
Demonologist is a Co-Op horror game that can be played with at least 1 and up to 4 players. Your goal is to identify the type of evil spirit in cursed places and exorcise it using your equipment, either alone or with your team.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best horror game, and funny as hell with your buddies
I'm so upset that I can't refund this game anymore because I wanted to give it a genuine chance but the ghosts sometimes take up to half an hour to leave any evidence on these janky starter items. I've only played three games in the span of two and a half hours. Also for whatever reason this game eats up so much gpu/processor power and it looks like crap. The trailers make it look SO MUCH better than it actually looks like. Get ready to laugh at T-Posing ghosts sliding towards you. It's also filled with ai slop so it only makes me question what they do with the money they gain from sales because it certainly isn't to pay for artists or to actively update the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Bulgarian, Czech, Danish +13 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finde es besser und intensiver als Phasmophobia
we este si da mas miedo que el homofobia 10/10 recomendado con amigos
Bought this on sale to play with a friend and it's been a blast thus far! Took us some Googling to know and understand how our tools worked/how to play but we both have never or barely played titles like this (specifically Phasmophobia). I've never really seen the appeal with Phasmophobia (which I own and have invested 3 hours in to) but with Demonologist, I'm seeing the appeal for this genre. Scripted jumpscares, tense ambience, limited visibility and voice activation to name a few are all features that make this game playing with a friend (or friends!) a great experience. I've laughed so much for only having played this game a few days. I highly recommend communicating in-game through voice activation instead of using Discord. I can't count the amount of interactions that were genuinely made incredibly funny/ier through it.
ce jeu est une pure d'inguerie , immersion total qualité de malade mental je le trouve beaucoup plus sympa que phasmophobia et en jouant en team c'est délire assurer, juste prévoir une paire de couche !
Compared to other games in its genre, I can't really recommend Demonologist. The puzzle aspect of figuring out the ghost is fine, but it doesn't bring anything new to the table on that front, and their selection of ghosts is largely just taken from Phasmophobia, but with their abilities reshuffled. On the surface it looks different, but it's still basically identical, with the same behaviours of the ghosts, just with different names. The gameplay loop is not different enough from Phasmophobia, or other games like it with an identify mode, to justify getting this game over any other game in the genre at this time. I would argue that this game is actually a little worse in its gameplay loop, because you can't complete the side objectives until you identify the ghost, which just winds up extending the level needlessly, instead of letting you split your focus a bit and choose what's important to you in the moment. The exorcism portion of the game, arguably the one thing that actually sets it apart from some other games in this genre, is not developed enough to be locked behind both identifying the ghost, completing the side objectives, and then working on that. It mostly boils down to "go search around the house for a third time." Having to search the house multiple times to identify the ghost, then put rats in a cauldron for some reason, and then to finally exorcise the ghost with a couple different minigames wouldn't be so bad, necessarily, if they unlocked all of the maps you could play on from the start, but the maps are level-locked, and you have to do a bit of grinding to actually unlock more maps, which means you wind up playing the same map or two multiple times in a row to level up enough to unlock the next selection of maps. Which, again, wouldn't be too much of a problem, if not for what I think might be the most disappointing part of the game overall. One of the big selling points of the game is that as you're exploring the maps, you'll experience random ghost events throughout the map that give the game more life. That's both true and not true at the same time. The ghost events are random, but they're always tied to the same piece of scenery, trigger, or room, with the difference being exactly what jump scare you might get. For example, in the first map, there's a dress in one room at the end of the hallway. The first time you enter that room every time you load up the map, that dress will have a jump scare attached to it, and the randomness is just finding out which one it is. Once you know where the jump IS, even if it's different, it's not exactly thrilling, and I wouldn't call it random. The ghost events that are scripted also have absolutely nothing to do with the ghost you're trying to identify at all, and instead feel like an entirely different thing. Like the ghost you're hunting has a noisy neighbour that won't stop running down the hall. All of these problems combine to have you playing the same map 3 to 4 times in a row, more if you die, with the same jump scares, following the same exorcism patterns, to then unlock the next set of maps and start the cycle over again. I think if the developer of the game decided to, instead of making a game in an already saturated market even when this game released in 2023, instead put their efforts into a single player horror game, they might have had something cool. As it is right now, it just feels like more of the same, but with somehow even less replayability for most people than other games in the same genre. That's not even touching on the prevalent use of AI art throughout the game, which I unfortunately didn't know about when I purchased the game some time ago. It's in the tarot cards, it's in the art on the wall, it's even in the steam achievements, for some reason. Lastly, and this is just because I find it hilarious, deciding to make the ectoplasm that gets smeared on the walls white was a wild choice.
Steam online server dependent for multiplayer = You don't own your own game. Where is offline LAN?
Blatant ripoff of Phasmophobia, AI art everywhere, asset flipped to the extreme bloatware. It wouldn't be all that bad if it was at least consistent. It's not. All the random elements for Phas are there, except more inconsistent and even less likely to occur. Meaning - you'll be waiting for a really long time for the ghost to do a thing, it will not do the thing, you'll mark it wrong and fail the mission. Awesome. Love luck-based mechanics. Each map is filled with the most mediocre to downright bad jumpscares and effects. These effects are not counted towards ghost activity however and will not be picked up by EMF. Which doesn't make any sense. Exorcisms are tedious and offer a pathetic payout. Not worth doing. Not worth playing.
pure ♥♥♥♥ ai gen. wish I could refund it but it was gifted to me; I'm embarrassed to own it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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