
Drive massive trains and build your career in a vast open railway network. For both PC and VR.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 21 → 28.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Drive massive trains across beautiful, challenging landscapes. Deliver cargo between industries, spread over an open world. Earn money, buy new licenses and advance your career as a train engineer, all in seamless, emergent experience. For PC and VR.

256 km² of unrestricted open world, where you can walk or drive trains uninterrupted. Covered in rich vegetation, landscape, water bodies, and an extensive railroad network, the world spans numerous diverse industries and towns. Experience seamless day and night cycles, with dynamic clouds, fog, rain and sounds spicing it all up. Change switches, drive, haul and leave trains at desired locations - the choice is yours.

Advance your career by taking deliveries and earning money. Master efficient driving and look after vehicles to minimize fuel and repair costs. Buy new items and licenses that grant you access to more vehicles and orders. Optionally, you can also play in sandbox mode where economy is not in focus - where you can just have fun doing anything you want without consequences.

Take part in a dynamic industrial chain, where deliveries are procedurally generated for more than 80 cargo types. The output of locations varies, and almost no two deliveries are the same. Haul cargo between industries, or do the shunting and logistics that help the stations create more deliveries. Pick orders and move cargo as desired, according to your own plans, licensing and hauling capacity.

Experience in-depth intricacies of six realistic, accurate steam and diesel locomotive classes with varying transmission types, plus some extra vehicles. Through behavior, sounds, physics and interaction, their characteristics are designed to fully immerse and challenge you. On top of that, you'll find yourself spontaneously involved in coupling, servicing, brake securing, shunting and other railroad procedures.

As a side activity, you may find yourself investing time and money finding and restoring unique locomotive variant derelicts, which you can then customize with numerous useful gadgets. Gadgets are various devices that can improve driving performance, such as digital speedometers, clinometers, colored ambient lights, distance trackers, etc. You can buy them in shops and install them wherever you want, using various tools.

Built from the ground up for both PC and VR, Derail Valley lets you experience it spatially present with the supported mainstream PC VR devices - truly inside the simulator and using your own hands to operate the controls. This is the ultimate, closest experience to being a real railroader! You can seamlessly alternate your progress between the PC and VR sessions, as you prefer.

