No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $10.9M — a different platform, not this one.
Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender? • Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play • Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs • Risk vs reward: Push your rider for massive scores and combos -- but bail too many times and you might lose it all • Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads • Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders? Pick a Team, Become a Legend In Descenders, your team is your life. When you pick a side -- Enemy, Arboreal or Kinetic -- you'll be bound together with other players who choose the same side as you. Grab your bike, pick your team, and attempt to live up to the legend of your Descender. Will you join the die-hard, trick-frenzy ranks of Team Enemy, the proficient, off-road stylings of Team Arboreal, or the high-octane, speed-is-everything Team Kinetic? • Wear your team's colors and apparel with pride, and receive exclusive team gear • Your Rep points go towards your team's total Rep, and exclusive prizes are awarded to the top team • Gain access to your team's exclusive channel on the Descenders Discord server
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CA #69, worst DE #96 · 3 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 20 → 0.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender? • Procedurally generated worlds: Take on different jumps, slopes and hillbombs every time you play • Freestyle bike controls: Control every subtle movement of your rider, with an in-depth physics system made for slick whips and scrubs • Risk vs reward: Push your rider for massive scores and combos -- but bail too many times and you might lose it all • Build your Rep: A fully-featured online Rep system lets you show off your worth, and earn new bikes and threads • Become the next Descender: Can you survive the game in a single run, and reach the ranks of the legendary Descenders? Pick a Team, Become a Legend In Descenders, your team is your life. When you pick a side -- Enemy, Arboreal or Kinetic -- you'll be bound together with other players who choose the same side as you. Grab your bike, pick your team, and attempt to live up to the legend of your Descender. Will you join the die-hard, trick-frenzy ranks of Team Enemy, the proficient, off-road stylings of Team Arboreal, or the high-octane, speed-is-everything Team Kinetic? • Wear your team's colors and apparel with pride, and receive exclusive team gear • Your Rep points go towards your team's total Rep, and exclusive prizes are awarded to the top team • Gain access to your team's exclusive channel on the Descenders Discord server
Stats
Sums Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 501ratings | 80% | — | not modelled |
| $9.99 | 1.5Kratings | 66% | — | $351.1K | |
| $24.99 | 11.5Kratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.5K | 89% | $59.99 | |
| $227.4M | 86.3K | 83% | $69.99 | |
| $54.3M | 99.6K | 78% | $29.99 | |
| $40.3M | 25.5K | 79% | $69.99 | |
| $38.6M | 89.3K | 95% | $16.99 | |
| $34.4M | 41.6K | 88% | $29.99 |