
Desktop Survivors 98 is a chaotic roguelite dungeon crawler that unfolds right on your Desktop. Your cursor becomes the hero as you explore new rooms, battle relentless waves of enemies, and collect powerful new weapons.
Modeled estimate, not a reported figure. How we estimate →
About
Survive against waves of enemies in quick, intense rounds as you explore the randomly generated dungeons. Your cursor becomes the hero, battling against foes in a bullet hell frenzy that tests your reflexes, precision, and decision-making.
Desktop Survivors 98 doesn’t play in a window — it plays over your desktop. Enemies, upgrades, and chaos unfold across your real screen.
Whether you’re looking for a quick break or an extended challenge, Desktop Survivors 98 fits perfectly into your routine. With its fast-paced rounds and the ability to toggle the game at any moment, you’re always just a click away from diving back into the action.
Play Directly on Your Desktop: The action unfolds right on your desktop, overlaying seamlessly over anything you’re doing—perfect for multitasking!
Cursor Combat: Your cursor becomes the hero, engaging in progressively fast-paced battles against waves of enemies.
Dangerous Enemy Waves: Survive relentless hordes in a bullet hell experience that challenges your skills and reaction time.
Variety of Weapons and Upgrades: Discover, acquire, and upgrade powerful items as you progress.
Nostalgic Aesthetic: Immerse yourself in retro-inspired visuals that capture the charm of classic PC gaming.
Take a Break Anytime: Toggle the game on or off at any moment to pause, step away, and return whenever you’re ready.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стилистика у игры очень хорошая, но баланс сломан, мобы носятся с огромной скоростью, появляются прямо у края экрана, и периодически просто нет физической возможности увернуться от урона
I have a problem
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Languages: English
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom, dá pra distrair por horas e é muito bom pra jogar quando não tá fazendo nada no pc. Alguns inimigos parecem meio injustos por spawnarem nas bordas do seu monitor e as vezes você leva dano só por estar lá, mesmo que não tivesse nem como prever. Mesmo assim, continua um ótimo jogo!
Amazing styling, quite good first hours of playing, and a lot of unlocks, meta-progression etc. But after you've beaten all the levels at least once, or found out how to statistically profit in the card game and have basically the infinite money glitch, it becomes boring. Though overall it's a good game, only the late game suffers IMHO
[h1]If I Could Give A "Neutral" Rating, I Would.[/h1] In case you don't want to read any further, here's a summary of my thoughts: The game is fine. It's cheap, it can give a good amount of playtime (especially for the price), and it isn't [i]not[/i] fun. However, I don't think it's terribly well made past the art direction. It's certainly not bad, but I don't know if I would call it good. [h3]My Main Issues[/h3] Getting right into it, the biggest issue for me is the gameplay. The enemies are crafted well, the weapons are all different, and the bosses are unique and interesting. However, that's kind of it for the good things. There are not many enemies or bosses, the weapons aren't necessarily very fun to use and vary WILDLY in balance, and in total there were no moments where I felt really excited or engaged. Because you control your character with the mouse cursor, you can go as fast or as slow as you want, which is actually really good. It means you have very fine control over your hitbox, allowing the game to through lots of enemies of varying speeds at you without making the game impossible. However, this is never really taken advantage of (except with the fishing pole) and leads to 90% of the gameplay being "make circles with your mouse to dodge enemies and kite them into the center." There is little to no strategy and once you get situated the game very quickly becomes completely brainless. I think that this brainless gameplay could be fun if the weapons were interesting or satisfying to use, but unfortunately they aren't. Whenever I play a Vampire Survivor-like, I always compare it to the game that inspired the genre: Magic Survival. If you want to see how to do weapons right, I would absolutely recommend getting that game. There are a grand total of 2 enemies in Magic Survival: Enemies that move towards you slow, and enemies