
Depth Hunter 2 is an underwater hunting game, allowing the complete experience of the spearfishing extreme sport!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a game that's over 10 years old, it isn't bad but it is a flawed simulation. I never played an underwater spear fishing game before, so this intrigued me for the first hour. After that the game is repetitive. Graphics are outdated, even at the time for a 2014 game, but it holds up as a pretty cool underwater scene. You have 3 locations that are all similar in style and with similar fish. First place has the least amount of the same fish, then the second place has same but with some new additions. Final spot has all the previous fish + some more. I would have liked to see variation and not the same fish swimming around several times. I wonder if they picked these three real life areas because of the similar fish in real life and similar looking undersea reefs? There are three things you can do within the game. Photography, spear fishing and treasure hunting. Once you've seen all the treasure, they quickly begin to rinse and repeat. But the first experience I had was that "hey this is pretty neat". Appeal will die fast, especially for me which I was 2 away from achievement completion but probably wont complete fully unless I leave my PC on. Photography was cool to do till I had to do 200 snaps for the achievement which was after I beat all 3 locations. So it took up extra time. Oh and get this, last two achievements are swimming for 24 hours total (WHY?, THERES NOT ENOUGH GAME HERE FOR THAT) & swimming the longest total distance (again why, because no ones going to be swimming for 4+ hours in here). The time it'll take you to complete this game is in under 2 hours. There is a point shop where you get upgrades to your gear (swim speed, oxygen depletion, camera quality, spear accuracy). However you get money so quickly from missions, you'll get everything you need by area one. And for the spear gun, there is supposed to be an accuracy boost to catching. However I tested the upgrade and it did not change the range you catch the fish, which is how it works in game. Closer you are, easier it is to reel in for a "perfect catch". You can't actually miss in this game. It's not that advanced. So I felt cheated. So why is it that a rinse and repeat game is being recommended with its flaws? Well I had an experience. Easy achievement hunting, casual experience, music is delightful, relaxing world and it was exciting for the first few hours. So i'm not bummed for wasting my time. It has shown me a new genre that I now enjoy and will look for similar games. I just think It could have been a better game, especially for being $18 dollars. Try it if you want when it's on sale.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133K | 1K | 54% | $4.99 | |
| $133K | 1.1K | 89% | $6.99 | |
| $133.1K | 473 | 74% | $11.99 | |
| $133.1K | 1.6K | 88% | $4.49 | |
| $133.1K | 561 | 92% | $9.99 | |
| $133K | 504 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.3K | 67% | $19.99 | |
| $1.1K | 4 | 50% | $7.99 | |
| $755.4K | 1.2K | 80% | $19.99 | |
| $56.3K | 97 | 62% | $19.99 | |
| $14.2K | 49 | 86% | $9.99 | |
| $6.5K | 17 | 88% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super horror game with friends perfect to play for some rounds. 9 / 10
[h2]Depth Hunter 2: Deep Dive – расслабляющая подводная охота[/h2] Аркадная игра про подводное плавание и поиск сокровищ. Простая в освоении, без сложных механик. Игрок получает гарпун для охоты и камеру для съемки подводного мира. Однако важно следить за задержкой дыхания, чтобы не оказаться в неприятной ситуации. Действие разворачивается в трёх локациях – [i]Таиланде, Африке и на Багамах[/i]. Всего предстоит пройти 25 миссий, каждая из которых предлагает новые испытания и возможности для исследования. [h3]Визуальная часть[/h3] Игра предлагает довольно красивую и атмосферную подводную среду. Вода выглядит реалистично, а освещение создаёт ощущение глубины и таинственности. Сквозь толщу воды проникают солнечные лучи, а тени и блики на поверхности добавляют эффект погружения. [b]Анимация[/b] в игре на достойном уровне.Рыбы двигаются плавно и естественно, создавая впечатление живого подводного мира. Всплывающие пузырьки, рябь на поверхности и эффект размытия при погружении делают картинку ещё более реалистичной. [h3]Звук[/h3] Игра обладает атмосферным звуком, который помогает погрузиться в подводный мир. Фоновое музыкальное сопровождение спокойное и медитативное, с мягкими электронными и оркестровыми мотивами. Оно подчёркивает ощущение одиночества и исследования, не отвлекая от игрового процесса. А также в игре множество потрясающих звуковых эффектов, например, как приглушённые звуки всплесков, глухие шумы воды, создающие эффект давления глубины и многие другие... [h3]Итог[/h3] [b]Depth Hunter 2: Deep Dive[/b] – медитативная и расслабляющая игра. Она подойдёт тем, кто хочет отвлечься от суеты, насладиться подводными пейзажами и спокойно провести несколько вечеров. Впечатляющий визуал, расслабляющее музыкальное сопровождение и простой геймплей может понравится именно вам! Но не стоит забывать об однообразности. Конечно, это не AAA-проект, но для инди-игры выглядит более чем достойно. Если кому-нибудь нужна оценка от никому ненужного игрока, то это 6,5 из 10. https://store.steampowered.com/app/248530/Depth_Hunter_2_Deep_Dive/?l=russian
Первое, что хочется отметить - эта игра НЕ симулятор подводной охоты, несмотря на теги, а скорее подводный симулятор ходьбы/квест. В подводной охоте и плавании гораздо больше значимых нюансов, которые здесь опущены (например ориентирование, постоянная борьба с плавучестью, холод, условия видимости в воде). Тем не менее за свою стоимость (особенно по скидке) игра стоит внимания. + Расслабляющая атмосфера + Легкий прогресс и достижения + Приятная музыка + Уровень с затопленным кораблем - Мало видов рыб и морских животных - Игра иногда ну слишком легкая - Нет изменения погоды - Хотелось бы чуть больше музыкальных композиций
Full price is a bit expensive but for what you're getting, but definitely worth it on a sale. It gives you the Abzu vibes, but instead you're spearfishing and collecting treasure while enjoying the scenery. The treasure collecting portion is not very fun, since a lot of them looks same-ish to the environment and blends into the surroundings a bit too well.
An old game but a great one too. I love anything underwater lol.
Zıpkın avcılığı ile uzaktan yakından alakası yok. mekanikler ve oynanış gerçekci değil beğennmedim grafikler göz yoruyor
ben fatto
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
The graphics are rich and interesting. and the music is mesmerizing. Gameplay excels in allowing a realistic sense of discovery, and even has some puzzle solving. There is even the possibility of learning due to the choice of the real world environments. There is a sense of legitimate marine preservation of valuable animals, without being heavy handed or political. This is not an action game, nor should it be; the gameplay is absolutely relaxing and delightful. The sense of realism is superb, allowing you to be "realistically" limited at first, but finally giving way to extended depth and breathing stretches that allow you to focus on newer goals. There is no obvious violence in the game (other than spearing fish), and one site that hints at a past burial. There are some minor bugs; I had a hard time completing certain goals in the Treasure Hunter module, and there are bombs available that never do anything. Some objects can be hard to find even with the tracker. Navigation between scenes sometimes takes longer than I want to wait. However, in every respect, I am extremely satisfied with BIArt's entry here. To me it was worth every penny I paid. If I could ask for anything from them, it would be more locations, additional flora and fauna, and maybe a night mode with lights would be a cool idea. But just the way it is. Wow. Thank you BIArt for a solid, thoughtful, enjoyable entry!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.