
Embrace or resist the demonic influence around you. Romance your companions in this RPG with an emphasis on conversation choices and character interactions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Female protagonist.
94.000+ words of conversations with multiple choices.
Romances with male and female characters.
Multiple endings.
Dark fantasy humor.
Intrigue and betrayal.
The main character can be played as good, evil, tactful, rude, and everything in between.


The young rogue Bright has a demon heart which gives her supernatural powers. She is both blessed and cursed, for her heart makes her a target for the demonheart hunters. She must discover who is hunting her and turn the tables on them, while a certain half-demon is plotting to start the Apocalypse. On her journey, Bright reunites with old allies and meets new allies and enemies. The trouble is, in this world it's often difficult to tell them apart.
Demonheart: Hunters puts an emphasis on player-driven conversations, character interactions and romances.
Be sure to also check out Bright's prequel story in Demonheart.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The pest yandere like character is Brash while still having great game play, anyone looking for possessive/jealous lovers, I'd give it a play!!
This is a fun little RPG with a romances continued from the first game. The gameplay is simple and I love the story and humor. It's well worth the cost.
Loved it! Very different to the first of the series, it's not a VN, also some annoying voice acting and characters. Still, love classic RPGs like this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't believe that it took me this long to play the Demonheart franchise! It's been sitting in my wishlist for ages and I finally pulled the trigger. Both Demonheart and Demonheart: Hunters are incredible and I am speed running through the entire series. I'm downloading the Ice Demon as I type this. Either way, I finished both games and I NEVER finish games. Plot was wonderful and the angry himbo Brash is my absolute favorite and the ending SPOILER: was so fluffy I could DIE<3
Demonheart: Hunters is a narrative-driven RPG that places its full weight on character development, branching dialogue, and the consequences of choice, offering an experience that feels closer to an interactive novel than a traditional combat-focused game. Developed and published by Rolling Crown, it builds on a dark fantasy setting where morality is rarely clear-cut, and where the player’s decisions shape not only the story’s direction but also the personality of its protagonist. You step into the role of Bright, a rogue whose demonic heart grants her unusual power while simultaneously placing her at odds with the world around her. This duality forms the foundation of the narrative, as she navigates a dangerous landscape filled with hunters, demons, and individuals whose motivations are often as complex as her own. Rather than presenting a fixed character, the game allows Bright to evolve through player choices, giving you control over whether she becomes empathetic, manipulative, cynical, or ruthless. This flexibility is one of the game’s strongest features, as it creates a sense of ownership over the story that extends beyond simple dialogue selection. The gameplay structure is built primarily around exploration and conversation, with dialogue serving as the main driver of progression. Encounters are less about combat and more about interaction, with a large volume of branching conversations that influence relationships, alliances, and eventual outcomes. The writing leans into dark fantasy themes, often exploring betrayal, trust, and the blurred line between good and evil. Choices are not always clearly telegraphed, which adds a layer of tension—decisions can have lasting consequences that only become apparent much later in the story. This design encourages careful consideration and makes each playthrough feel distinct. Relationships play a significant role in shaping the experience. The game offers multiple romance options, allowing players to build connections with a variety of characters, each with their own personalities and narrative arcs. These relationships are woven into the main story rather than existing as separate side content, meaning that how you interact with others can influence both character development and the broader plot. The emotional tone of these interactions varies widely, ranging from sincere and intimate moments to more manipulative or morally ambiguous exchanges, depending on the choices you make. Visually, the game reflects its RPG Maker foundation, with simple environments and a focus on character portraits during dialogue sequences. While the presentation lacks the polish of larger productions, it remains functional and consistent, supporting the narrative without distracting from it. The character art carries much of the emotional weight, helping to convey tone and personality during conversations. The overall aesthetic may feel modest, but it aligns with the game’s emphasis on storytelling over spectacle. One of the defining aspects of Demonheart: Hunters is its approach to morality. There is no rigid alignment system dictating right or wrong choices; instead, the game allows your actions to define your path organically. This creates a more nuanced experience, where decisions are not about maximizing rewards but about shaping the kind of character you want to play. It also adds replay value, as different choices can lead to significantly different outcomes, encouraging players to explore alternate paths. However, the game’s heavy reliance on dialogue can also be a drawback. The pacing can slow considerably during extended conversation sequences, especially for players who prefer more active gameplay. Combat and mechanical variety are present but limited, often taking a backseat to the narrative. This can make the experience feel repetitive at times, particularly in longer sessions. Additionally, the simplicity of the engine and environments can occasionally break immersion, reminding players of the game’s smaller scale. Despite these limitations, the game succeeds in delivering a cohesive and engaging story that stands out through its writing and character focus. It doesn’t attempt to compete with larger RPGs in terms of scale or technical achievement, but it offers something more personal: a story shaped by choice, where relationships and decisions carry real weight. For players who enjoy narrative depth and are willing to engage with its slower pace, it provides a rewarding and immersive experience. In the end, Demonheart: Hunters is a strong example of a story-first RPG that prioritizes player agency and emotional complexity over traditional gameplay systems. It may not appeal to those looking for action or mechanical depth, but for fans of narrative-driven experiences, it offers a rich and flexible journey that invites multiple interpretations and playthroughs. Rating: 8/10
In Raze's words, 'a waste of brain matter'. Probably one of the worst games I've played, I didn't get far into it, but I was surprised that both of the first interactions that my characters had with others were all implying that men wanted to sexually assault them. There's good ways to portray any topic, including that, but this is not one of them. It comes accross as an edgy fantasy by someone who has nothing interesting to say in at least the parts that I played. The combat is uninspired and the dialogue would have been much better if it was written by the author of my immortal. Not worth playing, even when using it as a laughing stock.