that move fast. That is it. Even with the most basic enemies possible, it's still super satisfying to kill them since they have relatively little health at first and so your attacks absolutely cleave through the infinitely growing hoards in various ways. Your weapons feel impactful and are extremely unique, and can be mixed to synergize with one another in really fun ways. Now compare that to Windows Survivors: Enemies are finite in number and are immediately replaced once killed. Enemies always have enough health to survive one or two hits from your weapons, meaning you never get to feel like you're crushing them. Weapons are all unique, but none of them are terribly interesting (except a couple exceptions). Each weapon gets a "Corruption" a la Vampire Survivors' "Evolution" but all the Corruptions do is make the weapon a bit stronger. None of this is conducive to satisfying gameplay or interesting mechanics. [h3]Putting the "Lite" in "Roguelite"[/h3] I am putting this in its own section because I don't believe it's inherently bad. I'm sure that a lot of people enjoy the meta-progression of roguelites. Personally, I am fine with it to an extent. In Windows Survivors, the meta-progression is nearly mandatory for later stages, and ranges from minor QoL to [b]Massive Power Spikes[/b]. You are able to increase all of your stats by anywhere from 25-100%, as well as get bonuses like an extra life, extra projectiles, and infinitely respawning shields. Some of the strongest purchases are the cheapest, too. An extra revive is $2100, while the 3rd level of +10% XP is upwards of $7k. To add to all of this, you can enable hugely powerful buffs for each run that doesn't impact your score or ability to earn achievements at all, and there is a minigame that [i]indefinitely gives buffs to your stats, slowly drip-feeding upgrades until you have an infinite increase in every stat[/i]. The one roguelite mechanic that I think is super interesting and well balanced is the plant store, where you can increase the maximum level of weapons and upgrades. This is done in a pretty good way and is something I have not seen before. I also like the gambling, even if I always lose. [h3]The Positives[/h3] I feel a little bad putting the positives at the bottom, but honestly they're kinda not the focus, and I'm just going to be putting them in bullet points. [list] [*]Unlockables: There are plenty of goals to reach and things to unlock for that sweet sweet dopamine hit [*]Art Style: The art style is really well done. They fit the vibe perfectly and did a good job with the graphics and sound design. You can even buy remixes of each theme to listen to while you play! [*]The Price: For just $5, this game is FAR from a ripoff. I like to compare games to movies when thinking about the price. $25 at the theaters will give me a couple hours of entertainment, and at just a fifth of the price I definitely think I got my money's worth with this game, even if I found it pretty underwhelming. [*]UI Design: Sort of an overlooked aspect in a lot of games, but the UI in this game is actually really nice. You can pause the game at any time to pull up most of the other features, allowing you to look through guides for Corruptions, what you need to do to finish different goals and achievements, and check the map. The health and XP bars take center stage as well, which is something that is really nice. [/list]
This is a great game for just picking up and playing. I enjoy most of the cursors and the patch kits are quite fun. The discovery of corrupted items were fun additions to gameplay, and the library was a great addition as it helped me remember how to get the synergies I like, such as the flower box and pipes synergy. My only gripe is that the fishing rod item is a bit difficult to use.
I adore this game
今年目前为止我玩到的最惊喜的游戏。在2026年的暑假前夕回到了2000年无忧的暑假。这游戏devs根本不宣发的,其实真的很有潜力
바탕화면을 보면서, 유튜브를 보면서 하니 옛날 재미있게 했었던 바탕화면 부스기가 생각나기도 하는 그런 게임이네요 초반에 생존이랑 돈을 버는게 조금 힘들긴 하지만 그래도 특성같이 능력치를 조금씩 올리니 할만합니다 처음에 좀 힘들다 하시는 분들은 클래식 마우스로 하시는걸 추천합니다 3~4렙만 찍으면 힘들진 않게 하실 수 있을겁니다
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21K | 231 | 65% | $2.99 | |
| $1.4K | 6 | 83% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $356.3K | 976 | 89% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $161.1K | 849 | 91% | $7.99 | |
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| $161.1K | 530 | 72% | $7.99 | |
| $161K | 796 | 89% | $8.40 | |
| $161K | 476 | 58% | $9.99 | |
| $161K | 1.1K | 97% | $7.99 |