正常的人类都不会允。 剧情里设计仿生人的这个伞兵科学家卡姆斯基早就料到仿生人会撅醒了,但就是故意设计的,欸,就是玩。可以认为这个伞兵科学家的想法有两种可能:1、纯设计仿生人当工具:这个假设明显不对。因为纯设计来当工具就没必要设计出情感之类的东西,更没必要设计康纳的“后门”;2、故意要整智械崛起来替代人类:这个假设很合理,但也他妈有问题。如果是智械崛起那后续剧情应当设计仿生人大战人类把人类打到屁滚尿流,或者设计成先和平/停战,后留下一点点尾声让观众自由遐想;然而制作组重点打造了人类跟安卓人和平共存的路线,尾声也没有交代什么,有点牛头不对马嘴,倒反只显得这个通过开发出来莫名其妙且有人类情感的仿生人来增添地球生物多样性并与和自己同为一个种群的人类来分一杯羹的伞兵科学家有精神问题。 还有这个战斗场景和设定问题也大得很。游行搞来几百上千个仿生人,到了末章打仗的时候看上去就像只有几十个人在打;那两架坦克是最几把傻逼的,89年天安门赶一群枪的没有的学生都整了两列队伍的坦克镇压,到这个傻逼地方就搞两个坦克干放在那炮也没开几发,跟这群练家子一个打五个的仿生人摆一起就跟闹着玩似的。还有一点,都到38年了,测仿生人还靠测体温这种傻逼手段也是无敌。 最傻逼的是个人英雄主义和政治正确风范非常明显,很符合西方普通自由民众对世界的想象:强如主角就可以一打五,弱如配角动不动就要去救,不救就死;我尚且理解这是为了游戏效果,但是作为电影游戏,考虑效果的同时更应当考虑合理性。还有,领导起义的仿生人马库斯是黑皮,设计仿生人儿童被家暴然后被卡拉拉着就逃走能够体现爱护儿童;不自由毋宁死,冒着生命风险也要入境仿生人自由国度加拿大。杂志上写着好技术都是美国搞出来的,轮到俄罗斯就是抢北极,枪杀案,疫情,要不就是中国地震死成千上万。 作为人工智能觉醒这个题材来讲,这游戏的剧情很一般,极大程度上这个压根就不单单是立不立场或者意识形态的问题,单剧情我认为很多网文写的都比这个强。游戏要成为第九艺术要走的路还很长,起码要等到消费者看得出来这种傻逼剧情的问题之后。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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