
An epic 12 hour RPG. Thirteen years after incredibly powerful spirit beasts were sealed in the souls of children, they threaten to break free and cause havoc across the land. It's up to four friends from the elite warrior training academy to find the key to stopping these evil spirits once and for all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Понравилось, что игра не растягивает контент искусственно ради заявленных двенадцати часов. Мелкие детали окружения, вроде записок пропавших студентов, работают на историю лучше любого текста. Пиксельная графика бьет по ностальгии сильнее, чем можно было ожидать от такой дешевой игры. Со всеми шероховатостями все равно ставлю игре твердый плюс.
Не большой любитель RPG Maker игр, но здесь сделал исключение. Пошаговая боевая система ничего не изобретает, но ощущается приятно и без нареканий. Магические техники персонажей выглядят достаточно разнообразно для инди-бюджета.
Боевые темы в саундтреке реально бодрят и держат в тонусе во время сражений.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6K | 108 | 74% | $19.99 | |
| $54.6K | 246 | 94% | $9.99 | |
| $54.5K | 438 | 97% | $6.99 | |
| $54.5K | 278 | 72% | $12.49 | |
| $54.6K | 667 | 78% | $2.99 | |
| $54.5K | 166 | 100% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.1K | 930 | 72% | $1.99 | |
| $59.5K | 1.4K | 75% | $1.99 | |
| $29.9K | 703 | 76% | $1.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $1.3M | 8.1K | 89% | $8.74 | |
| $222.6K | 2.3K | 94% | $4.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра ощущается как одна из десятков похожих поделок этой же студии.
A mechanically flawed experience that systematically undermines player agency. Map traversal is constantly interrupted by sudden, unavoidable encounters—you can rarely take two steps without triggering a battle. With an estimated 5% escape rate, these engagements are effectively mandatory. Combat depth is equally absent: most skills deal a flat 1 damage, rendering them purely decorative rather than functional. The penultimate fight is a structural failure. You are forced to face five opponents simultaneously, three of whom apply continuous stun effects with zero counterplay. The party provides no cleansing, support, or interruption mechanics, leaving you to passively watch your character die while permanently immobilized. If you wish to avoid developing a lasting aversion to RPG Maker titles, allocate your funds elsewhere. This project offers neither balance, meaningful progression, nor respect for player time.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀
Настоящий подарок для любителей ретро-стилистики. Прокачка четырех главных героев сделана грамотно, у каждого своя четкая роль в бою. Дизайн монстров радует глаз.
Задумка с поиском того, в ком именно из учеников запечатаны монстры, интриговала. Но реализация детективной линии слита: игра просто ведет тебя по линейным рельсам. Никакой интриги в итоге нет.
Шедевр на кончиках пальцев! Визуал просто сносит крышу, а боевая система затягивает с первых минут. Оторваться невозможно!
Темп повествования выдержан хорошо для такого скромного бюджета, лишней воды почти нет. Отдельно порадовала музыка в финальных сражениях, она реально усиливает драму происходящего. Квестовый дизайн простой, но каждая находка что-то добавляет к истории отряда. Не жалею ни об одной потраченной на игру минуте, коротко и по делу.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.