
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Prices
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
接悬赏追杀任务老卡,烦死了!
这游戏有bug,我有了护甲以后就只计算护甲了,战斗开局的护盾不给我套上,之前没有护甲的时候就好好的,而且现在就算把加护甲的装备都下了也还是有护甲数值,不知道哪里来的,根本没法玩了 好像只有在乌鬼沼泽里有这个bug
与女角色的剧情和情感链接太弱了,很莫名其妙,联动不足,特别是那个魔教的那两位,感觉和NPC差不多,最后莫名煽情来个仙界重逢。装备功法到后期琳琅满目,根本懒得看,指引较弱。还有就是炼丹等等缺乏指引,那些药材根本没卵用。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩的有点蛋疼,每个境界进阶,要推主线剧情才可以进阶,进阶卡住太难受了,主线不到,你不可以换地图,也没办法去买进阶境界的东西,每一章有一个地图,上一章过了,就回不到之前的地图了,之后就要等后面主线推开后,看会不会回来。 个人觉得这游戏物攻就是个渣渣,武器攻击伤害不是武功属性决定的,其他术法大部分都是和术攻有关。在筑基期,会遇到自己攻击破不了对面的防的情况,而且还是普遍现象,这个游戏敌人大部分都会叠甲,如果正常玩,甲都破不了还玩什么。 [spoiler] 这游戏我基本是叮。。上去的,不是那种纯爽局的,不叮的 [/spoiler] 纯纯坐牢,打不死人,或者有反甲的话,还会自己打死自己。 [b] 总体来说,游戏数值方面还有待优化和调整,法宝武器之类关联的数值也一样,游戏太线性了,没有太多的自由度,期待后续更新[/b]
一周目造化珠通关 NPC统统被我扒光 仙界来了个盗天魔尊 二周目准备挑战神农鼎
总的来说,这款游戏没有让人失望。剧情虽然有一些不太合理的地方,但整体上还是有自己的想法,就是关于“什么是修仙”和“什么是天道”。 天道是什么?可以理解为自然万物运行的规律。修仙又是什么?是凡人感悟大道,进而融入天地规律、超脱凡俗的过程。 比对一下觅长生和造化仙缘,两者对于修仙的理解不一样。 觅长生里的修仙是为了什么?是为了追求长生。什么是长生?天长地久,天地所以能长且久者,以其不自生,故能长生。天地之所以能够长久,是因为其运行规律恒常不变,无始无终。修仙者只有感悟并融入这种规律,才有可能超脱凡性。因此,觅长生的主角最终需要超脱物外,达到物我合一的境界。可以说,天行有常是天道。 造化仙缘里的修仙又是什么?是为了惩恶扬善、锄强扶弱。不知这是不是制作组有意与其他修仙游戏作出区别。到了游戏后期,主角明确反对“天道无情”的观点,认为修仙者不应该一味出世,也可以选择入世;有情之人同样可以走出属于自己的道。结局中,主角可以选择不飞升,而是留在人间守护苍生。从这个角度来看,经世济民,罚过酬功也可以是一种天道。 我觉得造成这种差异的一个重要原因,是两部游戏的时间跨度不同。觅长生的主角是真的需要打坐修行数百年乃至上千年,才能飞升。为了突破化神,他甚至在太虚境中看了数万年的沧海桑田。随着时间不断流逝,如果主角不主动干预,到了游戏结尾,昔日的亲朋好友几乎都会老死,生离死别成了家常便饭。在这种情况下,主角能了断凡尘、淡化世俗情感就不难理解。曾经熟悉的人与事终究都会消逝,而天地却还是那片天地。 造化仙缘的主角因为身怀至宝,等到游戏结局时,时间也不过过去了十几年,主角本人只有三十来岁。换成是凡人,这个年纪结婚生子都还来得及。在主角眼中,这个世界还是熟悉的世界,人也还是那些人,曾经经历的事情还就在不久之前。他与尘世之间的联系还很结实,他选择入世,还想改变这个世道。 我好奇的是,如果造化的主角也经历了上千年的光阴,经历一下世道的循环往复,经历一下物是人非,他的想法会不会有什么变化。
玩的很爽,期待其他线路剧情!不要太仓促,慢慢打磨一定很好的
游戏有一些BUG,但是玩法还是很不错的,各种BD组合很有意思,刚刚用魔修几个技能就打完最后的陈子愚了。 有一些地方非常卡手,给点小建议: 1、游戏有的界面可以筛选不同派系,有的就没用,比如悟功和研术,要构筑一个新派系的BD极其不方便,要在所有技能里面找,品阶这个分类其实个人感觉非常鸡肋,不如优化成其他的,比如按精力消耗排序; 2、大地图点错地方好像没有打断,副本里面右键可以暂停前进,大地图就不行; 3、法宝和符箓的实用性是否能调整一下,平衡一下消耗,增加一些特性; 4、灵根除了耐药1的丹,一个魔修技能,目前没发现提升的办法,轮回商店只有初始,局里成长的空间貌似不大; 总之是个值得一玩的游戏,坐等更新化神以后的剧情。
目前很多东西都非常简陋,地狱难度结丹期就已经无敌,合成功法/术法太过imba,剧情也极其粗糙。 但系统很有潜力,就算剧情无法好转也能靠堆料增加路线解决(给一种“抽象剧情都是玩家自己选的”的错觉) 不放心的话可以再观望下更新态度
非常好遊戲 反觀太吾純純一坨
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