好玩!几个可恋爱角色都很萌,玩了1一定要试试2,不然血亏啊。我玩1的时候以为Ari是那种阴暗女巫类型,没想到后来发现她这么萌,2里发现她[spoiler] 酒量超小而且还喜欢毛绒玩具 [/spoiler],宝宝wwww。很喜欢和Ari一起养小Raze,我喜欢两妈养小孩的设定。 Brash线那边描写好多,还是一样的嘴臭,还是那个熟悉的感觉。好遗憾发现第二部的Brash[spoiler] 把那头浅金色长发剪了,我真的悲痛欲绝,金发控大哭 [/spoiler]。有些剧情有跟第一部的呼应,风水轮流转之现在我在外你在内,是吧斯卡沃尔小狗,嘬嘬嘬。有个很好玩的一点是如果Bright凶他之后他会[spoiler] 短暂文明一点,Ari都惊了说哇他变了你得多威胁威胁他, [/spoiler]笑死我了。以及我怀疑Bright的出身设定为Feline可能就是为了让Brash一直喊她Feline girl和kitten()。 Brash吃心之后第一反应竟然是[spoiler] 把Bright举高高,再加上这俩人体型差,场面怪萌的,我有时候突然兴致上来了发癫举我家猫我就这样。 [/spoiler] 因为时间关系没走地狱守护神Raze的恋爱线,遗憾啊!不过友情线就已经够好玩的了,很喜欢大Raze和Bright的相处模式wwww。 Sinallion相关:[spoiler] 从发现这小子一个人提一把十字弩就杀穿了被不死生物肆虐的拉瓦吉西北城区那会儿我就知道他不简单了。受伤发烧那段还挺萌的。弹的曲子很好听。不过我还是更信任跟我已经经历过10小时的盟友们,所以抱歉了红发小伙,即便我想跟你当伪兄妹()。另外,看Brash妒忌Sinallion很好玩,太小心眼了Brash,容不得Bright身边有别的男人。 [/spoiler] 有段剧情是用队友的视角过的,好玩,可以看到其他人内心在想什么。比如Ari就吐槽Bright[spoiler] 挑男人的眼光不敢恭维 [/spoiler]哈哈哈哈
Demonheart: Hunters is an underrated indie masterpiece. I love that it’s an RPG — I enjoy novels too, but the RPG elements make it way more interesting for me. And of course, there’s Brash. Whether you love him, hate him, or just want to slap him, Brash keeps things spicy and fun to read.
Graphismes : 8/10 Gameplay : 7/10 Histoire / Contenu : 8/10 Musique / Son : 7/10 Interface Utilisateur : 8/10 Performance Technique : 7/10 Durée de Vie : 8/10 Multijoueur : N/A Note Globale : 7.6/10 Commentaires : "Demonheart: Hunters" est un RPG narratif captivant qui excelle dans la construction d'un monde "dark fantasy" immersif et dans la création de personnages complexes. Avec ses multiples choix et ses ramifications, il offre une expérience riche et engageante pour les amateurs de jeux narratifs interactifs. Bien que certaines améliorations techniques et musicales pourraient être envisagées, le jeu séduit par son histoire intrigante et ses interactions profondes. Recommandé pour ceux qui apprécient les récits complexes et les décisions moralement ambiguës dans un univers fantastique sombre.
Demonheart: Hunters – erzählt die Geschichte von Bright, einer jungen Diebin mit einem Dämonenherz, das ihr übernatürliche Kräfte verleiht. Das klingt zunächst ziemlich praktisch, macht sie allerdings auch zur Zielscheibe verschiedener Dämonenjäger. Offenbar gab es dazu bereits einen Vorgängertitel, den ich allerdings nicht kenne. Gespielt wird aus einer isometrischen Perspektive. Man erkundet verschiedene Gebiete, erledigt kleinere Aufgaben, führt viele Gespräche und kämpft gegen Ratten, Goblins und anderes Fantasy-Gesindel. Die Kämpfe sind recht simpel und wiederholen sich schnell. Auch die teilweise langen Laufwege durch ziemlich leere Gebiete machen das Ganze nicht unbedingt spannender. Die Grafik erfüllt ihren Zweck, wirkt aber sichtbar angestaubt. Der eigentliche Schwerpunkt liegt klar auf den vielen langen Dialogen und Entscheidungen. Bright kann freundlich, taktisch, unhöflich oder auch richtig schön bösartig gespielt werden. Die gewählten Antworten beeinflussen ihre Persönlichkeit, Beziehungen und teilweise den Verlauf der Geschichte. Romanzen und verschiedene Enden gibt es ebenfalls. Deutsche Texte fehlen allerdings komplett, gute Englischkenntnisse sind daher Pflicht. Demonheart: Hunters ist normalerweise überhaupt nicht meine Art von Spiel und besonders begeistert hat es mich auch nicht. Kacke ist es deshalb aber noch lange nicht. Wer gerne viel liest, Entscheidungen trifft und düstere Fantasygeschichten mag, kann damit durchaus seinen Spaß haben. Wer hauptsächlich Action und anspruchsvolle Kämpfe erwartet, wird hier dagegen nicht glücklich. In diesem Sinne, habt Spaß :)
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Players by region
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