
Become the Blade that Destroys Demons!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 19.6Kreviews | 87% | — | $26.9M |
| $89.99 | 16.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 를 낸 건 양심이 없음.
[h1]게임 볼륨 창렬 노미네이트 후보군[/h1] 18시간은 도전과제 100%까지 걸린 시간 참고로 공략 안보고 했고 이벤트 컷씬 전부 스킵없이 진행함 [h3]장점[/h3] - 원작에 대한 재현이 꽤 잘됫음 - 특이한 방식의 콤보 시스템 - 화려한 오의 연출 - (호불호 갈림, 개인적으론 좋았던점)원작에서 신체절단 등의 폭력, 잔혹성 표현이 완화되어있음. 본편의 신체절단이나 유혈표현에 대한 거부감이 있는 사람에게 권하기 좋음. 호불호가 갈리는 이유는 TVA나 극장판 본 사람들이 게임 플레이하면서 이벤트씬에서 뭔가 본편에 비해 이펙트가 떨어진다는 느낌을 받을텐데 그 이유가 바로 이부분이라서임. 대표적으로 저택에서 젠이츠가 처음으로 벽력일섬을 선보이는 컷씬(본편에선 혈귀에 혓바닥이 잘려나가는 부분이 게임에서는 나오지 않고 벽력일섬에 목이 잘려나가는 부분도 직접적인 표현을 피하고 음영처리하거나 최대한 순화시켜서 보여줌)이나 거미산에서 벽력일섬 6연의 임팩트가 부족해보인다고 느낀다면 이부분이 영향을 줬을거임 [h3]단점[/h3] - 캐릭터 가지수 부족(환락편 캐릭터들 DLC 추가하고도 숫자가 심히 부족해보이기 때문에.... 참 답이 안나옴. 참고로 얼티밋 에디션 세일할때 산 사람임) - 개발진도 볼륨부족을 의식했는지 스토리모드에서 본편에도 없던 구간을 만들어서 일부러 질질끄는 늘어지는 진행이 있음(놀라운게 이런짓거리까지 하고도 스토리모드 엔딩이 10시간이 채 안걸림.... 도전과제 100% 완료까지 한다쳐도 길어도 20시간이내면 끝나다보니 볼륨이 너무나 부족함) - 본작의 인기에 비해 저조한 모드커뮤니티 활성화(언리얼엔진을 활용한 게임임에도 모딩이 어렵게 되어있는 것도 한몫하는 듯) - PC판에 대한 배려가 많이 부족함(위에 모드 부분과 함께 최신 PC사양에 대한 배려가 없고 옵션이 상당히 부실함. 60프레임 이상에 프레임레이트 옵션을 제공하고 있지 않음) [h2]무한열차편까지 본편 내용을 다 안다면 사실상 이거 살바에 2 바로 사서 하는게 나을듯. 게임만의 각색 연출이 없기때문에 알고있는 내용 그대로(심지어 카메라 앵글도 본편과 최대한 똑같이 만들어놓는등 연출의 변화가 거의 없음)고 오의 연출이 2에서도 기존 1에 있던거 그대로 가져다 쓰기때문에 나루토 시리즈처럼 시리즈별로 달라진 오의 연출 보는맛도 없음. 더불어 2가면서 연계오의 시스템까지 추가되면서 1은 더더욱이 할필요가 없는 작품임[/h2] [h1]그리고 개인적으로 세가야 1편 볼륨이 이러니 2 나오자마자 사고싶겠니???[/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
솔직히 팬이아니면 그냥그런게임
its so fun to play you can unlock characters
fun game
legal demais ansioso pelo 2
.
this game touched my dih
The fights in this game are absolutely incredible; they're far beyond the button masher type of thing I was expecting, and in fact they almost totally make up for how lackluster the rest of the game is. Besides fights, Hinokami Chronicles has two kinds of missions: Walking missions (which have a set path and a handful of collectibles that aren't worth much besides earning screenshots from the anime) and minigames (which are fine but nothing special). I will say that this games biggest flaw (in Story Mode at least) is that it is about 98% cutscene. Part of me wants to give this somewhat of a pass; there's a lot of lore and information to get to the viewer in a short amount of time, but it gets tiring skipping cutscenes and slogging through walking missions just to get to the good part. That said, it is really fun to play, despite it's flaws, and as I said before, the fights really do make up for a lot of the games misgivings. Overall I would solidly recommend with the caveat that it takes a level of Demon Slayer brainrot to see through some of the more sluggish parts of the Story Mode.
[h2] 优点 [/h2]: 画面表现力相当不错,得益于原作美术风格,水墨风技能特效相当好看,尤其水呼和日呼表现力很棒。角色各种招数也融入战斗系统中,不突兀而且会给人技能多的第一感觉。可能是因为基本都是刀剑战斗,本作手感比究极风暴系列还要好上一些。游戏整体难度偏低,如果不追求全s甚至称得上简单,漫改游戏剧情简单一些也好。剧情做到了无限列车结束,基本也是游戏发行时对应动漫的播出的内容,且还原度比较出色,没有操作空间的内容也做成了回忆片段可供观看,DLC还有游郭篇,角色设计比本体还要出色 [h2] 缺点 [/h2]: 可操作角色少一些,不过这个也没办法,村田都被凑出来当实机角色了看得出来也尽力出人物了。剧情和大招演出只有30帧,梦回20年前,世嘉抠完了跟万代坐一桌。虽然难度偏低但想打全s还是挺折磨的,boss的出招基本都有迹可循,但10次里总是有1,2次出招顺序完全是乱的,不知道是故意的还是设计失误,对于打s的背板玩家真的很纠结。吹葫芦和泼药,我是来打格斗游戏的,不是来打音游的,你想拓展玩法没问题,能不能别把这b玩意算进关卡评级?部分剧情关卡比较水,甚至鼓鬼关卡还有很多没有演出纯跑图的部分。个别位置字幕错误,这种低级问题都没修正
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.7M | 3.7K | 83% | $59.99 | |
| $107.5K | 144 | 53% | $39.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $59.3K | 67 | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27M | 189.3K | 81% | $8.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $27.2M | 22.4K | 89% | $34.99 |