
Play as the young witch Shar, as she moves in with a famous witch who keeps demonic prisoners in her basement. Will you find romance or doom?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this otome visual novel, you play as the young witch Shar, who was invited to live with the famous witch Eniri S'yke. Shar's host keeps demonic prisoners beneath her house and needs help controlling and using them. As Shar learns more of the house's secrets, she can build a relationship with her host's brother... or one of her prisoners.
Female protagonist.
Two separate romance routes with male love interests Esmius (demonspawn spellcaster) and Sirath (human alchemist.)
Bonus romantic ending with female human Nissa.
Important lines are voiced over.
This VN expands on the lore of Demonheart, but is a standalone game taking place on a different continent.

Shar - A young witch from a tropical village in El'shei. She specializes in benevolent magic, like her mother, the Oracle of Chtaz. Shar attracts the attention of a more powerful and famous witch, and receives an invitation to become her assistant.
Eniri - A witch respected in the big city and beyond, she is Shar's host and the mistress of her mansion. She can’t help herself from conducting dangerous experiments. Strict and merciless toward those she sees as inferior, she will try to teach Shar her views about life, social roles and magic.
Esmius - A demonspawn trapped by Eniri and turned into her unwilling servant. He appears to take his imprisonment well, even to the point of joking and teasing others. It feels like he's hiding a deep pain inside, but Shar can't figure out which part of him is a lie.
Sirath - The younger brother of the great witch Eniri. As a male, he can't continue the family tradition of witchcraft, but Eniri still has a use for him in the family business - mixing potions. Sirath envies his sister and her witch associates, and will keep a close eye on Shar when she joins the household.
Nissa - A girl that Shar meets in the marketplace of the big city, Nissa acts like a bit of a rogue. She is quick to decide she wants to be Shar's friend. She will show Shar around the city, share the local gossip, and want to learn everyone's juicy secrets.
Zhan - Eniri's family friend, he is a smith who has joined in on the business of selling magic trinkets. He will be there to support Shar as she adapts to her new home. He is unaware of the shady practices going on in his old friend’s basement.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die Geschichte ist gut und nicht zu lang
very cute. will try for all endings
Entretenido, mi favorito de la colección por el momento
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of all the Demonheart titles, this one is by far the weakest. To start with the upsides, mystique, tension, and simmering abound. The novel brims with intrigue and scheming. As such, guessing characters’ intentions is fun, as is trying to figure out what is about to happen next. Is everyone about to die? Or is it all going to end in a church? What I especially appreciate is the way J. Kujović built upon previously established lore, expanding the world she'd created in a way that makes sense. It is admirable she devised varying, compatible endings with the other Demonheart titles. That said, my expectations were unmet. Some endings lacked an emotional payoff; in other words, they fell flat. Nissa's ending, for instance, happens entirely out of the blue. What reason is there for Nissa to give up on the love of her life in order to be with someone she back-stabs without provocation in another route? While I agree one could simply argue with “C’est la vie, things like that happen.”, this scenario comes across as contrived and irrespective of Nissa’s psychology. Her character is too inconsistent and frankly, pornographically poor. Another great disappointment is the main character herself. She simply shows no personality. Even the choices presented to the player feel lacking, emotionless. They are not nearly as distinct or interesting as those of the previous titles. This decline in quality is sharp and noticeable; options presented often remind of ads for Android games. There are also anachronisms which make the fantasy a tough sell. “Order food”, “I guess”, “brain-dead” are commonplace phrases of the 21st century—as such, they misfit a medieval fantasy. Moreover, there are times when the protagonist is so polite and artificial she might as well be citing an Oxford-English schoolbook. Regarding the art style, it is, on the whole, garish and incoherent. Some of the backgrounds impressed me, particularly the ones depicting Inferno. Others, however, look as if they were from a decades-old game. Most sceneries’ lighting is wrong and unnatural, which results in an uncanny, off-colour juxtaposition. And then, there are the sprites. Men especially look like ornated, walking wardrobes: they have colossal, statuesque muscles. At the same time, they have dainty, bishōnen faces bedecked with jewellery. Everyone shines as though freshly oiled. It's simply gaudy. This flashy, overly rendered style sticks out like a sore thumb. Seeing praise for this new direction, I feel compelled to raise these issues. If I could, I would urge Mrs. Kujović to remember what makes Demonheart unique, what lends it its soul: coherent art style, quality storylines, player agency, varied choices.
为什么我玩不了完整版本
第一次玩这种!很好玩!要是肉再香一点就好了!
So I played Demonheart and Demonheart: Hunters before this visual novel. This installment is in an anime style, while the previous ones I've played had a semi-realistic style. I like and appreciate both styles. Just to note, it seems like this Demonheart game does not have the feature that allows you delete save files in-game, like the other ones I've played. So I kind of find that a bother, because I end up with far too many safe files when I play visual novels, and it's easier to manage that problem while I'm playing the game.
Eu gostei, existem 3 opções de romance e a história é boa
This was one of the best visual novel i ever read, i liked the story very much and i need more of something like that
10/10
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Players by region
Where this game's players are, estimated from review languages.
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