Be it a derailment, collision, blown traction motor, boiler explosion, brake failure, HAZMAT disaster or even something as mild as wheelslip on a rainy slope, Derail Valley doesn't just present you with a popup screen when you make a mistake - you get to experience the full consequences of your actions, even if they're a rare occurrence.
Whether you are new to trains or an experienced veteran, the game features tutorials that are quick to get you going. A comprehensive user manual also exists, for when you want to dive deep into the details.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like it when i get to drive the train and it goes choo choo and i accidentally blow up millions worth of military equipment 😊
1. Ger 2. Eng 1. Es ist ganz klar ein empfehlenswertes Spiel. Ganz klar ist es keine Simulation aber ich würde es als SimCade bezeichnen. Ich denke, dass das genau das Richtige fürs Spiel ist. Ich als Nichteisenbahner werde nicht mit spezifischer Technik an Loks, Wagons oder Fahrmeldungen überfordert. Die Variationen an Loks (Dampf, Diesel-Mechanisch, -Elektrisch, -Hydraulisch und Vollelektrisch) erfordern eine Anpassung des Umgangs und sorgt so für Abwechslung. Als Person dort rumzulaufen als Bestandteil der Aufträge fügt dem ganzen weiteres Simfeeling hinzu. Ankoppeln, Wagonbremsen anlegen, Lager schmieren etc. Ich habe mir aus meinem Zug einen Techno-Train gebaut womit ich auf die Besonderheit des Spiels komme. Mit Werkzeugen und Baumaterialien den Zug zu costumizen ist einfach nur genial. Ich habe farbige Lichter mit Blinkschaltern versehen und Technosets für die Kassetten hinterlegt. Nun nur noch anschalten und den Ghettoblaster auf MAX Vol. Auch das Costumizen ist genau im richtigen Maße SimCade. Was mir nicht gefällt: an manchen Stellen kann ich mit "hoher Geschwindigkeit" einfahren und bekomme dann viel zu spät die Info, dass die nächste Kurve nur mit 30 befahren werden darf weil sie genau an der Kurve steht. So bleibt keine Zeit 1000t von z.B. 60 abzubremsen. Das Gefühl nach dem ich alle Loks restauriert und alle Lizenzen habe, nichts Erstrebenswertes im Lategame gibt. Was ich mir Wünsche: Eine Möglichkeit besser zu erkennen was auf mich zukommt. (Ja ich kenne die Schilder die mir eine Verringerung der Geschwindigkeit von >/= 20 ankündigen.) Das Problem besteht nach meinem Verständnis an wenigen Orten weiterhin. Ein Economysystem, dass vom Spieler beeinflusst wird. Als Idee: Ein Steuersystem. Die Abgaben sorgen für örtlichen Progress. Steuern da Abführen wo der Gewinn gemacht wird. Eine Zusammenfassung oder etwas Anderes die mir Informationen über die Bedarfe der einzelnen Ortschaften liefern. Z.B. Hafen und Stadt brauchen Bauholz daraus folgt mehr Progress des Ortes als nur durch Steuern. Belohnung: Mehr Aufträge mit mehr Ertrag. Orte die nicht bedient werden verfallen etwas: Weniger Aufträge, weniger Ertrag. Ein Fahrtenbuch in dem ich Weichen und Halte auswählen und/ oder selbst eintragen kann. Weitere Karten und Highspeed-Strecken. Jahreszeiten? Weiß nicht wie kompliziert so eine Umsetzung ist. Personenverkehr von A nach B und mehrere Halte mit Zeitplan Ankunft und Abfahrt Kaufbare Züge gerne auch auf Platz in Museum begrenzt Mehr Züge Funktionierende Bahnübergänge und Zivilbevölkerung Sowas kostet alles Geld. Karten und Züge in DLCs sehe ich nicht als Problem 2. It is very clearly a game worth recommending. It’s definitely not a full simulation, but I would describe it as a SimCade. I think that’s exactly what the game needs to be. As someone who isn’t a railway worker, I’m not overwhelmed by highly specific technical details about locomotives, wagons, or signaling systems. The variety of locomotives (steam, diesel-mechanical, diesel-electric, diesel-hydraulic, and fully electric) requires you to adapt your handling style and keeps the gameplay fresh and varied. Being able to walk around as a character as part of the jobs adds even more immersion to the simulation aspect. Coupling wagons, applying wagon brakes, lubricating bearings, etc. I turned my train into a techno train, which brings me to one of the game’s standout features. Customizing the train with tools and construction materials is simply brilliant. I installed colored lights with blinking switches and loaded techno sets onto the cassette tapes. Now I just switch everything on and crank the ghettoblaster to MAX volume. The customization aspect also hits the perfect SimCade balance. What I don’t like: In some places, I can enter at “high speed” and only get the information far too late that the next curve is limited to 30 because the sign is positioned right at the curve itself. That leaves no time to slow down 1000 tons of cargo from, for example, 60. Another issue is the feeling that after restoring all locomotives and obtaining all licenses, there’s nothing meaningful left to strive for in the late game. What I would like to see: A better way to recognize what’s ahead of me. (Yes, I know the signs that announce a speed reduction of >/= 20.) In my opinion, the issue still exists in a few places. An economy system that can be influenced by the player. One idea: a tax system. Taxes contribute to local development. Taxes should be paid where the profit is generated. A summary or some other feature that provides information about the needs of individual towns. For example, if the harbor and town need lumber, supplying it could contribute more to the town’s progress in addition to taxes. Reward: more contracts with higher payouts. Towns that are neglected would slowly decline: fewer contracts, lower profits. A logbook where I can select and/or manually enter switches and stops. More maps and high-speed routes. 4 Seasons? I don’t know how complicated that would be to implement. Passenger transport from A to B or circular with multiple stops and schedules for arrival and departure. Purchasable trains, even if limited by available museum space. More trains. Functional railroad crossings and civilian population. All of that costs money. I don’t see maps and trains in DLCs as a problem.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian +4 more
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immersive and addicting. In my opinion it strikes the perfect balance between realism and fun. So many details in this game are highly polished and well thought-out.
Очень атмосферный геймплей, прям затягивает, много тонкостей всяких, за всем надо следить
В это вам НУЖНО поиграть!
The peak and calmness of this game is beyond space.
For me is no is impossible for me to play this game. This game is need a minimum of 5,1 GB of GPU VRAM for run it at Low grapgphic settings, is to heavy for my GPU.
No direction on how to locate a train, spent an hour exploring a empty map on foot. Still couldn't find a train... Refunded
游戏非常好,这是我玩过最好的游戏了
Wer Züge mag ist hier genau richtig. Lässt sich mit und ohne VR Brille spielen. Meiner Meinung nach sogar leichter ohne VR. Wenn man sich wirklich auf das Spiel einlässt kann man sehr viel Zeit dort verbringen. Und mit viel meine ich viel. Eine Mission kann auch schon mal über eine Stunde dauern. Jede Lok lässt sich individuell fahren und auch gestalten. Besonders die Sounds sind sehr voluminös finde ich. Das Spiel wurde und wird weiterhin mit viel Liebe ins Detail, und mit dem Fokus auf die Eisenbahn entwickelt. Neuer Content dauert zwar immer einige Monate aber es wird. Ich habe bereits alles frei gespielt aber nicht destotrotz schaue ich immer wieder mal gerne vorbei und fahre eine Runde.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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