
A precise momentum-based platformer that emphasizes exploration and navigation puzzles. Run and jump your way through a wide variety of obstacles and challenges as you explore an abandoned derelict freighter. Be careful: getting in is often easier than getting out!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Poor planning has put you in a tough situation: your spacecraft is nearly out of power and an abandoned derelict freighter is your only chance for survival. Can you overcome the tricky obstacles that await you and collect enough power to make it out alive?

I am obsessed with platformers and the minute details of how they control and I wanted to create a game that features the things I love most in the genre:
a focus on exploration in a large non-linear world
simple and intuitive controls that are hard to master
movement that highlights both momentum and pixel precision
I spent countless hours hand-crafting challenges and tweaking the physics for this game until they felt perfect to me, and I hope you enjoy what I've created.
– ❤️ gate
Over 500 screens to navigate and explore in a large contiguous world
Learn mechanics and controls through intuitive gameplay -- no explicit tutorials or unnecessary hand-holding
No permanent upgrades: objectives can be tackled in any order, gated only by your improving skill as a player
Tons of optional secrets and collectables. Retrieving them all will be a challenge, even for platforming experts
In-game hint menu and assist options for players that want more help or guidance
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a game that focuses on pixel perfect precision, it feels really bad to have a movement system that feels so imprecise and frankly clunky. I'm sure players who put 6 thousand hours into the game will say the movement system is actually amazing, but seven hours in and I just feel frustrated with how little control I feel I have sometimes. Why does the game seem obsessed with constantly making me hover over two block gaps with spikes above and below? The problem is it (seems) to be a frame perfect input for the jump and no matter how many times I do it, it just does not feel consistent. This could be remedied by having a small sound indicator at the time you need to start holding or by just not repeating the same pixel perfect jump a billion times throughout the game. Also, for a game that advertises exploration as a main selling point, there really doesn't seem to be a lot to find. The only collectables seem to be qbits, which do nothing, and power cells, which are required to finish the game. The story might as well be non existent, so there is nothing on that front either. Overall, the main issue is that a game that requires pixel perfect precision shouldn't have such a clunky, unintuitive move set.
Would recommend for fans of precision platforming. Mechanics of using the jetpack are new to me and something I enjoyed. Would have preferred a bit more story bits.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic and Difficult platformer. If you love the difficulty in Celeste you'll love this.
it's great!
Probably one of the most polished indie games on the market. You can tell every design choice had a reason behind it. Do yourself a favor and try this amazing precision platformer.
It's rare to play a game so confidently designed, accommodating and accessible where it needs to be, but uncompromising everywhere else. A precision platformer isn't normally my thing, but I really loved this.
I'm not finished yet but thumbs-up so far. It's intriguing, challenging, & clever. I wonder if the speedrun community has gotten a taste of this yet?!
great in every aspect.
Top tier platformer. The world is interestinh to explore and the movement systems have many nuances to master. Feels distinct.
Good game but why is there no significant, even if still very short, coyote time?????? It honestly does mess up a lot of my jumps (maybe like a good 10-15% of my jumps) since every platformer normally has some acceptable coyote time, and it makes things more frustrating than it should be. I feel like you can still have the platforming be really precise while allowing some coyote time. For the developer if they see this, please buff or rebalance the coyote time. I feel like since this game is really "vertical" in nature, adding some coyote time should not really result in any jumps being cheesed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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