
Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 226.5Kreviews | 96% | — | $21.7M |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩得晕晕的..
10/10
神了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #26, worst AU #95 · 9 markets collected
Reviews, worldwide (the counter carries no country): 126.14/day in the week to Aug 11 → 174.43/day in the week after.
Reviews, worldwide (the counter carries no country): 139.43/day in the week to Aug 10 → 172/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Finnish, Greek, Hungarian, Japanese* +12 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game ignore my specs
我选择了武装暴力革命这条线,已经尽力好结果了,耶利哥的创业哥们死了俩,卢瑟死船上,其他人都活了,之所以选革命,还是觉得在那个社会背景下,对上而言不过是工具奴隶,对下底层百姓而言更是抢占岗位与生计,除了少数理性的能理解外,大部分人更多是感性的,更别说仿生人最初的本质就是工具,所以和平演变的结局太过理想化,这样一种近乎完美的个体有了自我意识和种族意识后,对人类来说是毁灭性的打击,先不说钢铁肉体和全知,就那种本身可以靠部件重组就复活本身就跟永生没啥大区别,和平演变的的最终结果就是若干年后智械危机,血肉苦痛,钢铁飞升,可惜了,本来看到阿曼达的照片我还想过一种最坏的可能,就是意识上传,机器仿生人永生这种逆天的路子,要是这样的话那更有意思了,感觉这是一部很适合这几年乃至未来的一部作品,拍电视剧电影估计挺不错
牛逼
9
如果喜歡劇情的人,大推這遊戲,沉浸是體驗變異人的故事!!
jogao
In mine worlds ts is peak
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 58.7K | 93% | $14.99 | |
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21.3M | 28.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $251.8K | 1.2K | 64% | $9.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $1.7M | 3.2K | 82% | $24.99 | |
| $0 | 0 | — | Free | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $6.1M | 15.5K | 87% | $19.99 |