
Desert Ashes is a turn based strategy game with online multiplayer and single player campaigns, it also boasts an innovative menu system allowing you to play multiple games at once. The Day-Night system adds a dynamic twist to turn based battles that affect the battlefield.
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Languages: English
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the first campaign (which is in fact a tutorial) and a skirmish, in my time with the game I had some issues with the user interface, it seems better suited for a touch device (one with a small screen, in my monitor the buttons are huge). In the campaign the AI is competent but not a challenge, in the skirmish I got beated with no effort (maybe it was the difficulty setting, maybe the map, I don't know). The main problem I found is that there can be too many units on each side, and the AI it's does not play fast, so you can spend a lot of time waiting for your turn. Something similar happened with the Banner Saga, but there was a story to follow and a bunch of characters with names, faces and personalities presented to you from the very beginning (I read that there's also a story in this game, but after finishing the tutorial I got a The End sceen and couldn't advance beyond that, then was when I played the skirmish). I may try to play the rest of the campaign, but after the first chapter I feel no interest in the story, I don't know who they are or why are they fighting, so the only reason to keep playing would be the game mechanics and the game has a competent design but is too slow paced, I found a setting to avoid watching the battles but I don't know if there's a way to skip the enemy's turn or something like that.
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This product is a lite version of its predecessor "Mecho Wars: Desert Ashes", which of course results in less delicate body of work to offer buyers. Emotionally, it heavily unhinges me whenever such a promiseful concept is brought low and distributed in a insultingly ungraceful manner. Do yourself justice by shunning this miserable excuse of modernization.
This garbage freezes whenever i enter a skirmish. trying to access the menus to do anything during the game starts a seperate game which then freezes and crashes the entire thing. i had to relaunch the game no less than 8 times to accumulate the 5 minutes of gameplay I needed to review this garbage and warn you guys. Not worth it for any price.
Die Story dieses rundenbasierten Strategiespieles ist mau und wird einem am Anfang jeder Mission in 5 knappen Sätzen zum nachlesen hingerotzt. Dass die Handlung dann auch noch nicht wirklich spannend ist macht es nicht besser. Das Gameplay tröstet zu Beginn über die Schwache Handlung hinweg, denn es gibt verschiedene Einheiten (Infanterie, Schwere Einheiten, Luft und Wasser) die gegen andere Einheiten einen Bonus oder Malus haben, sodass man überlegen muss, mit welcher Einheit man welche andere angreift.
有卡 有成就 没中文 沙漠余烬 《沙漠余烬》是一款兼具单人战役与在线多人模式的回合制策略游戏,其创新菜单系统可支持玩家同时进行多局游戏,体验高效便捷的多局并行玩法。 昼夜交替系统为回合制战斗注入动态变数,天气条件还会改变战场格局,例如所有水域在夜间都会结冰,为战术规划带来更多可能性。 此外,游戏设有可解锁的专属增益技能,供玩家自定义部队配置。例如 “要塞坚韧” 技能能让建筑内所有友方单位防御提升 20%;“吸血” 技能则可在晚 10 点至凌晨 5 点期间,将 20% 的攻击伤害转化为自身生命值。 单人战役内容丰富,玩家可分别扮演翼族远征军与兰迪亚人,感受两段截然不同的精彩剧情。
Like the evil, amateurish twin of Advance Wars. At the core, it's a decent game, but it has a couple of hickups; -HUD-placement - it gets in the way, way too often! -Saves cursor-placement when you exit a menu, often making you choose "dismiss" or "sell" when you REALLY didn't mean to! -Enemy unit-type isn't visible (is it infantry? is it heavy?), which make the initial stages a pain. -Some issues when logging in, requiring you to reboot the game and try again. -AI is bonkers stupid most of the time. If you've played and finished Advance Wars, you should find this game a breeze. -Most sound & music is lackluster And then there's the good stuff: +Graphics while not beautiful do a pretty decent job. I especially enjoyed the character and sprite designs! +Playing as both sides is a nice change of pace +Multiplayer works pretty well when I figured it out, and it's pretty fun! Overall, the pluses aren't enough to support a purchase and get this game a recommendation from me, but if you have a 70-something percent off-chance, I'd give it a go nonetheless. Especially if you have that turn-based-strategy-itch to scratch.
I like it)
The gameplay is smooth, but IMO a bit too slow and simple. Giving the field units some sort of power up, or ability would have drastically changed the feel of the game. As is it wasnt so slow that I couldn't finish it. For the casual stradigy player this might be a decent fit.
0/10
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