
A precise momentum-based platformer that emphasizes exploration and navigation puzzles. Run and jump your way through a wide variety of obstacles and challenges as you explore an abandoned derelict freighter. Be careful: getting in is often easier than getting out!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Poor planning has put you in a tough situation: your spacecraft is nearly out of power and an abandoned derelict freighter is your only chance for survival. Can you overcome the tricky obstacles that await you and collect enough power to make it out alive?

I am obsessed with platformers and the minute details of how they control and I wanted to create a game that features the things I love most in the genre:
a focus on exploration in a large non-linear world
simple and intuitive controls that are hard to master
movement that highlights both momentum and pixel precision
I spent countless hours hand-crafting challenges and tweaking the physics for this game until they felt perfect to me, and I hope you enjoy what I've created.
– ❤️ gate
Over 500 screens to navigate and explore in a large contiguous world
Learn mechanics and controls through intuitive gameplay -- no explicit tutorials or unnecessary hand-holding
No permanent upgrades: objectives can be tackled in any order, gated only by your improving skill as a player
Tons of optional secrets and collectables. Retrieving them all will be a challenge, even for platforming experts
In-game hint menu and assist options for players that want more help or guidance
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i'm so bad at this game man
a lot of OMG HOW AWESOME moments!
Platforming Bliss
Best platformer ever made ♥♥♥♥♥♥♥♥♥
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2K | 200 | 92% | $8.99 | |
| $46.3K | 276 | 87% | $6.99 | |
| $46.3K | 183 | 67% | $5.99 | |
| $46.3K | 145 | 68% | $14.99 | |
| $46.3K | 1.9K | 86% | $1.19 | |
| $46.3K | 141 | 76% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 10.6K | 96% | $4.99 | |
| $204.3K | 861 | 75% | $9.99 | |
| $59.3K | 265 | 92% | $11.99 | |
| $54K | 195 | 74% | $14.99 | |
| $7K | 122 | 93% | $2.99 | |
| $336 | 6 | 100% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Upvoting for the algorithm, even though I'm not sure I have a coherent set of thoughts about it! The (derelict) star of the show is the movement system - very unique, and getting to grips with it is a really satisfying process. It feels totally alien at first but you'll eventually be gliding around with ease. There is also some 'knowledge gating' that calls for experimentation, but nothing too obscure / esoteric, so that's another neat element well executed. Ultimately though what you're signing up for here is an open world kaizo game, albeit on the easy end of that spectrum - there's an interesting YouTube interview with the dev where they talk about wanting to make an on-ramp for that genre. This means you can expect a steep hill to climb, and due to the open world the exact gradient depends on which challenges you stumble into first. I nearly noped out early on when I unwittingly went for one of the hardest batteries in the game as my first. I'm glad I stuck with it - at least for bare minimum completion - but I'd say my overall experience was still equal parts fun and frustration. It's really well done though, and quite a bargain. If any of this sounds appealing to you it's 100% worth a shot.
In theory, I love how this game uses P-Speed from Mario 3 and doesn’t lock areas behind ability upgrades. In practice, I cannot stand how loose the physics are for the insane amount of precise platforming required. Also, the pixelated font hurt my eyes. Not recommended even for 2D platformer junkies.
One of the most inventive puzzle precision platformers ever made. Its astonishing. anyone who likes difficult platformers must play this game.
This game is pure platforming. If you have any patience for Getting Good at anything, get good at this. You'll be so glad you did.
There are a few sections in this game that have grueling difficulty where you'll need to perform dozens of incredibly precise jumps without any checkpoints. Sometimes it would make me want to punch a hole through my monitor, but it felt like I made meaningful progress in each attempt. The pixel-perfect controls and the momentum indicators give you everything you need to do any kind of jump very consistently once you figure it out. Until the very end, I was learning new tricks or nuances of the movement. When I went back to sections I gave up on, I got them in only a few tries with that better understanding of the movement. The game, as far as I could tell, never tries to teach you these mechanics intentionally. Most of the time I stumbled into them by accident while trying out something completely different. That realization of all the new routes I had access to kept happening over, and over again, despite the simple controls. This has to be one of the best games I've played in a long time.
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Players by region
Where this game's players are, estimated from review languages.
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