
Become the Blade that Destroys Demons!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 19.6Kreviews | 87% | — | $26.9M |
| $89.99 | 16.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun dizyi birebir yansıtıyor gerçektende beklediğimden daha iyi
Kimetsu é bom
=3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27M | 189.3K | 81% | $8.99 | |
| $27.1M | 26.8K | 90% | $39.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.7M | 48.3K | 91% | $19.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $27.2M | 19.4K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.7M | 3.7K | 83% | $59.99 | |
| $107.5K | 144 | 53% | $39.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $59.3K | 67 | 96% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved the music, the extra events, the atmosphere, the high quality, and the smooth animation. However, I didn't like the gameplay, the attacks, the difficulty of controlling the characters at higher levels, the online login process, or the lack of sufficient explanations in the game options. As a game, it's great, but it needs a lot of improvement.
I'm a big fan of the Demon Slayer anime and manga, so getting to actually play through the story was something I really enjoyed. The best part for me is seeing scenes I already know from the anime and then actually controlling the characters myself. Playing as Tanjiro and fighting through the story feels very different from just watching it. The visuals are really good too. The characters, effects, special attacks, and Ultimate Arts capture the Demon Slayer feeling really well. Some attacks honestly feel like I'm watching the anime again. 😂🔥 The story takes you through Tanjiro's journey up to the Mugen Train Arc, so there are plenty of moments that fans will recognize. The combat is fun and easy to get into, and using the characters' different abilities makes the fights satisfying. I also enjoyed the Story Mode exploration and extra activities. It was nice having moments where I could walk around, talk to characters, and explore instead of fighting constantly. The 2v2 Versus Mode is also fun, especially when making your own team from characters in the series. As someone who already loves Demon Slayer, seeing these characters become playable was honestly one of my favorite parts. I came for Demon Slayer, and I definitely got Demon Slayer. 😂 If you're a fan of the anime or manga, I'd definitely recommend this game.
ive been playing for 6 hours, its too addicting.. DONT INSTALL!!!
Um excelente passa tempo, pra quem assistiu o anime, gostei demais!
彳亍
9/10
,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.